[-] [email protected] 2 points 1 week ago

I would also like a generation setting to be able to use multiple checkpoints (basically, switching from Flux to Stable Diffusion XL or vice versa).

[-] [email protected] 1 points 5 months ago

Sorry for late reply again, but I will agree with it ๐Ÿ‘๐Ÿป

[-] [email protected] 1 points 5 months ago

Sorry for late reply, but my game will actually use the Go-to Plugin. I know you can make a complex game without Go-to plugin, but I was just wondering if it's possible to make this game using Go-to Plugin and complex code at the same time. I said that my game will be a CYOA story and a complex game at the same time, similar to Warrior Cats Odyssey, where you choose your deputy and medicine cats using buttons (which also uses Goto Plugin, the basic version of Go-to Plugin). /gen /nm

[-] [email protected] 1 points 5 months ago

Sorry for a bit late response, but I want my game to be a real time strategy and a CYOA story at the same time. The Go-to Plugin will be used for choosing characters and choosing areas where you want your plants to fight zombies. I've also saw a generator with advanced code in gameplay that uses a similar plugin. Would making such a game be possible? /nm /nf /genq

[-] [email protected] 1 points 6 months ago

I already provided a link to that in the forum post. It's an advanced version of Goto Plugin, a plugin which can be used for making games.

-1
submitted 6 months ago by [email protected] to c/[email protected]

Hello, I want to make an advanced Plants vs. Zombies fan-game that will use Go-to Plugin, where you can have an unlimited amount of plants, similar to Minis: a life simulator, where you can have an unlimited number of Minis.

Features/functions I need script/advanced code for

  • Two modes: Adventure Mode and Zen Garden
  • No limit on how many plants you can have, and showing information/summary about them (so I don't have to add a bunch of lists for plant information, like [plant1Info], [plant2Info], [plant3Info], and so on).
  • Use your plants in areas to let them battle/attack zombies (you will be able to use up to 45 plants in areas).
  • Plants can die if they get eaten, burnt, etc.
  • Plants can reproduce.
  • Be able to use Plant Food in Adventure Mode.

If you provide me code for the following functions/features, I will appreciate it!

1
submitted 6 months ago by [email protected] to c/[email protected]

Hello, Vanilla here. I am the one who made the "A Plant's Life" generator.

There is an issue in this generator where you have to click the "Who's my gardener?" text, "Cool!" text, and the "Approve" button twice in order to make the brown box with text appear. This is strange, because there is a generator with the similar code that this generator is inspired by, and that generator doesn't have a similar issue. When you click the "Continue" button after choosing a deputy and medicine cat, it will show you a box with an image and white text in it, along with the clan event log, instead of having the annoying issue where you have to choose deputy and medicine cats and click the "Continue" button again.

I am not sure if this is a bug, but I find this strange, because of the other generator. Can anybody please provide the code/feedback to fix that for me? Thanks.

VanillaFlower

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