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PHP 8.3.10 Released (www.php.net)
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Nix Release 2.24 (releases.nixos.org)
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August 2024 Newsletter (odin-lang.org)
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[-] [email protected] 3 points 11 months ago* (last edited 11 months ago)

The issue comes up when people youre talking to dont know what youre using as a comparison

Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there

[-] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past

[-] [email protected] 2 points 1 year ago

When you say devs in the start of the post, which devs are you referring to. You never clarify

[-] [email protected] 3 points 1 year ago

I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

[-] [email protected] 3 points 1 year ago

There's no relation to google docs, just has a similar name for the event

Its grants for hiring a technical writer

[-] [email protected] 3 points 1 year ago* (last edited 1 year ago)

yeah thats why it hasnt been utilized yet. No posts currently but theres a bunch of subscribers to interact with content when something gets posted

[-] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Converting ampersands to say amp instead is a bug that got fixed in version 0.19, world hasnt upgraded yet though

[-] [email protected] 3 points 2 years ago

Currently theres also mbin (fork of kbin) and lotide that have instances running them

Also some others in development but nobody running them yet

[-] [email protected] 3 points 2 years ago* (last edited 2 years ago)

You can edit font colors from the theme, theme override or by using modulate

Theres a function called set_color in the theme

docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color

Canvas items have a modulate property that can be set to a new color to tint the element

docs: https://docs.godotengine.org/en/stable/classes/class_canvasitem.html#class-canvasitem-property-modulate

For this I would do the modulate route

[-] [email protected] 3 points 2 years ago

Made an issue on their repository

[-] [email protected] 3 points 2 years ago

Game 4: Malice and Greed

https://store.steampowered.com/app/1566090/Malice__Greed/

Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills.

[-] [email protected] 3 points 2 years ago

Game 3: Burning Branch

https://store.steampowered.com/app/2422540/Burning_Branch/

Burning Branch is an action rogue-like that will see you hack and slashing your way through a myriad of unique bosses in a miniature animal inhabited world that death forgot.

view more: ‹ prev next ›

mac

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