mwknight

joined 2 years ago
MODERATOR OF
 

If you're looking to get started with Delta Green, round out your PDF collection or just support the creators & their charity, Arc Dream has put an excellent mix of books up on Bundle of Holding.

If you're looking to just play and were waiting for the right moment to pick up the player tools, for $7.95 you can pick up the following in the Agent Bundle to get started:

  • Delta Green Agent's Handbook
  • The Complex
  • Agent Dossiers

However if you want to go deeper and run your own games, then you can upgrade to the Handler Bundle for about $40 and get all of these:

  • Delta Green Handler's Guide
  • Delta Green: The Conspiracy
  • Delta Green: The Labyrinth
  • Iconoclasts
  • Impossible Landscapes
  • ARCHINT
  • Delta Green Handler's Screen

All told, about $186 worth of PDFs

 

Rachel Ivey made several packs of digital assets (logos, graphics, etc.) that someone could quickly bash together in their favorite imaging app to create realistic props for their campaigns. And now they are on Bundle of Holding. Regularly $60 but are going here for only about $20.

 

So I just very recently uncovered this podcast (presumably because I've been living under a rock). And I have to say, it's different, but really well done. It's a lot less a bunch of friends sitting around joking and throwing dice, and much more improv-actors telling a story set around several different Delta Green RPGs. They clean up their table-talk and rework some gameplay/conversation to add to the dramatic effect. Once I got used to their format, I find I really like it.

 

So where does everyone like to draw inspiration from for their DG games/Investigators or even NPCs?

True Detective, X-Files, great TV shows. The SCP Wiki has some good inspiration. I used to peruse/listen to the occasional interesting looking conspiracy websites/podcasts, when they're just weird and less political.

Where do you all like to draw inspiration from?

 

For me, way back in the early times of 2015, a friend mentioned how much she loved playing Call of Cthulhu in college. A group of us now adults decided we'd try and get a game or two together, and I somehow became the Keeper. In an effort to get myself up to speed on DM'ing (after a looong dry spell) I started listening to Actual Plays, and at the time, the biggest one was RPPR.

At that point, they were adapting Chaosium rules to Delta Green a bit, but there was also bubbling interest in the re-release of Delta Green by Arc Dream. I was focused on CoC content, but I very quickly got into the DG stuff they were playing. I barely missed the original Kickstarter but have made it into all the rest and have a little bookshelf I'm proud of.

How about everyone else?

1
God's Teeth a teensy bit closer to release (delta-green-the-role-playing-game.backerkit.com)
 

There is now artwork and a pre-order link up on backerit. Additionally Rachel Ivey posted about it in the Facebook group. Explicitly stating "Please don't ask when it will be released to the public."

That said, Caleb, the author, has been play testing it on his Patreon for months now so between those two signs, if I were divining tea leaves I'd say we're getting close.

And if you don't know about this scenario, do yourself a favor and go poking around for it. The original Actual Play was one of my all-time favorites.

[–] [email protected] 1 points 1 year ago

Several years back during RPPR's broadcast of Masks of Nyarlathotep where they used Trail of Cthulhu rules, as a break one of the characters ran a Jane Austen-esque one shot replacing sanity with propriety which was great. Anytime a character broke the standards of decency everyone required a propriety check.

[–] [email protected] 1 points 1 year ago

Delta Green??? >.>
Might I entice you with this link? [email protected]

[–] [email protected] 2 points 1 year ago

That's the worst! Our little group has one working overseas and the couple (me and my wife) disrupting the schedule as a pair. I miss our regular Sundays.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Brief Overview

There are multiple sources of information for Delta Green, and most of these are common knowledge if you're already a fan of the game. But I thought I would compile them all into a single post to get things started.

Official Delta Green website

Wikipedia Entry

Lastly, if you're looking for a layman's description of what the setting is like, it can best be described as a conspiracy within the US Government willing to use extra-judicial means to keep the world safe from unnatural threats. There are other-national offshoots, there are conspiracies within conspiracies.

I always describe it as, Men in Black if it were a violent, R-Rated crime-drama or X-Files if it were all about the Cigarette Smoking Man.

While not a DG inspired series, as far as I'm aware. True Detective Season 1 starring Matthew McConaughey and Woody Harrelson is an excellent, engaging primer on how the stories hit.

Links to the creators/maintainers

This may not be comprehensive, but the following people either have/had a strong hand in the creation of the Delta Green Lore, or are working to maintain/embellish it.

Dennis Detweiler patreon
Adam Scott Glancy
Shane Ivey patreon
Caleb Stokes patreon
John Scott Tynes website

Podcasts

The Greenbox Podcast
The Rancor's Brothel *Site was down when I tried to post this, but they have several episodes set in the DG mythos
RPPR Actual Plays featuring Delta Green

Handler Tools

The Fairfield Project Fairfield Project is a collection of "ideas" for Delta Green Handlers. There are everything from objects/items, shady groups, and shotgun scenarios available here to boost one's creativity. Most of this information revolves around "The Outlaw Years" of Delta Green (a point in time in which DG was officially disbanded, yet the agents were still operating very much outside the law.

"The Delta Green Wiki" or "The New Fairfield Project" Similar to The Fairfield Project, the Delta Green Wiki is an offshoot wiki that is primarily focused on the timeline after DG has reformed as a branch of the government with slightly better access to resources than the Outlaw Years.

The Green Box Generator A "Green Box" is a storage cache (historically a nondescript storage unit) of items that would be useful to Agents when going through a scenario, and provided by the Handler as a means to provide them with interesting/useful/quirky/dangerous artifacts. The Green Box Generator aids a Handler in creating a list of interesting items to populate a Green Box with.

The Scenario Database Maintained by our own @blaborb this is a fairly comprehensive database of of 649 (at the time of this writing) DG scenarios in print/out of print/shotgun scenarios/etc. with tags, voting and links.

Kickstarter Reward Report A link from Arc Dream's main website where they are keeping a loose record of what is released and what's on the horizon. No exact dates in most cases, but they do try to give you an idea of how far along each project may be.

--

This was my first attempt at starting a post to the community. I would love to add more to this, and enrich/maintain better links as time goes on. Please feel free to update or correct me in the comments, and I will make an effort to expand upon this post. -Thanks!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

For myself, I recently ran a one-shot for Free RPG day at my FLCBS. After spending a couple weeks panicking and trying to find the perfect scenario online, I ended up creating something from scratch. Here's the blurb my lovely editor wife helped me write up for them to post to their announcement:

Hurricane Phillip is bearing down on the Gulf Coast and the people of Illedesante, LA are gathering at their makeshift emergency shelter: the high ground of the local gymnasium. However, the inclement weather is only one of the terrifying trials the players must survive this night; an ancient cult lurks within the swamps with sinister designs on the town and those held captive by the storm.

I had enough pre-gens for 6 people. My wife and her nephew were the only two I was sure would be there, but a friend showed up from our regular gaming group, bringing the total to 3. A coworker texted that he was on his way if there were any seats left, so I said "yes."

Then it was announced that one of the tables scheduled that day had an illness and was canceled, so immediately, 5 people walked up looking to play. I was gobsmacked, as now there were 8+1 on the way. I quickly texted back "full table" to my coworker, while my wife and our friend offered to bow out. I pulled out my spare char sheet that I like to keep for reference and passed it to our gamer friend along with another pregen and said "copy this." Meanwhile my wife offered to ride-along with her nephew.

Now with 7 players (dear lord I hate more than 4, and we were at 6+) I was taking at least half the table of newbies through what was about to be a playtest of my campaign. That said, the table was phenomenal. The players were eager & engaged! Somehow, I was able to keep the large (split) party all on track and everyone was laughing and having a good time. I can't remember the last great Keeping experience I've had like that, but it's been far too long.

For anyone interested, here's the spoilers on the rest of the campaign.

spoiler


The gymnasium is full of townsfolk who could ride the storm out well enough, assuming that the insular deep-one hybrid family (the Dufrense) underneath the nearby levy were not planning to blow it up. The hurricane was causing the salt-water to flow inland, enough that a submerged entity could survive (it cannot survive in fresh water). Once the salinity was high enough behind the levy, the family would enact a ritual to awaken the monster and blow the levy, letting it wash through town (snack on the townspeople) and drift out to sea.

The investigators had to put together a handful of clues. First that the Dufrense had stolen dynamite from a local construction site. My players immediately came up with an Al Queda/9-11 angle based on timing and locale, which was wonderful color for the scenario. The Dufrense then kidnapped part of a family seeking refuge, planning to use them as sacrifice in their ritual. Now that the players had identified the family as the problem, I set up for them to inquire with the townsfolk about the family as to their motivations. They learned that the family was "weird looking" (Innsmouth look). Only the younger family members ever came into town. An elderly person remembered that they probably kidnapped one of her classmates years before. The town drunk had accidentally wandered onto their land and saw that they had a "Church that weren't no Christian church" on their property. And lastly, an engineer sent to keep an eye on the levies talked about how intensely interested the family was in the "weak points."

Armed with this knowledge, the investigators split into two groups "assault the church" and "assault the levy." Through a lot of botched (and a few very successful) rolls, they managed to destroy the one artifact that could somewhat control the entity, but also managed to stop the ritual before it completed. They also managed to stop the two cultists who were going to blow the levy, and recover the dynamite. Because this was a one-shot (and I allowed that they were near the end of the scenario) two players opted to carry the recovered dynamite into the well where the entity was sleeping, and take out the entity in an explosion.

 

I thought it might be nice to put out a thread on what people are currently running or have run recently. Anything CoC related should be fine.

[–] [email protected] 2 points 1 year ago (1 children)

I'll admit I'm about a 3-week veteran of Lemmy right now, and green as green could be, but I'd love to try modding and growing a Delta Green community if that were ok.

[–] [email protected] 0 points 1 year ago (1 children)

Howdy! What's your motivation for being here? Myself, I love reading what other players and Keepers come up with and enjoy learning and brainstorming with the community!

 

I asked this post once in another site that shall not be named, and it had a lot of fun answers, so I'll throw it out here.

"What is the best use you've ever seen of the Cthulhu Mythos skill?"

It's such a difficult skill to build up, and using it successfully is a very difficult feat to pull off, what's been your favorite way to see it "work" for a player?