_N_

joined 1 year ago
[–] [email protected] 4 points 1 year ago

I suspect they don't. They haven't been added to the drop tables, so we can't verify, but it seems they didn't actually adjust the drop chances like they said they did in the patch notes (the pod and engine originally had a lower drop chance).

[–] [email protected] 2 points 1 year ago

Logging out and back in fixed it for me.

[–] [email protected] 1 points 1 year ago

I does appear that they don't spawn in the Kullervo version.

[–] [email protected] 1 points 1 year ago (4 children)

There was a somachord and one of the quiz tablets in there in Duviri experience.

[–] [email protected] 1 points 1 year ago

It doesn't matter if the plat is legitimate or not. Any large plat unbalanced trade (e.g. thousands of plat for an ammo drum) is dangerous because it looks like someone is selling the plat for real money, even if the plat was completely legitimate. Rivens are also a problem because their value varies widely.

[–] [email protected] 2 points 1 year ago

No, it's rigged, the percentage goes down on its own.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (3 children)

Well, yeah, they have their boilerplate. The problem is, public statements from DE and Overwolf are at odds with each other.

DE claims that they only talked with Overwolf to ensure they don't do anything that breaks the EULA. What does the EULA say?

h. use any unauthorized third-party software that intercepts, “mines”, or otherwise collects information from, within or through the Software or Service, including without limitation, any software that reads areas of RAM used by the Software to store information about a character, in-game items or the Software environment; provided, however, that Digital Extremes may, in its sole discretion, allow the use of specified third party user interfaces;

Overwolf is clearly collecting information from the game to get your inventory, and DE did not say they gave Overwolf special permission to do it.

What might be happening here is that Overwolf started triggering their automated detection, but they don't want to ban everyone using Alecaframe (because that would be a lot of players), so that might be why they're so willing to unban you.

[–] [email protected] 7 points 1 year ago (6 children)

They literally said they are working closely with the game developers and that alecaframe will not get me banned.

From https://support.warframe.com/hc/en-us/articles/360030014351-Third-Party-Software-and-You

We would like to make it clear that our involvement with Overwolf is simply that we’ve had conversations to ensure that Warframe’s EULA and ToS are not being breached in any way.

Overwolf is somehow getting your inventory from the game. Speculation is it's reading memory or network traffic. That is, in my interpretation, a violation of the TOS, but they were somehow getting away with it (or DE were being lenient, because it's not really that big of a deal to get your inventory out of the game).

Since you've been banned twice so far, I'd recommend you stop using it. I'm surprised you got your ban lifted the second time.

[–] [email protected] 2 points 1 year ago (1 children)

there are two of us in the same house that play at the same time.

That's important information you should not have left out. Do this or you'll continue to have problems: https://www.warframe.com/2pcnetwork

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

As many times as required to put on the build I want to put on. That was especially problematic before umbra forma if I wanted to use two umbral mods, and it's problematic today with ranged weapons because they don't have stances/auras to increase mod capacity, and the primed & galvanized mods cost a lot of capacity.

The only problem is that it also limits the builds I can put on because of conflicting polarities.

[–] [email protected] 1 points 1 year ago (1 children)

That shouldn't affect them, that just prevents the game from putting you in squads where your ping to the host is higher than 100ms, and that check only happens on initial connection, which is why you'll see >100ms regardless (e.g. when the mission is loading, or when it starts and the host's CPU can't keep up).

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