[-] frenchfrynoob@lemmy.world 1 points 2 hours ago

Thanks for the honest reply. In China, official servers are pretty bad even with a gaming VPN — community servers work way better. Most of us here play Squad instead for this kind of tactical shooter. I posted the Chinese review on Baidu Tieba (like Reddit) and was told to put it in a general gaming section to reach more new players. But yeah, in China it's still seen as a great game that never blew up — just a small but loyal fanbase. Kind of a shame.

[-] frenchfrynoob@lemmy.world 4 points 3 hours ago

Chinese article comment section: "Insurgency: Sandstorm is genuinely fun. Honestly, whenever I don't know what to play, I just fire it up and listen to a podcast while playing. But unlike the common opinion in China where people think PvE is the core, I believe PvP is the true essence of this game. Once you really get into it, it starts to feel like an airsoft simulator."

[-] frenchfrynoob@lemmy.world 3 points 3 hours ago

Insurgency: Sandstorm is an underrated hardcore FPS. It focuses on authentic, brutal close-quarters tactical combat: bullets penetrate cover, sound positioning is critical, and one-shot kills are common. There are no special abilities or ultimates — winning depends more on positioning and team coordination. The night battles are incredibly immersive. After years of updates, it's still worth checking out for anyone who loves modern tactical shooters

27

In today’s FPS market, Insurgency: Sandstorm feels like a quiet but very opinionated title. It doesn’t chase the large-scale destruction of Battlefield, nor the high-intensity competitive style of Rainbow Six Siege. Instead, it puts all its energy into authentic, brutal, and deeply immersive close-quarters tactical combat.

What makes it stand out

The gunplay is what many long-time players keep coming back for. Bullet penetration through cover is very realistic — thin walls, wooden doors, sandbags, none of these are truly safe. Sound propagation and positioning are crucial. In narrow streets and buildings, one footstep or gunshot can give away your position. A single well-placed hit to a vital area kills instantly. There’s no health bar to save you. That “you could die any second” tension makes every push feel stressful.

And here’s an interesting part: while the game is hardcore, it doesn’t put everything on individual aim. Players with average aim can still turn the tide with good positioning, suppressive fire, smoke, and team communication. Fireteam lays down suppression, assault team flanks, recon provides intel — when the coordination works out, even someone with “bad aim” can feel like the MVP. This sets it apart from many aim-focused hardcore shooters: the floor isn’t low, but the ceiling is high. Players of different skill levels can all find their place.

Night mode

Night maps are one of the most addictive parts. With NVGs on, the world turns into this eerie green. Bright areas are blinding, dark areas are pitch black. The stark contrast, combined with tight corridors and close-range fights in narrow streets and buildings, ramps up the tension and immersion to eleven. Many players say that after a good night match, going back to normal daytime maps feels “too bright, too safe.” That unique atmosphere is hard to find in other mainstream FPS games.

PvE co-op mode

Besides PvP, the co-op mode is worth mentioning. Facing waves of AI enemies requires clear team roles: someone on the machine gun watching the point, someone handling flashbangs and smoke, someone carrying ammo. Failure means restarting. That slight roguelike frustration — along with having to try again — actually makes victory feel much more earned. Solo players or those without a regular squad can start with co-op to get used to the game’s pace and weapon feel.

Current state (2026)

After years of updates, the game is now very mature. Map count, weapon mods, and balance have been polished over a long time with community and developer input. In 2026, Steam still shows 1000+ daily concurrent players. Matchmaking isn’t fast, but it’s not slow either. The core player base is still active. It’s not the most popular game, but those who stay are usually people who genuinely like this style. The atmosphere is relatively friendly, and veterans are often willing to help new players.

Caveats

It’s not perfect. The verticality in some map areas can be confusing from time to time. New players getting quickly “educated” by veterans is also common. If you’re looking for perfectly balanced competitive matches, or just want to turn your brain off and run-and-gun, this game will probably feel “too tryhard” for you.

Verdict

If you have a passion for authentic modern tactical shooting, enjoy CQB (close-quarters battle) immersion, and are interested in games like Squad or Arma but want a faster pace — then Insurgency: Sandstorm is still a worthwhile choice.

Overall, this is a seriously underrated hardcore FPS. It doesn’t have big-budget marketing or hype, but it delivers on “real and deep” gunplay in a solid, restrained way. Once you get into it, you slowly realize: this kind of quiet, lingering combat is what makes it so compelling.

If you’ve been looking for a shooter that truly makes you tense and actually requires you to think — give Insurgency: Sandstorm a chance. It might not be the hottest game right now, but it’s probably one of the most flavorful hidden hardcore gems.

My own analysis and opinions based on my gameplay experience. AI was used only for language refinement, translation, and structural assistance — no core ideas or arguments were generated by AI.

[-] frenchfrynoob@lemmy.world 1 points 5 hours ago

You should check out the GameSir X4 Butterfly. One controller, three ways to play — it might give you a different experience. Thank you for your honest reply." Alternatively, a slightly more natural version: "You might want to look into the GameSir X4 Butterfly — one controller with three different play modes. It could offer you a different experience. Thanks for your sincere response."

[-] frenchfrynoob@lemmy.world 1 points 5 hours ago* (last edited 5 hours ago)

"My humble view: the biggest issue with this controller isn't its quality or creativity—it's the use case. In China, portable mobile controllers aren't mainstream; most players have only used PC controllers. That said, I appreciate they made it. I hope more players will discover this category and create even better products."

[-] frenchfrynoob@lemmy.world 0 points 5 hours ago

Thank you for your gentle and firm response. I will use AI to help find materials, choose topics, and reflect on the differences between what AI writes and what I write. Only when writing about specific issues—such as the fact that I’ve never received professional writing training, my starting point is very low, and I didn’t even finish college properly—can I truly make progress. I believe time will give me the answer, and passion will break through everything.

[-] frenchfrynoob@lemmy.world 1 points 5 hours ago

I really agree with your point. Chinese players feel the same way. I just want more people to see that there’s another option.

[-] frenchfrynoob@lemmy.world 6 points 1 day ago

Summary At $14–21, if you have a spare phone, just buy it without hesitation. At $35? That depends on how dedicated you are to playing vertical emulators with physical buttons. Is it worth buying from China? That depends on how badly you want physical buttons for vertical emulators — just keep in mind that the warranty may not be transferable.

45

Disclaimer: I used an AI tool (DeepSeek) to polish grammar and wording only. All opinions, testing, and conclusions in this review are my own.

Recently got the GameSir "Taco" — overseas price is around $35, but I used a coupon in China and paid $15 (retail price $21). I didn’t expect much, but after testing it, here’s an objective review.

What it is

GBA SP size, 62g. Instead of stretching sideways like most phone controllers, it clips your phone vertically. Yes, it blocks part of the screen – a deliberate trade-off for portability and that GB-like feel.

Retro games that fit this format (d-pad only, no analog stick needed):

GBA: Metroid Fusion, Castlevania, Pokemon – set screen to 1:1 or original ratio

DS: DraStic emulator with dual screens stacked – physical buttons plus touchscreen

Arcade vertical shooters (TATE mode): Dodonpachi, Raiden, 1942 – mini TATE setup

GB/GBC: Native ratio, no stretching

NES/SNES/Genesis: Works fine, but black bars on sides

Specs

Bluetooth, 600mAh (claims 30h), wake-up support

D-pad and ABXY rubber membrane, shoulder buttons metal dome

Works as regular Bluetooth gamepad without phone

Comes with protective case, charging cutout

No headphone jack

Downsides

Ergonomics: Modern phones are heavy. Top-heavy, shoulder buttons easy to mis-press. Hand fatigue after an hour.

Software: Their app is clunky. Screen scaling is manual to avoid blocking content.

Charging: Use ≤30W chargers – fast chargers might damage it.

Build quality okay, not premium. 3-month exchange policy (China only? Not sure).

[-] frenchfrynoob@lemmy.world 1 points 1 day ago

"Just a personal note. For non-Chinese users, I'd recommend GameSir or 8BitDo instead – easier after-sales support, and the experience is just as good."

[-] frenchfrynoob@lemmy.world 1 points 1 day ago

"Works great on PC and Switch, but no promises for other platforms."

[-] frenchfrynoob@lemmy.world 5 points 2 days ago

"MRP (.mrp) – Here's a weird one. MRP was a third-party app platform from a Chinese company called 'Maopao Community' (literally 'Bubbling Community'). It was designed to run on the cheap, unofficial 'clone' phones (MediaTek chips) that flooded the Chinese market in the late 2000s. Today, you can run an MRP emulator on Symbian too. The games are mostly rough clones and strange RPGs you've never heard of, but it's a fascinating glimpse into a parallel mobile ecosystem that developed completely outside the West. A true deep-cut curiosity

73

I grew up in a small town in China and pretty much skipped the entire Symbian S60 era. Went straight from basic feature phones to clunky resistive touchscreen phones, then Android. Those keypad-based S60 phones? I'd heard about them, but never actually held one.

So recently I picked up a used Nokia 5320 for 50 yuan (about $7). Not to use as my main phone — just to finally experience what I missed back then. Honestly, it's been a fun little time machine.

What I played on it:

· Symbian games (.sis/.sisx) – The real S60V3 games. A bit of a hassle to install, but they run the most smoothly. · Java games (.jar) – The universal format back in the day. Lots of small games — this is where the nostalgia hits hardest. · MRP games – A weird format from a Chinese platform called "Maopao Community." Mostly ran on knockoff phones. You can run an emulator for it on Symbian too. Kind of an obscure deep cut.

A few tips if you want to try this:

· Get a vertical keypad model like the 5320 or N78. Avoid the resistive touchscreen S60V5 phones — the experience is weird, and not in a fun way. · Max memory card size is 8GB, and those are hard to find now. Try to buy a phone that already comes with a card. · Chargers are much cheaper on Taobao. Search "诺基亚小孔充电器" (Nokia small-hole charger) — about 3–10 yuan ($0.50–$1.50) . If you're outside China, you'll need a proxy buyer or a friend to help ship it. Takes 2–4 weeks, but the price is hard to beat. · If you don't want to deal with real hardware, check out J2ME Loader (for Java), MRP emulator, or EKA2L1 (for Symbian). EKA2L1 takes some setup (you need ROM files), but it works.

The actual experience

By today's standards, this phone is not "good." The interface is clunky, no swipe gestures, and the later resistive screens feel terrible to use. But the 5320 is a music phone — it has physical music buttons on the side. Put on some earphones, press a real button to skip a track... that simple tactile feedback feels more solid than any full-screen gesture.

It's not a practical phone. It's just a $7 device that lets me physically touch a piece of gaming history I completely missed.

What was your first smartphone, and what games did you play on it?

[-] frenchfrynoob@lemmy.world 3 points 2 days ago

In China, you can casually buy super violent games like DOOM without any issue. But the cozy, wholesome Animal Crossing? You basically have to use secret signals or special methods just to get a copy. Some people started causing trouble and sharing inappropriate stuff inside the game, so Chinese online stores ended up banning it entirely. That's why we Chinese players gave Animal Crossing a hilarious nickname: "Buff Dudes Picking Twigs."

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submitted 3 days ago* (last edited 3 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

Disclaimer: This is just me rambling based on my own memories and gameplay. Not an objective review. Some details might be off. Old-school players, feel free to jump in. AI disclosure: I wrote this myself – the opinions, the memories, the takes. I only used AI to clean up my grammar and make the English flow better. That's it. Figured I'd be upfront about it.

  1. Introduction: 15 years ago, a door opened I've been playing Need for Speed for about 15 years. Before that, I didn't even have a concept of "racing games." NFS: Most Wanted – which looks pretty dated now – opened up a whole new world for me.

In this post, I'll talk about my history with NFS9, why it hooked me, and how I see it today.

  1. Memory: LAN party madness as a middle schooler Fifteen years ago, I was in 7th grade. I was mostly into MMOs, which back then didn't exactly have great graphics. I stumbled across this game box online, heard it had a ton of games, and decided to give it a shot.

I wanted to play a racing game, but my PC was crap – basically just barely ran CrossFire. Then I saw Need for Speed: Most Wanted. High rating, only 2GB – my computer could probably handle it. An hour later, I was legit blown away. This is what a racing game should be.

I got my friends to download it too. Our computer lab teachers didn't really care, so we'd run LAN games of NFS9 all the time – just as intense as playing CS 1.6 together. Even as school and work got busier, I'd still fire it up now and then, run a few laps, and try to beat my own records.

  1. Why it's a classic: three things NFS9 got right A lot of racing games never reach the level of NFS: Most Wanted. Here's why I think that is.

3.1. The cinematic story mode In NFS9, you have to take down blacklist rivals. Every race has story buildup, so it never feels boring. You actually feel like the main character in a street racing drama. That's something barely any later NFS games pulled off.

One YouTuber put it perfectly: a racing game without a story is just fast-food gaming. That's the power of cinematic storytelling.

3.2. The cops vs. racers system The "cop pursuit" system is unique – basically cops and robbers with cars. But it's more than that. The game gives you an open world, and from there you can do all kinds of stuff. You can speedrun, or just mess around with the cops for fun. Completing objectives gets you bounty, which you use to progress or buy new cars.

3.3. Deep customization and track runs In NFS9, cars aren't static. You buy parts, mod them out, DIY – that alone is a whole thing. The most iconic modded car is the BMW M3 GTR, basically a legend in the game. You can also add your own MODs.

As for tracks – there's a saying in the community: "Run the World Loop if you think you're hot." It's basically a benchmark for skill.

  1. How I see it today: some half-baked but honest takes

4.1. This game never gets old It's been 20 years (released in 2005). EA never remastered it for various reasons, but that doesn't mean fans lost interest. A fan-made remaster came out in 2020 – better graphics, more mods, more content, runs on low-end PCs. Only downside: no English? Wait, for Western players it's fine. For us, no Chinese.

4.2. About the later games A lot of people treat the 2012 Need for Speed: Most Wanted reboot (same name as NFS9, I know) as a spiritual successor. Reactions are mixed. Some say it feels unfinished – it doesn't play like NFS9 at all, and instead leans hard into Burnout territory.

Personally? I didn't mind it. But if you're into that style, honestly, just play Need for Speed 14 Remastered. It's cheap as hell on sale, and it holds its own next to that fan-made NFS9 remaster from 2020. Need for Speed 19 is also pretty solid.

As for NFS17 – if you really want to try it, grab it on a discount and don't expect a masterpiece.

4.3. Is it still worth playing today? NFS9 works for all skill levels. It's grip-focused, not drift. Looks casual, but it's not entirely brain-off easy.

Story-wise, some people might be used to fast-food gaming and not have the patience. But if you stick with it, it's unforgettable.

When I played recently – keep in mind this game isn't drift-heavy (NFS14 is the drift king) – I watched some clips and thought "how hard can it be?" Then I tried the simplest track and spent forever just getting the basics down. This game doesn't hold your hand if you refuse to practice.

  1. Final thoughts from an old-school player If you want to get into the Need for Speed series, the 9th gen is unavoidable. Some even say: if you haven't played NFS9, you haven't really played Need for Speed.

Look, NFS: Most Wanted isn't perfect. It has plenty of flaws. But the good outweighs the bad. Maybe that's the magic of a true classic.

Thanks for reading. If you have your own memories or hot takes about NFS9, drop them in the comments. Let's talk.

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submitted 3 days ago* (last edited 3 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

Just to be clear up front: I sold this controller a long time ago. No personal photos. The images below are from online marketplace reviews — people there took better shots than I ever could.

Purchase date: June 3, 2022

So first, the short version This controller has been discontinued for years. The tech is outdated. There are way better options now. Do not buy it.

I just want to share a story — about where this thing once stood in the history of controllers from China.

What was going on back then In 2022, I was fresh into the workforce. Didn't have much money. But I really wanted a decent controller.

The online controller forums back then felt different from today. If you said you wanted something under $30 (200 RMB), most people would either ignore you or say "don't bother."

I looked at Xbox controllers. Out of my budget.

Then I saw the Beitong Zeus T6. Liked the look. Liked the "mechanical switch" idea. Took a deep breath and spent about $70 (500 RMB) on it — on June 3, 2022.

A small memory that stuck with me I once won a giveaway for a Beitong Zeus receiver. But here's the catch: you had to buy the controller first to claim it.

I couldn't even afford the controller at that time. Tried to sell the giveaway slot to someone else. Nothing worked out.

By the time I finally saved up enough and bought the controller on June 3, 2022 — that free receiver was long gone.

A little embarrassing to admit. But it shows how hard it was for a young person on a tight budget to own a "decent" controller.

What did the Zeus T6 actually mean for controllers from China Look at Chinese controllers today. You've got mechanical switches, Hall effect joysticks, wireless charging, adjustable tension. Common stuff now.

Back when the Zeus T6 first came out (way before 2022), it was different.

Its importance isn't that it's still good today. It's that it was one of the first Chinese controllers brave enough to try things like:

Mechanical face buttons — rare in Chinese controllers back then. A completely different feel.

Modular design — swappable faceplates, interchangeable stick heights, a carrying case.

A $70 price tag — back when "Chinese controller" meant "cheap," this one dared to aim higher.

It wasn't perfect. But it was a marker.

Before the Zeus, most Chinese controllers fought in the budget zone. After it, more people started believing Chinese brands could also make mid-to-high-end stuff.

Later controllers — Beitong's own Kunpeng series, and flagships from other Chinese brands — all benefited from the foundation the Zeus helped build.

Why you shouldn't buy it today Simple:

It's discontinued. Anything you find now is either used or old stock.

The tech is outdated. Today's Chinese controllers at the same or lower price have better sticks, better triggers, better connection stability.

Too many better alternatives. From Beitong's newer models or from other brands — you have much more mature options.

If you're looking for a controller today, there's zero reason to buy a Beitong Zeus T6.

So why am I even talking about it Because it meant something to me personally.

It wasn't the best controller I ever used. But it was the first one I truly "committed" to buying. It came at a time when I had the least money but the most desire to play games.

More importantly, it taught me something:

Chinese controllers weren't always as "good" as they are today. They went from "being looked down on" to where they are now, step by step.

The Beitong Zeus T6 was not the finish line. It wasn't even a hugely successful product. But it was a turning point — a moment when a Chinese controller dared to aim higher.

I've since bought better controllers. Sold the Zeus T6 a long time ago.

But I still sometimes think back to June 3, 2022 — that young guy who couldn't even afford a receiver, but somehow still bought the controller.

If you're into the history of controllers from China, feel free to chat. If you're just looking to buy a controller today — don't buy this one. Get something newer.

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submitted 3 days ago* (last edited 3 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

Most people think China's best FPS players are young pros – insane reaction time, training 24/7.

But honestly? For a lot of us regular players, the real legend is a 58-year-old retired auntie. We call her Aunt Juan.

Here's what happened.

Late 2024, an exhibition match.

On the other side: donk, 17 years old. Just won CS Player of the Year. Absolutely untouchable.

On this side: Aunt Juan, 58. Used to work as a CNC technician. Regular person.

3 minutes and 35 seconds in.

Aunt Juan hits a no-scope flick – clean headshot. On donk.

The chat exploded: "HACKER" "58???" "NO WAY"

Aunt Juan didn't say a word. She turned on TWO cameras – one on screen, one on her hands and keyboard. Live. No hiding, no excuses. Just kept playing.

The chat did a complete 180.

And then someone dropped the line that became an instant meme:

"60 is the prime age for aim training."

To be fair: Aunt Juan isn't pro-level. She's strong in public matches, but against top-tier pros? There's still a gap.

But that's not the point. The point is the story.

She was bored after retirement. Her son casually said "try CS." She got hooked. At first she couldn't even navigate without walking into walls. But she kept going.

7000+ hours later, a retired auntie who used to ask "how do I play this game" one-tapped a world champion.

That's kind of legendary.

A bit of cultural context:

In China's FPS scene – especially the old internet cafe CrossFire culture – you find a lot of these people. Uncles, aunties, former "net bar warriors," ten-year veterans. They're not necessarily the best. But the energy? Pure "I just love this game."

We even have a nickname for the scariest ones: "Principals." Because going up against them feels like getting your homework graded by a teacher (laughs).

Aunt Juan isn't the most terrifying Principal. But she's probably the warmest and most lovable one.

What she showed us:

It's not always about being the best.

It's about whether you can keep loving something – keep grinding – keep showing up.

"When an ordinary person holds a computer mouse long enough and takes it seriously enough, even a world champion might have to pause for a second."

TL;DR: Retired 58-year-old auntie was bored, son said "try CS." 7000 hours later, she no-scope flicked CS prodigy donk in an exhibition match. Accused of hacking? Turned on two cameras and live-streamed her gameplay. Chat went from furious to cheering. This is the most wholesome hardcore energy in Chinese gaming.

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submitted 4 days ago* (last edited 4 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

in China, we have a famous meme for Persona 5: “P5 is the best in the world!” Then there’s a completely different game — Yakuza: Like a Dragon — which we nicknamed: “Your party is a group of tattooed, unemployed middle-aged guys, but it plays like a Persona game.”

The funniest part isn’t the translation of the Chinese title “Goddess Chronicle” (which is nothing like “Persona” as “mask”). It’s the contrast: The most serious yakuza faces performing the most chuunibyou turn-based actions — plus Ichiban’s afro. Perfect.

When I first played Yakuza 7, it felt weirdly connected to Persona 5. So I went to a Chinese forum and asked: “Is there a gender-swapped Persona 5?” People laughed and said, “Aren’t you asking on purpose?” I was confused for a few seconds, then we all burst out laughing.

(For Chinese speakers: I originally asked for “Male Goddess Chronicle” — ridiculous, I know.)

So my question to Western players: What do you think of this meme culture unique to Chinese players? Share your funniest thoughts.

135
submitted 4 days ago* (last edited 4 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

I still remember blowing into Famicom cartridges until my cheeks hurt.

I was watching some retro gaming videos on YouTube the other day. There was a channel diving deep into the story of SEGA's Sonic. As I scrolled through the comments, I saw other old-time players sharing how they saved up for cartridges as kids, or how they first held a Mega Drive controller in a small shop. Their memories overlapped with mine.

What surprised me more was the comment section itself. People were rational. They disagreed without fighting. And they were quite welcoming to me, a Chinese commenter.

So I thought: I'll write too. I'll write about how we played, growing up on this side of the world.

Not to compare who had it worse, nor to claim we understood games better. Just our real experiences — blowing into Famicom cartridges, getting yelled at by arcade owners, going from grey-market PS2s to an official Chinese version of the Switch.

We are all gamers who love life. We just grew up in different places.

Before I begin, I want to say a few things. Not as a defense, just to let you know where we started.

First, we don't run from the piracy issue. Back then, there was no other path. When we grew up, we bought legitimate copies — not to whitewash the past, but because we genuinely wanted to pay that ticket.

Second, Steam helped a lot. For many Chinese players, the concept of buying legitimate games began with Steam. For older games that never got remastered, we still seek out original physical copies from back in the day.

Third, the game console ban and the "war on gaming addiction" did shape us. I'm not here to talk politics, but to say this: it was a generational disconnect, not anyone's fault.

Fourth, the shift from grey imports to legitimate copies was a natural process. I'm optimistic about China's console market and its games. If you're interested, you're welcome to join us.

Fifth, we just live in different places. The love for games is the same. Chinese people are often busy, but the way we support legitimate games may be a little different from yours.

Alright. Let's begin.

(Small note: AI helped polish the grammar a little. Every story here — blowing cartridges, the Water Level 8 rumor, the arcade owner's noodles, using PSP as an MP4 player — is 100% my real experience.)

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submitted 4 days ago* (last edited 4 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

Hello, games community

I'm 26, born in 1999 in a small Chinese town. Call me French Fry Noob — or just Fry.

In China's Battlefield community, new players are called "French fries." Fresh, get eaten alive, but always show up in large numbers. A self-deprecating way of saying: I'm still learning, I'll die a lot, but I'm here to have fun.

I grew up blowing into Famiclone cartridges, sneaking into arcades, renting PS2 time by the hour, and using a PSP as an MP4 player. Same story, different place.

I don't work in games. Just a player.

Recently I wrote a long piece about how my generation in China grew up with games — Famiclone to Steam. Console ban, grey market, the Steam tipping point, and why "piracy" was never the full picture. Chinese gamers liked it.

I'm working on an English version now. It's about why a kid from a small Chinese town bought a physical PS2 copy of Most Wanted years later — just for closure. Not politics. Just games.

Will post it here soon.

I'm new to Lemmy. Still learning etiquette. Feel free to correct me.

Thanks for reading. And if you play Battlefield… sorry in advance.

– Fry

397
submitted 5 days ago* (last edited 5 days ago) by frenchfrynoob@lemmy.world to c/games@lemmy.world

The first time I played Need for Speed: Most Wanted, Black Box Studio was already gone. Disbanded. I wanted to give them my money, but there was no one left to take it.

That hit me hard — missing the chance to pay for a childhood favorite.

See, back in the day in China, most of us played this game as a cracked copy. No other way. No official retail. No Steam. No way to pay even if you wanted to. We were kids with dial-up internet and a dream — and a pirated ISO from a local PC café.

So years later, I thought: maybe a physical PS2 import copy would help. A kind of spiritual closure.

Luckily, I didn't get scammed. Found an old-school seller who knew his stuff. Got it at a fair price. We talked a bit about why I was buying it — he was genuinely happy for me.

Also grabbed a few titles on Steam during sales. Two bucks each on average. Felt good.

I have mixed feelings about this franchise. Part of me still hopes it can rise again. Make something world-changing. Like it once did.

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frenchfrynoob

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