kingofallnorway

joined 10 months ago
 

I recently started building a movie/show collection again on my home NAS.

I know that generally H.265 files can be 25-50% less bitrate than H.264 and be the same or better quality. But what's the golden zone for both types? 10 Mbps for a 1080p H.264 movie? And would it be like 5 Mbps for H.265 1080p to be on par with H.264? What about 4K?

For file size: would it be 25GB for a 2 hour 1080p movie to be near or at original Blu-Ray/digital quality?

 

This network is not using a whitelist or DPI and VPNs are not blocked. It has a captive portal. I do not think they explicitly blocked individual games, rather, it's a side effect of a third party rule set they use. These games are ultra low bandwidth like OSRS.

I've tried swapping DNS servers, found that 1.1.1.1 is blocked along with WARP. Google DNS works, it might be their default. OSRS and Wild Rift can't make it to the log in screen and connect to the game servers on Android. If I set 1.1.1.1 as my DNS before connecting, the connection refuses.

I tried TCP Port 443 with OpenVPN and Port 53. The problem is that VPNs also prevent the games from connecting because games try to stop VPNs. I couldn't login to Wild Rift with it.

  1. Why would they be blocking these? Is it a network default setting? What exactly are they blocking, is it Google Play?
  2. Could I set up a home VPN to my home router/PC? How safe and reliable is it?

Final notes: I have a budget cell plan so I can't use cell data. Also, I feel like I should be able to do these relatively meaningless tasks on the network because A) it's not middle school and B) my tax dollars/donations contribute to this place.

 

I know, Netgear. Don't worry, I'm getting ready to upgrade to higher grade equipment. 192.168.1.1 is completely gone for me, as well as routerlogin.net or routerlogin.com. They redirect to Netgear's website.

I can't get into the admin page anymore on 192.168.1.1 so I can't control anything like monitoring connected devices. The app they're forcing is extremely basic and clunky but I have it set up.

If this can't be solved, or even if it is, what should I be looking for in my next build? Dream Router with U6+ satellites? Or is there a single AP y'all recommend that would be good for a medium sized home?

My needs aren't that great, likely don't need an enterprise grade setup. I'm hardwired most of the time. Single long-range modern router + old router as an AP might be enough.

 

What I can do on the Public Wi-Fi currently: YouTube, streaming apps, SFW websites. All higher bandwidth usage than any game I could play on my phone. I could run 4K videos all day and they wouldn't care. Blocking games can't have anything to do with bandwidth.

These issues are happening both at work and other places I go including a library. Here are my questions:

  • How are they able to block VPNs? I've tried multiple and the connections do not go through. Will I need to make a home VPN using different ports? I've never done it.
  • How are they able to block Android games that go through Google Play Services? Isn't Google embedded in nearly everything now? (as for why this matters: when I have break/free time, I want to be able to use my phone for what I want to do).
    • What seems to be happening is that when I open a game on my phone while on their Wi-Fi, the game flat out won't connect to the update/file verification stage, so I can't even log in (even if the game is updated already).

I'm fairly sure this is not device specific. This is something being mass-applied. Can't use VPNs, can't use Cloudflare. Google DNS works. I saw an old post saying that a Home VPN could possibly work, and that would be fine for me to use my own IP addresses.

It feels very odd for Play Services (which aren't even P2P) to be blocked like this. This isn't military Wi-Fi, it's just an average company. Same thing for the library Wi-Fi.