Games take a long time to make, most of the games in the article would have been started before unity announced the pricing changes
Yeah Ive switched off unity but I know people that just dont want to learn something else and wont leave until theyre forced off (especially since unity has made old versions of the engine now untouchable for them for pricing changes so people can just develop on that if they dont want to deal with any future unity stuff). Also know some people that dont care about making any money so pricing changes are irrelevant to them
Theres people who cant switch out while in the middle of a game and people who use it for their job (a lot of indie devs switched but its still used heavily in the industry). Also games that continually run like genshin impact that have people maintaining them and porting is not feasible since the game is already released
And then theres people who just dont want to switch
Looks like you didnt link the article
Probably filled in the url field and then when inserting an image it overrode that with the image url (both cant coexist on a post)
Instances that defederate with threads wont see content from threads even on other instances that may federate with them.
As an example here lemmy.ml federates with hexbear and world but hexbear and world dont federate with each other. On lemmy.ml posts world users cant see any comments made from people on hexbear and vice versa
- A post in the view of .world: https://lemmy.world/post/9466410 (282 comments)
- The same post in the view of hexbear: https://hexbear.net/post/1304992 (76 comments)
- The same post in the view of lemmy.ml: https://lemmy.ml/post/9207671 (306 comments)
So they wont have to deal with them indirectly
oops didnt see that header
will keep them in the description there just in case people dont know what 3.11 added since I dont believe theres been a 3.11 post here before
In the given example they don't make much sense but I assume they've done that in case they want them to be extended with new behaviour for certain ones separate from their strategy pattern section in the future
no, theyre still two different posts and have different post views outside of the feed. Just one is more prominently shown in the feed while the rest are just links in the cross-posted to
section below the post in the feed when it detects that multiple posts have the same url. Comment threads combining would be a separate feature
Havent done a check on all of them yet but figure they should all match the behaviour of the main lemmy frontend and its better behaviour to have then to just let it flood
So far I made this post here and opened up an issue in the jerboa repository since those were the two that were reported
The main language is GDScript rather than either of them (although the engine itself is coded in C++). C# support was added on since microsoft gave them money to do it
Unknown if it will be, this is the only thing about the game afaik. I shared a post on a somewhat similar game though before https://gamefromscratch.com/liblast-godot-based-open-source-team-fortress-style-game/
mac
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Ok then that with the post you linked its more like shitstorm with Lemmy rather than about Sublinks like in your title