davawen

joined 1 year ago
[–] [email protected] 7 points 4 months ago

Given it talks about gamedev at the start, I'm pretty sure it's this one: https://loglog.games/blog/leaving-rust-gamedev/

It's indeed very well written and throughout.

[–] [email protected] 2 points 6 months ago

nushell feels like a pretty good in between of the two. I'm still going to use fish tho.

[–] [email protected] 1 points 8 months ago (1 children)

This is wrong. Their framework uses metal, which is an apple only graphics API.

[–] [email protected] 7 points 8 months ago (3 children)

They're using metal which is Apple only.

[–] [email protected] 5 points 9 months ago

For the last point, they mentionned from the very start they wanted to go open source

[–] [email protected] 2 points 10 months ago

I think I saw something called 'Rune' that might fit the criteria pretty well. I didn't dig really deep.

[–] [email protected] 1 points 10 months ago

That's hacky in a way I love, but since you're on the same network by design, why not just expose a remote on a machine that all other machines will use?

[–] [email protected] 3 points 1 year ago

Parallel frontend is huge!

[–] [email protected] 8 points 1 year ago (2 children)

That's not the point of the article though. Reversing an array is simply an exemple of a very simple CS puzzle. Of course it's common enough to have a builtin function. No, this won't be written in a code base, or asked for a code review. That's not the point.

[–] [email protected] 2 points 1 year ago

Interesting!
I see OCaml with rust syntax, for the web, which checks out the project goal of bringing functional patterns to everyday programmers.

[–] [email protected] 8 points 1 year ago

Could you explain to me how simula's implementation of coroutines differ from modern languages (be it stackless or stackful)? I tried to dig a little but didn't find much and I don't really have time to investigate further.

Thank you!

[–] [email protected] 2 points 1 year ago

This is very cool

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