1
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

The ATH12K driver is unstable for use with the Qualcomm FastConnect 7800 Wi-Fi 7 High Band Simultaneous (HBS) Network Adapter.

It will break it eventually and if you switch back over to Windows (ew) then you will find the Windows HBS side of you WiFi doesn't work essentially making it a WiFi-6 module and not a WiFi-7 module as the 5G signal will sill work.

I blocked the person below so i can no longer see their comment which offered no help at all and was completely useless. However, a lovely person did comment saying i think i needed the Windows 11 Version 24H2 for x64-based Systems. This information which they provided is correct. You need to update to the KB5058499 update.

Once install you must go the Settings -> Network & Internet -> Advanced network settings -> Network reset. Then click on Reset now button and it will restore the original firm back on to the module. After the restart the module should work as expected.

Edit: This is a complete revamp of the post because i was high as hell when i originally wrote it. I hope this provide more clarity on the situation and details. Have a good day <3

[-] [email protected] 2 points 2 months ago

I have came accress WGPU. But my goal is to write as close to the OS and other API's as possible. So i will probably go with Vulkan natively but thanks for the idea!!

[-] [email protected] 1 points 2 months ago

I have considered it in the past but JSON feels like the standard. But TOML could be an option. I might try to see which I like better

[-] [email protected] 6 points 2 months ago

I saw this the other day. After clicking your link i left a comment but essentially Rust is Rust, it's more that C/C++ is at the end of its life. But i get the title aiming to mean Rust is taking over C's role, Rust is a completely differnt beast

[-] [email protected] 4 points 3 months ago

I've been meaning to try Gleam, I hear really good things about it. Maybe I can make a Gleam-like scripting language for my game-engine.

52
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Hello,

This is my first post to this Rust community and I am happy to introduce myself and discuss what I love about this language, but first a little about myself.

I'm Alice, Fluffy to most, and she/her are my pronouns. I'm from the UK. I got a little boy who love like crazy. I'm Autistic, suffer from cPTSD and I also 🩷 Rust!!

Rust I feel appeals to Autistic people because of it's focus on accuracy and correctness. It's a common feeling people have about the language. But as the type of person I am I love it.

I began learning it in 2023, before this I was using C++. Rust showed me the importance of error's as values and helped improve the quality of my code.

Currently I'm writing a game-engine as a hobby. The game-engine is a work in progress (WIP) and I have only just begun it's development. Since the game-engine will natively support various platforms. To ensure consistency I'm writing all the platform specific code manually and building my own custom standard library for my engine, loosely based on the actual Rust standard library.

Right now I have the code in place to create/remove directories and to create, delete, write, read and set file pointer location. Convert UTF8 to UTF16 and output to the console in Unicode (Windows C API uses UTF16) and heap functions to get the process heap and create and delete memory dynamically.

Next will be the 'config.json' for which Serde will be used. Then the logger, and so on.

So it is a WIP but it's fun and given my conditions allows me to do what I love, writing Rust code.

Thanks for reading!!

Alice 🏳️‍⚧️

[-] [email protected] 1 points 3 months ago

TLDR; I chose Rust. Thanks.

Hello everyone. I just wanted to update everyone on the result of my deliberating on Odin, Zig and Rust.

After a long time thinking it over. It has become clear that to me in personal opinion that Rust will be the best choice.

Both in terms of the compiler keeping me a solo dev producing correct code. Without the requirement for a Quality Assurance team. And also i know it really well and languages such as Odin and Zig are fantastic and I am advising my son to learn game-dev with Odin.

However, ultimately for producing quality reliable machine code. I feel that Rust is a better choice than Odin or Zig.

Thanks to everyone who commented and helped me find the decision i was looking for <3

[-] [email protected] 2 points 4 months ago

Yes and although since originally posting, I’ve began to lean towards Rust. My son wants to learn how to program and Odin will be great for him <3

[-] [email protected] 3 points 4 months ago

I already know C/C++, I love them but I never use them again. Rust's borrow checker is still active in unsafe Rust, combined with Miri it detects most UB, leaks and various other problems. For instance I’m building a allocator now in Rust and i know it compiles and Miri didn't complain, sure i can do it in C and use Valgrind but Rust makes it a dream.

I know for Odin there are 3 tools i was looking at which could validate it for UB and leaks at runtime, but what attracts me to Odin is the fact it's not OOP and simple. I'm considering using it because i will be more debugging my game, rather than the language (to quote Zig).

But all that being said I’m good with Rust and it's tooling, so I’m probably going to remain with Rust. But yours and everyone's opinions is helping me form this so thank you!!

[-] [email protected] 3 points 4 months ago

Hobby game engine, i'm debating if Odin being a quick, simple and performant language would help me get my idea from in my head into RAM

[-] [email protected] 2 points 4 months ago

I love me some C, not C++ just C++. That isn't to say C++ is a bad language, i just prefer the vanilla experience. I picked Rust for it's expressive syntax and ergonomic approach to programming, also ofc the safety and the fact as a solo dev i cannot afford a quality assurance team to review my code.

I'm familiar and good at Rust. I know the syntax and can read and write it with easy but, there as some instances where Rust can be a pain. For instance quick prototyping. Rust can sometimes feel like i'm working on Rust not my engine.

Hence the Odin idea. I like the guy Ginger Bill who made it and although maybe not as performant as Rust it is simple and concise. I did investigate Zig but Zig feels like it's a mess to be quite honest, that doesn't mean i dislike or to any Zig fans i like it but it's just not my cup of tea.

Also having to use Miri with Rust can make everything feel weird as Rust's borrow checker has cases not found in other languages.

[-] [email protected] 5 points 4 months ago

I think you might be correct. I've decide to build a hobby game-engine, as i was signed off from work with limited (if any chance of return), so i definitely have the time to do this and make some measurements. Good idea thank you

24
Odin or Rust (programming.dev)
submitted 4 months ago by [email protected] to c/[email protected]

I'm currently suffering a dilemma and I’m considering using Odin over Rust.

I was hoping for friendly and positively constructive assessments of which language and why from anyone who wishes to answer?

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fluffy_hub

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