grinde

joined 1 year ago
[–] [email protected] 9 points 11 months ago

No, this is clearly Stargate Command. It's even in the same place!

[–] [email protected] 8 points 1 year ago

Last year Unity merged with ironSource - a "mobile monetization and distribution" company that was once blacklisted by Microsoft for developing and distributing actual malware. I'd assume the tracking is done via a product brought over from that side of the business.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

That second one is apparently sub-ms latency, which is incredibly unnecessary for a TV.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago)

Why bother actually installing? Just use a packet sniffer to find the data being sent to Unity and replay it in a loop. You could probably hit somewhere in the range of 100k-1M "installs" per minute.

[–] [email protected] 1 points 1 year ago (3 children)

Is it fiber or copper? Copper is probably not going to get you that far, but fiber can supposedly still deliver a decent signal at up to 60m.

[–] [email protected] 2 points 1 year ago (1 children)

Current biggest is 14tb

[–] [email protected] 4 points 1 year ago (1 children)

Still is 3 hours after you. What are we up to, 27 hours and counting?

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Yup. The binary is precompiled proc macros. Should save a negligible amount of time...

[–] [email protected] 21 points 1 year ago

GN released a followup this morning addressing his response. The bit about "already" having an agreement to compensate Billet Labs is nothing more than a bald-faced lie. He reached out after the GN video, and Billet hadn't yet responded when GN asked them about it. Billet is not "good" as he claimed in another post.

[–] [email protected] 22 points 1 year ago* (last edited 1 year ago) (1 children)

He posted on the LTT forums, which seem to be down atm.

EDIT: Someone on Reddit posted a screenshot: https://i.redd.it/dh24b8ss85ib1.jpg

view more: next ›