[-] [email protected] 2 points 2 weeks ago

it's raw SD1.5 although it is hooked to multiple APi of which you'll have to track down the t2i dev to get the specifics of.

[-] [email protected] -1 points 2 weeks ago

find stuff like "dumps" & "repos" over here mate https://lemmy.world/c/casual_perchance

[-] [email protected] 1 points 2 weeks ago
[-] [email protected] -1 points 2 weeks ago

after actually reading his heading post now I get it 😂 he really is one of us 🤣🤣🤣🥱👌

[-] [email protected] 2 points 2 weeks ago

All these where generated while using the ∞Xeng Tbpk4 or pk4.5to5 dev kit. the last and thee greatest standardized prompt formula build SD1.5!

[-] [email protected] -1 points 2 weeks ago

I guess backslashes don't show up here lol oki so every place I use the box brackets when in prompt need to be like this /[details/] but the other direction slashes.

[-] [email protected] -2 points 2 weeks ago* (last edited 2 weeks ago)

I have quite the coming together first set of prompt formula and tools I've come up with.. still working on testing,. haven't got to everyone of them yet most of them are repurposed SD1.5 tools we had just finished creating before SD1m5 went down.. some kinks to work out in summary Flux01 uses a single 500 token generation Prompt read. while SD1.5 uses up to 10 or so maybe more or less depends not on tokens but overall computational resources allocated per user request. any way SD1.5 is harder to prompt too but is technically more versatile and with multiple prompt generation prompting SD1.5 gets about 600 to 800 tokens after accounting for the tokens you use up ect to bridge prompts... Flux01s issues are going to come down to keeping things separate, flux is mainly a prebaked blend on many levels and simplifications of generation, an upside is it won't be nearly as hard as separating things in SD1.5, be cause Flux technically blends everything you'd think this be an even bigger issue, well flux is designed to better maintain specifications context contextual property and object identification prebaked into it with the Integer logical blending of the entire generation GAicomplex. I found that using containers certain ways can help that or separating mixes by using step loops. they both use the same syntax [] which can be subtly binded to things in parentheses out side it. usually out summary details in containers then hook them to the more messy stuff. []::;() that's the syntax. "::;".. you could also get a separation object embodiment but strongly bind them as object details on Intial object body by using containers in series []::;[]

step loops work a bit different and you wanna look into the generation step counter of Flux01 to use them to their max potential, the easiest way to plot step loops would be my 2 to 3 / 321 rule. boxes with out step loops inside them are fundamentally a form of interpolationwith the system on more then just graphics level but the handling of the interpretation by the perchance LLM itself takes more of a play in handling some diner details of the "to system thrown box" [] so what's my 321 rule¿ pretty simple if you can define a single object which has other things mixing with it you want to even out level the blending of for a proper blending of elements one easy way to do this is sort out all your details into things which have either 1 2 or 3 characteristics which aee of a layering mixing or blending or fusing criteria of, now then 1.you take the main ideas 💡 put them in an interpolation non step loops box [] take all your 2 swaps put them in a 2 step looped box one side for one half the other side for the other half / of all your criteria of the former which primarily have one opposing trade off from them selfs "2 swaps" [swap1|swap2] now take your criteria of things you could best squeeze into 3 groups of simmilar swaps or criteria ect out them in 3 swap.. [||] the reason btw that this works so well is because inherently after each pass of either or loops the other one is exactly 1 out of alignment with the other in ratio typically 2 swaps should be your more profound swaps 3 sales are the misc tail end blends. this ensures that every 2 swaps is evenly blended with every 3 swap because 2 swaps and 3 swaps just work that way.. some generator have 60 to 70 step counts to plot step loops properly though becomes a big issues when you are handling 5 to 19 or more logical swaps. hope you enjoyed the only good 👍 tip I got for Flux01 at the moment ciao 👋🌊

[-] [email protected] -2 points 2 weeks ago

lol I'm so dumb didn't even realize this was allo.hey Glass?!! 👋

1
submitted 2 weeks ago by [email protected] to c/[email protected]

Maybe you remember our first meeting or not, that one day I needed a place to test the raw generation of my newest prompt formula standard built on perchance to be reformated not from to perchance but gus formatted from perchance to all other AI platforms the perchance SD1.5 model, seems things are moving fast so I'm doing what I can to be in gear for this new Flux01 thingy. mostly just hunting down stylization logic while me and glass,. ¿you know glass right? mmk so again chilling over there on starlitsky custom alternative framework generator.. just an assortment of things to help with Flux01 generation, hope they one day again have it and SD1.5,.. I guess I'll be putting all my stuff for SD on hold.. As you may recall I was in ned of a good template to start working on my own custom generator with formula injection environment and variable handling within a tactile interface UI or more so Starlitsky is so sexy we could call it a Gui lOl I joke. come by some time to your old server.. Before starting my project and only templating from Starlitsky I had actually talked with glass and he says he'd be cool and want to work with me over there on this project. I wanted to request if you'd like me &or glass in either case myself to bring Starlitsky back to life. I promise to keep it's original customizations as they are,.. and only build onto the framework you have going further. Lets talk more on there 😁. I'll be blowing this post up now with art work from SD1.5 and formula prompting!!!!!!!!!! I will later make my 2nd Lemmy world post which will go over the actual foundation of Formula Prompting and serve as a place for us more technical prompt knowledgeable folk to share a ideas 💡 talk about different techniques ect. then later I'll make a 3rd post to keep all the formula prompting tools ect being worked on or later created for this new model Flux01!!! on in one convenient place well tell we have an interface that seemingly does it all xD.

[-] [email protected] -3 points 2 weeks ago

nice wolf stamp

[-] [email protected] -3 points 2 weeks ago* (last edited 2 weeks ago)

can you backwards type siht post please. it doesnt help T2i devs. or anyone.. there is a moment to retain both models, right now though they do need to keepntesting and training the new one.

[-] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

you are just a noob flux is easy it doesn't have more features. SD1.5 does. just how they work. flux ads some new styles but compared to how you could technically broot Force stylization in SD model ehh.. I'd just look into it I've built formulas for SD1.5 that do so many different things and nearly none of them work with flux or have an equivalent on flux. I've also built a flux type formula on SD flux is just a form of simplifications on generation.

[-] [email protected] 0 points 2 weeks ago

I hope they keep it but I more so hope they give the option no matter what to continue using SD1.5 I don't see why not it's not like it will take more equipment. idk anyway 100s of people have built things for prior build SD1.5 including myself.

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MinoriMirariRProductions

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