alliestear

joined 1 year ago
[–] [email protected] 2 points 1 year ago

Been a few days of it yeah. Still one of the faster instances I've tried so far.

[–] [email protected] 1 points 1 year ago

Thank you for bringing back full height, for some reason on Android if a post was cut you'd be scrolling and hit a roadblock if an image decided to scroll in it's preview window. Should be much nicer on windows now too.

[–] [email protected] 5 points 1 year ago (1 children)

Might give ASA a look while you're at it.

[–] [email protected] 1 points 1 year ago

Having skimmed through the video the 96tb version is a multi drive enclosure full of 16tb disks

[–] [email protected] 1 points 1 year ago

I forgot I have that game. Half decent nuketown clone in a god awful package

[–] [email protected] 4 points 1 year ago (7 children)

Because we all know inbev only makes two beers

[–] [email protected] 21 points 1 year ago (3 children)

I think you'd let a polar bear into your house to see how it goes, given the chance.

[–] [email protected] 2 points 1 year ago

Ye is on the github

[–] [email protected] 6 points 1 year ago

I just feed the installer to steam as a non steam game, run it, then point the library item at its own compat data folder (will generally be the most recent one) and boom. Off to the races with minimal effort

[–] [email protected] 2 points 1 year ago

Agreed I'd rather see an entirely too long post occasionally than have to click/tap every other one just to see the punchline to a meme I already read half of while scrolling

[–] [email protected] 2 points 1 year ago (1 children)

i've got over a hundred hours in the new patch, and wow they really did do a number on it. the performance in particular is notable, game is much smoother. the water changes are a bit of a nothingburger in terms of difficulty change, but the new learn by looting system is still going through some growing pains. (it's been tweaked a couple times already).

my major issue with the learning system is i'll get 7-9 days in and my ability to craft is entirely eclipsed by my loot and trader stages to where there becomes no point in doing anything but trader quests, which gets stale. i'm doing some testing on a mod trying to bring things in line so crafting can still remain viable in what is ostensibly a survival crafting game.

the changes to difficulty overall are welcome, if punishing. the lighting overhaul is spectacular, the tweaks to POI's are p good, and the new POI's are some of the best content i've seen in the game so far, much more elaborate and involved in some cases than what you'd normally see in a given quest tier.

idk wtf they're talking about "better intro for new players" tho, it's the same starter quest we had in alpha 20, but now you might spawn over a kilometer from your trader.

random world gen speed is INCREDIBLE tho. alpha 20 a 10k map could be upwards of 20m to generate, now it's about 5m. it's insane how much faster it is now.

[–] [email protected] 2 points 1 year ago

liftoff is pretty solid already, and it runs on ios and windows also. feels a lot like RiF, visually.

2
please (files.catbox.moe)
 
view more: next ›