gmr_leon

joined 2 years ago
[–] [email protected] 1 points 3 weeks ago (1 children)

Thanks for the suggestion!

This is definitely in the vein of what I'm interested in, however real-time mechanics as you mention, "Each action (like sending a ship to a location) typically takes an hour or two to finish." are never to my tastes, even if the game is wholly built around them.

Still, I've read some amusing stories produced from games of Subterfuge, so at least I've managed some secondhand entertainment from it!

[–] [email protected] 1 points 3 weeks ago (1 children)

@Rai ? I glanced at the store page for it and it says network connection not required, so it's not always online, which fits my preferences.

However, that was the Steam version, maybe mobile is different & what you had in mind?

 

What asynchronous games, or games with asynchronous features would you recommend?

A recent example being Death Stranding and its light social features of indirectly building/maintaining structures or leaving helpful equipment around. The Souls' games message system is another even lighter example.

I enjoy these indirect, optional social features in some games, but they seem few and far between.

Preferably no MMOs/always online game recommendations. Thanks in advance!

@games

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

Heya, I dig the walls of text sometimes! I also tend to bounce around a variety of games, so I like the idea of short notes about each. Until recently I was writing similar notes digitally as separate notepad files and littering them throughout my computer, but I've been trying to make a habit of using stuff like Zim or Joplin to keep them better organized. 😅

Also right there with you on covering weird jank and "subpar" games, so thanks for writing about them!

[–] [email protected] 1 points 6 months ago (1 children)

Hey yeah, appreciate the detail in how you go about it! I'm kinda surprised by the responses saying they don't tend to write anything until further in and/or completion, but it's reassuring in a way, as that's been my approach too for some time.

I also dig that you try to engage with the "soul idea" as you call it of games. It resembles what I've read elsewhere of a reviewer trying to evaluate in part on whether a game achieved what it set out to do or not, which I thought was interesting.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

Interesting approach, and I get it for those more involved or longer games, as some don't even have all their systems in play till awhile into the game (which is worth noting in itself!).

Thanks for your perspective!

Oh yeah, and here's to Outer Wilds! Absolutely a game for the ages!

 

How do you like to approach writing about games?

I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

Or are your reflections compiled only after finishing a game, no notes?

I've dabbled with different approaches, and haven't really settled on a consistent process personally.

@patientgamers

[–] [email protected] 1 points 6 months ago

I agree, and strive to remain cognizant of how both game size and digital only games serve to widen the digital divide.

Appreciate your reply compelling me to elaborate, as without I see where it can read like, "why not redownload several 50+ GB games" which unfortunately is increasingly people's situation with games. 😟

[–] [email protected] 0 points 6 months ago (2 children)

It's decent enough to consider it, I'll give you that.

Something worth adding, I think:

I mainly play smaller games (like ≤ 10 GB, often below 5 GB at that), with few bigger ones in the mix, which is why I even considered this method.

Also back when GOG Galaxy was being introduced, GOG had fewer big games, I think. If not then it's that I lean towards smaller and older games in general.

[–] [email protected] 3 points 6 months ago (4 children)

@JulesTheModest Er...How do you mean? The Galaxy app has its issues, but I've not run into this one.

Biggest issue I ran into was years back trying to point it to my existing directory of GOG games from before Galaxy to get it to recognize them without reinstalling them, but eventually I just decided to reinstall whenever I felt like playing them again (and uninstall from old location).

 

Online scifi space game Starbase resumes development after an extended pause!

https://www.youtube.com/watch?v=EFmEXGaBSmk

For those unfamiliar, Starbase is an ambitious in-development online multiplayer game that has a mixture of first-person on-foot, and vehicular gameplay, with the ability to build ships and stations.

Awhile back its development was paused as the studio had to focus their resources on a different game, but now they're back to working on Starbase.

@games

[–] [email protected] 3 points 6 months ago

I think I may have it wishlisted, so I'm definitely trying to keep an eye on it. Waiting till it's fully released so I don't feel compelled to play it more like pseudo-QA and enjoy it less though

Thanks for the suggestion!

[–] [email protected] 1 points 6 months ago

It sounds kinda familiar, but I don't know if I have or not. I'll have to look into it!

I'm also bookmarking Worlds Apart to check out later, so thanks for both suggestions!

[–] [email protected] 5 points 6 months ago (1 children)

These are solid suggestions for sure! I still need to get around to the rest of the Dishonored series past the first and finish Prey.

Immersive sims I think are pretty close to what I might be wanting, but they're unfortunately not that common, and some have RPG elements I don't find enjoyable. The Arkane games you mention pretty much avoid them last I checked though, and I dig'em for it

[–] [email protected] 2 points 6 months ago (2 children)

I have, a little, and have enjoyed those I've played, but I'm also fond of more visual art in games, so on the text heavy front I lean towards point and click adventures and visual novels more.

However like yourself, I tend to think I should play more of them, see what they experiment with and push boundaries on.

Btw you might check out The Trackless if you like interactive fiction. It mixes some light text parsing with a 3D adventure game, making for a unique experience.

 

What kinds of games might you recommend with deep worldbuilding and interaction that aren't RPGs?

I like worldbuilding and stories, and I like when they're mixed with the interactivity of games, so RPGs seem like they should be a natural fit. Problem is, I dislike the stat-heavy, grindy progression of many RPGs.

I enjoy point & click adventures and visual novels but they're often more limited in their interactions. What kinds of game might I be missing combining the two?

@games

 

Suggestions for a non-survival building game with a similar scale/level of detail to Lego Worlds?

I've found myself with this interest once more, and looking about, it seems like there's still not much like ol' Lego Worlds.

However, I'm hoping I may be overlooking something right in front of me, and no, from what I've seen, Lego Fortnite is not that option. Non-generated world I think, different building style, simply a different sort of game despite the same branding.

@games

 

Downpour - a tool for making simple games on mobile, and exportable to the web, is out now!

Some dev details may be found via their blog here: https://v21.io/blog/downpour

And the main site for Downpour itself is here:
https://downpour.games/

I'm a big fan of simple dev tools to open up game dev to others, and this looks right in line with those!

@games

#VideoGames #Gaming #GameDev

 

Which video games have been trapped on a hardware platform (console/handheld/headset/etc.) that you wish would be ported well?

I was reading about Oculus accounts that haven't been assimilated into Meta accounts being erased, & it got me thinking about games trapped on hardware platforms again. What are some of the games you wish would have good ports across different hardware?

@games

 

What online multiplayer games play well over wifi/higher latency?

I'm thinking turn-based games may work okay in this respect, but which of those might you recommend besides Civ? Also what other types of games work better over wifi/higher latency than you might expect?

I know ideally you'd simply wire up your system to not have to fuss with either, but it's not always an option in some circumstances.

@games

#AskGames #AskFedi #VideoGames #Gaming #Multiplayer #GameSuggestions

 

Is there a site/tool to help browse consoles' digital stores by exclusives?

I play on PC and console, and pretty much anything that's multi-platform I lean towards getting on PC since PC tends to be more reliably backwards compatible. However as not everything's on PC, I also get consoles for a mix of exclusives and less finicky local co-op games.

But narrowing to exclusives is surprisingly tricky, so...Any help?

@games

#VideoGames #Gaming #AskGames

 

Does Playnite have a year in review setting/feature?

Seeing some of the Steam year in review posts here & there made me wonder if Playnite has a feature like this stowed away somewhere. Another more offline app I use for music has it to where you can share an image of your most played music from the past year, so I'd think similar might be possible with Playnite.

Anyone happen to know?

@games

#Gaming #VideoGames #AskGames #AskFedi

 

What games would you suggest that have LAN support these days?

While PC may be one's first thought here, I'd also be really interested in any mobile games that might leverage one's local wifi network for multiplayer.

Classics are a-okay for suggestion too, btw!

@games

#AskGames #GameSuggestions #Gaming #VideoGames

2
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Checking how hashtag inclusion appears on Lemmy

I know it breaks in the titles, but can't remember how it displays in the body text, so that's what this post is for. 🤞 A simple break is enough to separate the title/body text.

@test

#TestTagDisplay

Editing to test title text adjustment to remove redundant first line in body.

Edit 2: As I thought, whitespace isn't retained at top of post, so second line becomes new title. Gotta deal with redundant title/first-line.

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