Macawesome75

joined 1 year ago
[–] [email protected] 2 points 1 year ago

I haven't ever thought of playing WOW, but glorbo looks like such a fun time

I envy WOW players.

[–] [email protected] 1 points 1 year ago

Seems to be a damn good week for successors. First Arzette and now this

[–] [email protected] 6 points 1 year ago (1 children)

Is this "online gaming" the one where the term was hijacked by gambling companies, or actual video games?

[–] [email protected] 7 points 1 year ago

That may be true, but it's not a premium feature to paywall behind DLC. Either you have it or you don't

[–] [email protected] 5 points 1 year ago

Damn, obliterated

[–] [email protected] 2 points 1 year ago

We don't talk about Artifact

[–] [email protected] 3 points 1 year ago (1 children)

Another thing: if you're on the fence, you can try out the entire game for free on the bay 12 games website, the only downside is that there are only ASCII graphics

[–] [email protected] 2 points 1 year ago

We have lyrics on the soundtrack, this is not a drill!

[–] [email protected] 2 points 1 year ago

I've been keeping on getting one for the itch io ukraine bundle, which was over a year old

[–] [email protected] 4 points 1 year ago (1 children)

Thanks for understanding, most arguments I see on the internet only escalate further, and I appreciate the calm discussion and the compliments

Looking back on your post history, I do see that people are being too harsh on you. It sucks that people immediately jump to the worst possible interpretation.

I hope that you don't get discouraged by these comments, and only look to the genuine discussions for ways of improvement

[–] [email protected] 9 points 1 year ago (3 children)

Whoa calm down, While I was a bit harsh, I definitely didn't mean any hostilities you might have picked up from this.

Genre names are just names of the genres. They have no bearing on the actual quality of the games that they categorize. There are good games in poorly named genres and bad games in aptly named genres.

I was just sharing my thoughts on what the industry calls them and wondering what other people thought about them

 

The boomer shooter post a few days ago got me thinking: some video game genre names just suck.

My least favorite is "character action". There are much better fitting names for the genre that have been tossed around the internet, like spectacle fighter or stylish action. All action games have characters, so the name has the vagueness of "Role playing game" without the genre itself being vague. And if I see someone use it, I instantly know that that person has either not been on the internet enough to hear the better names, or just doesn't care.

On the other hand, "Mascot horror" fits its genre like a glove. I generally don't like the actual games in the genre, most of them just feel like cashing in on a trend, but there is the occasional one that has some good creative ideas. But the name itself practically tells one everything they need to know about the genre: Marketed towards kids, featuring a main mascot, and everything in that game being centered around that mascot, which becomes scary enough that it looks spooky but not enough that kids won't play it.

Also the -likes just suck. All that they tell you is that a game is like other game. I don't even think that a tenth of rogue like fans have actually played rogue, which is understandable since the genre has spread out so much.

So, what are yours?

(Edits cause I sounded like a prick)

 

cross-posted from: https://sh.itjust.works/post/145864

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

 

Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

 
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