[-] [email protected] 7 points 8 hours ago* (last edited 8 hours ago)

rebbit dot cum slash arr slash linux circlejerk

Edit: Also looks a bit like the 'reduce reuse recycle' symbol if you squint.

[-] [email protected] 15 points 12 hours ago

Some of those that work forces

are...

... not the same that burn crosses this time????!??!

[-] [email protected] 10 points 1 day ago

Honey I am the Linux mafia. I've spent the past 15 years pushing Linux on my circle of gay nerd friends

And it even stuck with 3 of them.

[-] [email protected] 26 points 1 day ago* (last edited 1 day ago)

Again

COMPARED TO CONSOLES? That's basically paradise.

Modern, unhacked and unmodded Consoles are:

  1. Completely locked down, not only do they not let you install applications not approved by the manufacturer, in reality you can ONLY buy them from the manufacturer and you pay a hefty tax for that "privilege".

  2. Feeding you ads and upsell attempts whenever you turn them on, as the UI has basically been redesigned to try to sell you more shit first and make getting to your actual games take a few extra steps

  3. Any undesired feature in a console's OS is something you just have to accept and move on. Powerusers killing Windows bloat with third party tools is a time-honoured tradition that goes back to Windows 3.11

I'm not saying Windows is good.

I'm saying that for someone coming from a PlayStation or a traditional XBoXSeXxxx (I love making jokes out of this name), this whitelabelled ROG Ally machine would feel like finally being able to breathe. Just for the fact that you can use more than one storefront and install applications from wherever you want.

Let me put it this way:

Linux is an anarchist commune. True freedom.

Windows is an American Style Capitalist Republic. Freedom*********** with a thousand asterisks more. BUT for someone coming from the North Korea that is playing on consoles (or using an iOS mobile device or...), it DOES feel like finally breathing free.

[-] [email protected] 25 points 1 day ago

Honestly

As compared to consoles? Windows is pretty free.

[-] [email protected] 1 points 2 days ago* (last edited 2 days ago)

Better than the _🎵Juice That Makes Your Head Explode🎵 _

[-] [email protected] 2 points 3 days ago

Yeah it's actually around the 30s (or 60s, depending on whether you consider interlaced frames to be 'true' or just 'halves')

A CRT television runs at 60Hz because it uses the alternating current from the wall as a reference, but in every half cycle it only actually draws half of the image. "60i" as they call it.

So you can say it's 60 interlaced frames a second, which is about comparable to 30 progressive frames.

[-] [email protected] 1 points 3 days ago* (last edited 3 days ago)

Funny

I played a lot of Lunistice some time back. It's a retro 3D platformer that has an option to cap the framerate at 20 for a "more authentic retro feel". Fun lil' game, even if I eventually uncapped the framerate because it's also a high-speed and precision platformer and doing that at 20FPS is dizzying.

And yes absolutely Zelda 64 chokes on its 20 frames from time to time. I played it enough (again, yearly tradition, which started when I first finished the duology in the mid-aughts) to know that.

But it wouldn't change the fact that its absolute maximum is 20 and it still doesn't feel bad to play.

[-] [email protected] 4 points 4 days ago* (last edited 4 days ago)

Framerates weren't really a

Thing.

Before consoles had frame-buffers -- Because Framebuffers are what allow the machine to build a frame of animation over several VBlank Intervals before presenting to the viewer.

The first console with a framebuffer was the 3DO. The first console people cared about with a framebuffer was the PSX.

Before that, you were in beam-racing town.

If your processing wasn't enough to keep up with the TV's refresh rate (60i/30p in NTSC territories, 50i/25p in PAL) -- Things didn't get stuttery or drop frames like modern games. They'd either literally run in slow-motion, or not display stuff (often both, as anyone who's ever played a Shmup on NES can tell you)

You had the brief window of the HBlank and VBlank intervals of the television to calc stuff and get the next frame ready.

Buuuut, as of the PSX/N64/Saturn, most games were running anywhere between 15 and 60 FPS, with most sitting at the 20s.

PC is a whole different beast, as usual.

[-] [email protected] 6 points 4 days ago

Yeah....

What's fun is getting two or more forever DMs to be players.

Because then the game becomes gloriously collaborative.

[-] [email protected] 10 points 4 days ago* (last edited 4 days ago)

Ackshuli -- By late 2000 there were a couple games on PC that could get there.

.... If you were playing on high-end hardware. Which most PC gamers were not. (despite what Reddit PCMR weirdos will tell you, PC gaming has always been the home for janky hand-built shitboxes that are pushed to their crying limits trying to run games they were never meant to)

Regardless that's beside the point -- The original MM still doesn't feel bad to go back to (it's an annual tradition for me, and I alternate which port I play) even though it never changed from its 20FPSy roots.

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Like I'm not one of THOSE. I know higher = better with framerates.

BUT. I'm also old. And depending on when you ask me, I'll name The Legend of Zelda: Majora's Mask as my favourite game of all time.

The original release of that game ran at a glorious twenty frames per second. No, not thirty. No, not even twenty-four like cinema. Twenty. And sometimes it'd choke on those too!

.... And yet. It never felt bad to play. Sure, it's better at 30FPS on the 3DS remake. Or at 60FPS in the fanmade recomp port. But the 20FPS original is still absolutely playable.

Yet like.

I was playing Fallout 4, right? And when I got to Boston it started lagging in places, because, well, it's Fallout 4. It always lags in places. The lag felt awful, like it really messed with the gamefeel. But checking the FPS counter it was at... 45.

And I'm like -- Why does THIS game, at forty-five frames a second, FEEL so much more stuttery and choked up than ye olde video games felt at twenty?

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I tried (pawb.social)
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Mood (pawb.social)
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Two rules (pawb.social)
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Sonic the Rule (pawb.social)
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cross-posted from: https://pawb.social/post/22215920

Source (Via Xcancel)

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

This meme¹ made the rounds here on Lemmy some days back.

And NSFW artists in the Furry fandom will often talk about how payment processors give them guff.

It holds true in lived memory, but like...

... Why?

I actually understand it for Google Ads and the like -- Google, Metabook, Bytedance et al. are really just advertisement companies with a side-gig in providing online services, and if you're an advertisement company, then "how other corporations perceive you" is what you live and die by, which forces the whole "corporate sanitisation" thing down on the users. -- So like. It does make sense, even if it's hateable.

But for the likes of Visa, and Master Card, and whatnot -- It doesn't? As I understand it their whole thing is they transfer money between parties and take a cut of the transactions. (and also give credit and charge interests on that and such) -- Why the fuck would they care what those transactions are about, so long as people are... Transacting, and thus giving them their cut?

¹ Reuploaded as an image because I couldn't be fucked to find it again.

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Rule (pawb.social)
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GeRuleMany (pawb.social)
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British Bird Rule (files.catbox.moe)
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submitted 2 months ago by [email protected] to c/[email protected]

I know this isn't quite the proper forum for asking this, but I can't think of any other place. Looking for a site where I can post little videos to share on Lemmy Meme Communities. A -- Non-youtube-y place.

Bonus points if it plays nicely with Lemmy, opening on apps and such.

view more: next ›

VinesNFluff

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