MoogleMaestro

joined 1 year ago
[–] [email protected] 33 points 5 months ago

The compression artifacts always led me to believe it was computer generated.

 

Studio behind Lu over the wall, Inu-Oh, Scott Pilgrim anime, Tatami Time Machine Blues

[–] [email protected] 2 points 9 months ago

A bit of a miscelaneous request, but I would kind of like a single button "x-post" for articles so that I can quickly cross post to related communities. If it's a thread (like this one, and not a link), it would link directly to the thread and and also show the comments of the thread (basically becomes a pointer to an article)

[–] [email protected] 39 points 9 months ago (2 children)

I'm not entirely sure I understand the republican strategy around Taylor Swift.

Like, doesn't harassing her for basically no reason only increase the likelihood that she does get involved in political battles, not reduce?

This just seems like another hair-brained, half thought through plan.

[–] [email protected] 2 points 9 months ago (1 children)

I don't think we'll know until the Grand Jury comes up with a verdict. I think the likelihood that it's Jan 6 related is high though, given what we know about current ongoing investigations.

[–] [email protected] 20 points 9 months ago* (last edited 9 months ago)

Computers mostly don't make mistake, software makes mistakes.

edit: Added mostly because I do suppose there are occasions where hardware level mistakes can happen...

[–] [email protected] 7 points 9 months ago* (last edited 9 months ago) (2 children)

It isn't fair use, See most of faq @ fairuse faq.

"Fair Use" is often the subject of discussion when talking about online copyright with regards to online video content or music sampling, but it's notably a flawed defense as it generally has no legal definition for how much of certain content can be used or referenced. The very first line of that faq has the following note:

How do I get permission to use somebody else's work?
You can ask for it. If you know who the copyright owner is, you may contact the owner directly. If you are not certain about the ownership or have other related questions, you may wish to request that the Copyright Office conduct a search of its records or you may search yourself. See the next question for more details.

All artists / writers and others are asking LLM model producers to do is a) Ask for permission or B) Attribute the artists work in some kind of ledger, respecting the copyright of their work. Every work you make (write/play/draw/whatever) has a copyright that should be respected by companies and are not waived by EULA or TOS (ever) and must be respected in order for author attribution as a concept to work at all. There is plenty of free, permissive copyrighted content on the internet that can be used instead to train an LLM, but simply asking for permission or giving attribution would at least be a step in the right direction for these companies and for the industry as a whole.

Defenders of AI will note that the "use" of art in LLM is limited and thus protected by fair use, but that is debatable based on the content of the above listed FAQ.

How much of someone else's work can I use without getting permission?
Under the fair use doctrine of the U.S. copyright statute, it is permissible to use limited portions of a work including quotes, for purposes such as commentary, criticism, news reporting, and scholarly reports. There are no legal rules permitting the use of a specific number of words, a certain number of musical notes, or percentage of a work. Whether a particular use qualifies as fair use depends on all the circumstances. See, Fair Use Index, and Circular 21, Reproductions of Copyrighted Works by Educators and Librarians.

You can see that the use cases above (commentary, criticism, news reporting and scholarly reports) does not qualify LLM companies to use or train their models with copyrighted data for privatized industry. Additionally, you'll note that "market disruptive" uses cannot be protected by fair use in it's definition, meaning that displacing artists with AI automatically makes LLM use of copyrighted material an infraction of copyright that is not protected by the fair use clause.

Regardless, this will need to be proved in court and even if it passes certain criteria, it will not apply to all infractions. Fair use is a defense, not a protection, and thus LLM producers will have to spend time in court in order to defend individual infractions. There's no way for them to catch all copyright infringement with one ruling, it needs to be proved on a case-by-case basis.

IANAL but this is my 2 cents on the matter.

[–] [email protected] 2 points 9 months ago

Ah fair enough then. :) It is a pretty funny thing to watch 13 times in a row.

[–] [email protected] 1 points 9 months ago

Consider using a USB3 SSD as your boot drive if you want long term usage from your pi. The SD card is prone to failure relatively quickly on Raspian and is even worse on OSes that aren't optimized for the PI directly.

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago) (2 children)

Consider the fact they may be using a 3rd party application, like ErsatzTV or similar, to create a "virtual" tv station that just plays videos in sequence after being added to a channel.

You can always reach out to the user in question if you're concerned though. I generally wouldn't open my plex up to users unless I had regular communication with them anyway, but that's a personal thing I think...

Edit: Another thing to note is that, depending on the user's tech savvyness, they might not be aware that you can see what content they're watching. If you aren't close friends, it might turn them off the service to have an admin approach them about the content that you yourself are hosting. Consider this and really weigh whether it's your own business or not. And obviously, to be clear, you definitely shouldn't be charging for this service so make sure that you're not putting yourself in potential legal problems.

[–] [email protected] 22 points 9 months ago (10 children)

I mean, I sort of get why the developers say it's Discord's policy even if it's a bit misleading.

Game developers don't really want to moderate their own discord server and simply want to use the strictest automated filtering system available and this just happens to include phone number linking. The operators of the servers themselves do not have access to these phone numbers and they are only stored by discord directly to prevent spam.

I would personally prefer games to not have their communities tied to discord, akin to how forums were big deal for games back in the day, but even then they do need some kind of automated way to filter out all the crap. This is a problem with moderating any community, including a lemmy/kbin/mastodon, and I don't blame them for simply picking the strictest option to ease the burden on the 1 or 2 people who are charged with managing these servers (especially if they are unpaid or volunteers, which is a whole other can of worms that shouldn't happen...)

[–] [email protected] 5 points 11 months ago* (last edited 11 months ago) (1 children)

His supporters want cannabis legalization too. Doesn’t mean he’s gonna support it.

Not entirely fair when he has essentially pushed for decriminalization and pardoned many people charged with bogus drug possession crimes in states that unfairly target minorities with drug crimes. I think he's been pretty good short of broad legalization -- but you can't blame him when it's still illegal in the majority of states.

This is coming from a state with legal pot though, so I understand the frustration if you live in one of those backwards states that hasn't gotten with the times. It's important to remember how the Rs feel about recreational drugs before casting stones though (spoiler: they don't like them).

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

According to most sites TOS, when we write our posts we give them basically full access to do whatever they like including make derivative works.

2 points:
1 - I'm generally talking about companies extracting data from other websites, such as OpenAI scraping posts from reddit or other such postings. Companies that use their own collection of data are a very different thing.
2 - Terms of Service and Intellectual Property are not the same thing and a ToS is not guaranteed to be a fully legally binding document (the last part is the important part.) This is why services that have dealt with user created data that are used to licensing issues (think deviant art or other art hosting services) usually require the user to specify the license that they wish to distribute their content under (cc0, for example, would be fully permissible in this context.) This also means that most fan art is fair game as licensing that content is dubious at best, but raises the question around whether said content can be used to train an AI (again, intellectual property is generally different from a ToS).

It's no different from how Github's Copilot has to respect the license of your code regardless of whether you've agreed to the terms of service or not. Granted, this is legally disputable and I'm sure this will come up at some point with how these AI companies operate -- This is a brave new world. Having said that, services like Twitter might want to give second thought of claiming ownership over every post on their site as it essentially means they are liable for the content that they host. This is something they've wanted to avoid in the past because it gives them good coverage for user submitted content that they think is harmful.

If I was a company, I wouldn't want to be hinging my entire business on my terms of service being a legally binding document -- they generally aren't and can frequently be found to be unbinding. And, again, this is different from OpenAI as much of their data is based on data they've scraped from websites which they haven't agreed to take data from (finders-keepers is generally not how ownership works and is more akin to piracy. I wouldn't want to base a multinational business off of piracy.)

 

So, while this is not exactly a typical "self-hosting" question as many users might not be using domains, I would be curious if anyone else has any experience with this.

I have NGinx Proxy Manager installed on a vps and a few docker instances that host various services (wordpress, a gitlab, etc etc) that I have bound to specific ports (wordpress to port 80, gitlab to port 3000, to give made up arbitrary examples.)

I also have a domain and a few subdomains registered as Type A resource records that look like:
[www.]somedomain[.com]
[gitlab.]somedomain[.com]

The essence of the question: When I go to NGinx Proxy Manager and register a "Proxy Host" for the gitlab subdomain, like:

Domain: gitlab.somedomain.com
Scheme: http
Forward Hostname: <IP ADDRESS HERE>
Forward Port: 3000 (AKA the port gitlab is hosted on)

This works, but it comes with the drawback that the port number is then exposed in the url bar like so:

gitlab.somedomain.com:3000

So is there some way to fix this on the NGINX proxy manager side of things? Or is this a case where I'm doing this completely wrong and someone with web-dev experience can help me see the light. While it's not a huge hindrance to my use-case, it would still be nice to understand how this is supposed to work so that I can host more services myself that require domain names without having to shell out for isolated IPs. So if I hosted a lemmy or kbin, for example, I could actually configure it to use my subdomains correctly.

 

Looking for more games like Pokemon TCG for Gameboy or Slay the Spire. Games that are in essence TCG but aren't caught up with simulating the gambling of opening packs.

 

I was having a discussion about this with a friend recently.

Back in the days of yore, fighting games would have brand new "versions" that would be repackaged with flashy names and multiple characters. These games often had yearly release cycles, or sometimes even biyearly cycles (MvC3, in particular) and there were obvious problems with this. People felt like they were "left behind" on older versions if they didn't choose to upgrade and it would make purchasing options for any outsider very confusing (especially if the games had confusing sub-titles, looking at BlazBlue!) The cherry on top: People outside of the fighting game sphere would perceive these new games as a "rip off" even if the value of the package wasn't a question to die-hard fans. An example would be Super Street Fighter IV launching with 10 new characters and 5 new stages for 40 dollars -- a price that is basically in-line with modern "seasons" in the worst case scenario and it can be debated that it was actually a great value when you consider all of the additional work and polish to other UI and gameplay elements.

Since roughly 2016, these practices have shifted radically. Now, games often release new characters as part of "seasons" where roughly 5 characters are released over the course of a year -- one character at a time.

So my question: Has this been effective in getting you to relaunch the game after taking a break?

My personal opinion is that this new release cadence has been a bit worse for my ability to play and enjoy fighting games after having a break. Often, I find that my biggest issue is that there's no longer a "good time" to hop back into the game.

When you only release 1 character every few months, every new update causes a vast majority of the player base to play the new character for a few days. This means that trying to play the game online will either result in a series of mirror matches or cases where you're playing against the same character consistently. This wasn't an issue when new "versions" of the game would release, as the number of new characters would often make match-ups diverse since all characters would be new simultaneously. Inversely, if you wait too long, you'll be playing against an already dried up player base of the same people who would normally play the game.

Lastly, I feel like the "new game" feeling has been completely removed, where seasons hardly make the game feel like a whole new product. There have been some pleasant surprises, like booting up Guilty Gear Strive to find a much nicer, polished looking main menu compared to launch. However, these types of changes are few and far between. Additionally, some parts of the game don't seem to change ever like the in-game UI or refinement of existing characters' gimmicks.

So what's your take on this. Do you think this new release cycle has been helpful or hurtful when it comes to regularly revisiting fighting games?

 

I haven't been able to find an answer for this, so I'm hoping asking this here would be appropriate.

I'd like to try my hand at some development of Kbin but I don't exactly know how to test a web application of this scale. Obviously, the roadblock for me is understanding how to develop and test features without having a dedicated domain name -- as my understanding is that federated services heavily rely on the use of a domain name. This also would imply that the server has to be exposed to the internet, much like development of a email client.

But obviously I must be missing something here. Is there any recommended guidelines for setting up a development environment for Kbin? Ideally, a containerized approach via Docker or Podman would be ideal as I wouldn't want to muck with my host system. Additionally, is it possible to use hostnames in order to simulate and test federation capabilities? Lastly, are there any thorough reads (blogs or forum posts) that go in depth with developing federated web applications and how the development process differs from standard webdev?

 

Donald Trump Jr. will travel to Wisconsin this week to serve as a surrogate for his father at the first Republican presidential primary debate. “We’re excited to see all of our friends …

 

Not everyone can handle a strong and punchy blend ☕ Azucena the Peruvian coffee queen will give you a taste of defeat in TEKKEN 8!

 

Instead of a brand new character, Apex Legends players are getting a fresh new face and gameplay abilities for Revenant, dubbed Revenant Reborn.

 

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2023! Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus Added the Summer 2023 Cosmetic Case Contains 25 new community-contributed items Added 6 new community-contributed taunts to the Mann Co.

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