Note its not my blog, just something I thought was interesting. Author is one of the people who has worked on factorio in the past
When you say devs in the start of the post, which devs are you referring to. You never clarify
I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.
If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot
In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed
Can give more specific things if I know the genre
Also downvote is likely someone from the all feed
There's no relation to google docs, just has a similar name for the event
Its grants for hiring a technical writer
yeah thats why it hasnt been utilized yet. No posts currently but theres a bunch of subscribers to interact with content when something gets posted
Converting ampersands to say amp instead is a bug that got fixed in version 0.19, world hasnt upgraded yet though
Currently theres also mbin (fork of kbin) and lotide that have instances running them
Also some others in development but nobody running them yet
You can edit font colors from the theme, theme override or by using modulate
Theres a function called set_color in the theme
docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color
Canvas items have a modulate property that can be set to a new color to tint the element
For this I would do the modulate route
Made an issue on their repository
Game 4: Malice and Greed
https://store.steampowered.com/app/1566090/Malice__Greed/
Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills.
Game 3: Burning Branch
https://store.steampowered.com/app/2422540/Burning_Branch/
Burning Branch is an action rogue-like that will see you hack and slashing your way through a myriad of unique bosses in a miniature animal inhabited world that death forgot.
mac
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The issue comes up when people youre talking to dont know what youre using as a comparison
Article mentions that if they mention something then its fair to say how youre similar / differences but the person youre talking to has to initiate that. For people on reddit everyone on reddit knows what reddit is as they are using it so comparisons to it can be made on posts there