[-] [email protected] 1 points 1 day ago

Hey, who knew there'd be more than one possiblity? It's great to have options!

[-] [email protected] 1 points 1 day ago

It was the reverse for me. Went through a few Cataclysm versions (e, f, g), each with their own style, and Zomboid was mentioned by other players from time to time. Someone gave me an earlier GOG version to try and it's interesting to go through both similarities and differences.

If you do end up playing Cataclysm eventually, maybe try the different graphical tilesets available. Each style can make the game feel better or worse, subjectively. Also, I mostly used the keyboard while playing. Honestly, don't even remember if you can play with a mouse anyway...

[-] [email protected] 2 points 2 days ago

Is it Tl:dr; or Tl;dr:?

Say it with confidence.

[-] [email protected] 6 points 2 days ago

I liked the turn-based style of Cataclysm DDA over this real-time one. Because it was less realistic.
I had more time to think and less time to "oh shit, I'm dead."

But I like the tutorial here because it tells you clearly you're going to die a lot, in silly yet believable ways.

[-] [email protected] 3 points 2 days ago

It's a shame. Once upon a time, Ubisoft helped and sponsored many a young tentative developers and held classes for game development.
Whatever the reasons and end result, they inspired dreams back then.

[-] [email protected] 3 points 2 days ago

Congratulations.

[-] [email protected] 4 points 2 days ago

Well, the pre-production is real. Remains to be seen whether production and post-production will be real as well.

[-] [email protected] 21 points 2 days ago

Doubt they want to solve it. More like make it out of sight, out of mind.

[-] [email protected] 16 points 2 days ago

That's because they used his duplicated clone, Soft Flakes, as his stand-in.

[-] [email protected] 6 points 3 days ago

You're the bi. You kneel.

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lath

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