Ouch! That sounded rough. But I'm glad you learned some valuable lessons from it.
My work straddles the dividing line between fiction and nonfiction - I translate old German folk tales into English.
The "creative writing" aspect is in the commentary - these tales were told in a context that is very different from what a modern audience is used to, and thus I need to explain the cultural, geographical, and historical nuances to my readers.
Darauf antworte ich mit Art. 14 (2) des Grundgesetzes:
"Eigentum verpflichtet. Sein Gebrauch soll zugleich dem Wohle der Allgemeinheit dienen."
Also, wie halten wir es denn mit der Vermögenssteuer?
They were fascinated by the fork.
Or possibly disgusted. Either way is good. 😁
There were some naturally-occurring caves, but also the following:
- Some eldritch horrors sleeping in the deepest caverns beneath the city who act as a "lodestone" for evil creatures, compelling them to come here.
- An ancient cleric once attempted to build a massive vault here as a safe depository for evil artifacts. He became corrupted by them, and turned into the first Evil Overlord.
- Much later on, a second Evil Overlord appeared who wanted the secrets of the first Evil Overlord. He expanded the caves and turned them into his military headquarters for his conquering horde of monsters.
- There was also a major dwarf hold here at some point before they abandoned it.
- There is an entire drow city deep beneath the surface.
- Assorted other groups of monsters keep showing up and making themselves at home.
- Oh, and the current incarnation of the city has been built on top of this, which includes a massive sewer system that is gradually breaking down from lack of maintenance.
The whole dungeon system has developed over the course of more than 8,000 years. The general inclination of the citizens above is to wall off any entrances they find, and otherwise let adventurers deal with it. (This is another unique aspect about this city - it's the only one on the continent which has a professional class of adventurers.)
As for the Thieves' Guild, they tend to grease a lot of palms in the city watch, so they don't have to worry much from law enforcement unless they do something too blatant. However, there is a new criminal organization which is giving them a lot of trouble, and there are a lot of adventurers around, so they do have reasons to take their security seriously.
The guild have mages in their employ who could help with magical security, but none of them is present in this safe house.
Truly, a scenario to warm the shriveled heart of any veteran GM.
From what I gather, there were actually fewer accidents under this system than with the ladders.
There's even one still in operation, at Sankt Andreasberg where it's used for maintenance at the local hydroelectric power plant installed in the former mine shaft.
The author isn't wrong, and such issues are worth thinking about when either running campaigns or doing #ttrpg worldbuilding. At the very least, dungeon inhabitants tend to be people or creature who live in this marginal environment because they were pushed away from more fertile regions (such as the fertile surface lands typically inhabited by player character ancestries).
Even if you do use some of this default structure, it's worth introducing some scenes and elements that could make the PCs (and the players) think: "Hold on, are we actually the good guys here?"
I rarely have buyer's regret for TTRPG products, but Carcosa ranks high on that list. The "Sorcerous Rituals" section is maybe worst - do we really need a detailed list of how sorcerers sacrifice humans to work their magic? Not to mention one ritual ("Consign to the Lightless Lake") where the sorcerer actually rapes his victim.
I will never buy anything from Geoffrey McKinney again.
Done. Thanks for the suggestion!
It warms my heart to see the link list I created get around. 😉
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I'm a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.