Trillion404

joined 7 months ago
[–] [email protected] 1 points 6 months ago (1 children)

PSA: the trippy water can be fixed by 'hiding' the updated water images from your terrain mod (if interested, I can dredge up the details). I used the trick in my post a few below. In your case, I agree it adds the perfect ambience to your island!

[–] [email protected] 1 points 6 months ago (1 children)

Do you always play Sea Ice?

At a glance, I didn't see any evidence of mods in your base, is it all vanilla?

[–] [email protected] 1 points 7 months ago (1 children)

Yes, I've seen your base! Amazing that you've kept it going since the very beginnings of Rimworld!

Curious how you got value out of solar power. I was surprised to find that during long stretches of the year there is little to no zero sunlight. I know that's the case IRL, but didn't expect it in the game. So I quickly abandoned solar.

[–] [email protected] 1 points 7 months ago (3 children)

I had always wanted to try a Sea Ice play through, but couldn't see how to survive the early game. So full disclosure: I started as an Archonexus part 2 site. This way I at least started with warm clothes, good guns, genetics, etc. I had assumed the hard part would be surviving hypothermia and starvation, but what I learned is the challenge is surviving the nothingness. Nothing to eat, nothing to build with, nothing to trade. So the only way to survive the early game was to eat raiders, ideally after harvesting their organs. The first 2-3 years were really brutal and started getting better only after deep mining and hydroponics. To answer your question, there must have been 100's of raiders contributing their protein to my survival.

Props to those players whose origin site is sea ice.

[–] [email protected] 6 points 7 months ago (5 children)

Arctic Bed & Breakfast

  • Randy Random, 'Losing is Fun'
  • 6 Colonists, 3 Children
  • 5 Years
  • RimFactory & Mechanoids
  • Combat Extended, Vehicles Framework, SRTS
 
[–] [email protected] 1 points 7 months ago

Arctic Bed & Breakfast

  • Randy Random, 'Losing is Fun'
  • 6 Colonists, 3 Children
  • 5 Years
  • High Automation
  • Sea Ice
  • Combat Extended