Kichae

joined 1 year ago
[–] [email protected] 1 points 2 weeks ago

And another update this morning! GOG and Steam Deck Kickstarter is now approaching 87% funded.


Update 6: GOG and Steam Deck

🐉✨ The project is now over 85% funded!

Greetings Demanders!

This is just a quick update to let everyone know about a couple of things.

Firstly, we’ve been listening to many of your comments requesting a GOG version of Pathfinder: The Dragon’s Demand. So we’re happy to announce that we’re committing to releasing a GOG version of the game! Our goal is to get it to backers as soon as possible after our Steam release.

Secondly, we’ve heard your requests for the game to be Steam Deck compatible. Instead of evaluating that topic after the campaign, we’ve reviewed it now and decided that we’ll definitely support Steam Deck! This support will be added as soon as we can after our Steam release. Even though the game’s primary design is for mouse and keyboard, we designed our UI framework from the start to be flexible enough to be adapted for controllers. Our earlier hesitancy to support Steam Deck came from the fact that we’ve never attempted this before, making it hard to estimate the additional dev time needed. That’s why it will have to come on the heels of our desktop release. But the whole team has played a LOT of console RPGs, so we are resolved to take it on!

Once again, a big “THANK YOU” to everyone who has supported this campaign, including the recent backers of our Personalized Quest tier – wow! We’re going to have lots of fun working with you on your rewards, and with everyone else who has pledged on one of our Limited Tiers. ☺️

In Gratitude, Ossian Studios

[–] [email protected] 18 points 2 weeks ago (2 children)

Locking your front door won't keep someone out who really wants to get in.

Is that stupid, too?

[–] [email protected] 21 points 2 weeks ago (1 children)

Mastodon is also somewhat hostile towards new users. Significant swaths of it treat this shared public network as a small private chatroom, and get cranky when September stretches on too long.

[–] [email protected] 2 points 2 weeks ago

"memes" in the proper sense of the word are not inherently funny or amusing. Same with "satire", for what it's worth.

[–] [email protected] 2 points 2 weeks ago

It's weird that people conflate renting or temporary but long term housing with "landlord".

Public housing accomplishes this without transferring money to a landowning class

[–] [email protected] 3 points 2 weeks ago

Depends on what the disagreement is.

[–] [email protected] 18 points 2 weeks ago

Missed opportunity to show the progression from 8.5" floppies down.

[–] [email protected] 9 points 2 weeks ago

Same for almost every book you've ever read, every CD you've ever listened to, and every movie you've ever watched. You owned the leaves of paper the book was printed on, or the plastic disc the music or movie was stamped into, but never the words, the songs, or the movie itself.

We've only ever had licenses to consume.

[–] [email protected] 6 points 2 weeks ago

We tried and tried in big and bigger Collider to find any trace of dark matter. I think scientist begin to find anything else that could explain the cosmos (even if it is flawed), because dark matter seems more and more unlikely, after all those year looking for it

We've spent years and years eliminating the low hanging fruit -- as one should do first -- but that doesn't resolve the dark matter problem at all. The more exotic types are really, really hard to detect in particle colliders the scale of which we can readily build.

It would be nice to say "we looked for it, but it doesn't seem to exist", but we can't say that. We're nowhere close to saying that. Detecting particles that are hypothesized to only interact via gravity is insanely difficult.

[–] [email protected] 17 points 2 weeks ago

When turnover is high enough that most of your colleagues were hired after you, and therefore thimk of you like a fixture.

[–] [email protected] 2 points 3 weeks ago (1 children)

Not just a working test, nodeBB 4 is in beta now. We're on the threshold

[–] [email protected] 3 points 3 weeks ago

Usenet's mostly pirated stuff now.

IRC is a shadow of its former self, but if you're into FOSS it's still good.

 

u/corsica1990 has posted the results of their survey from last week, asking if we could identify creatures weakest saving throws from their art alone.

The slide deck (linked in the title, above) gives the creature description, the actual save values, and the number of responses for each save, as well as brief commentary reflecting how much more difficult the majority response would make the fight for cases where the we collectively got it wrong.

Their thread on Reddit is available here: https://www.reddit.com/r/Pathfinder2e/comments/1cpu5ug/i_made_a_saving_throw_quiz_last_week_here_are_the/

Their original post is over here: https://www.reddit.com/r/Pathfinder2e/comments/1cj1rjx/how_easy_is_it_to_guess_a_creatures_worst_saving/

 

u/Vorath on Reddit has a Hyrule bestiary on Scribe to go with u/Tragedi's player and GM documents.

I present to you, The Legend of Zelda Monster Core!

https://scribe.pf2.tools/v/bLq87XSo-the-legend-of-zelda-monster-core

And its supplementary bestiaries (all linked on the first page of The Legend of Zelda Monster Core)

Original Post (Reddit): https://www.reddit.com/r/ZeldaTabletop/comments/1cl6wf6/pf2e_the_legend_of_zelda_monster_core_and/

 

u/Tragedi, the creator behind the Legend of Zelda conversion for Pathfinder 2e Paths of Hyrule, has released v1.3 of their player and GM resources, and announced that v1.4 is currently in the works, building off of Howl of the Wild content.

Formerly known as Adventures in Hyrule, Paths of Hyrule is a massive total conversion homebrew supplement for PF2e that I've been working on for the past year or so. It currently features 19 feature-complete ancestries, a slew of new backgrounds, animal companions, specific familiars, spells, class feats, subclasses, deities, archetypes, and items. Needless to say this project is a massive undertaking that aims to provide you with all the tools you need to run fully Zelda-themed campaigns regardless of your preferred Zelda game or era.

Paths of Hyrule Player Core 1.3: Scribe, PDF

Paths of Hyrule GM Core 1.3: Scribe, PDF

Pathbuilder Pack: https://drive.google.com/file/d/1euSWHql7q1P548RQpL40pnAGp4uZJyG5/view?usp=sharing

Tragedi's Discord Server: https://discord.gg/ampVnNdZ

Original Post (Reddit): https://www.reddit.com/r/Pathfinder2e/comments/1cncuc6/paths_of_hyrule_v13_a_zelda_supplement_for_pf2e/

 

u/AvtrSpirit over on Reddit has released some interesting homebrew rules for defeat, Hero Points, and martial attrition using the Wounded condition. I thought they were worth spreading around some.

The comments on Hero Points in particular made me realize that many tables are much more stingy with HPs than I would have expected. Players love Hero Points. Are y'all not just handing them out like candy?

Heroic Defeat:

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cbjw8c/heroic_defeat_variant_v2_fewer_rules_all_feedback/

Anti-frustration mechanics + MCDM's victories and recoveries:

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cn50gc/heroic_variant_part_2_antifrustration_mechanics/

 

cross-posted from: https://lemmy.ca/post/20694686

u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

 

u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

 

It's been a little over 24 hours since the Battlecry playtest dropped, and while opinions on Commander are overwhelmingly positive (seriously, I think people might be disappointed when it goes to print; the class is borderline OP, and this level of excitement's going to invite a closer look by the designers), peoples thoughts on Guardian are...

Well, let's just call them extremely polarized. Like, many people are reacting to the class like it shot their spouse or something, and I'm more than a little bit surprised.

Personally, I see a lot to like in the Guardian. Even some things to love. Like the Commander, it's a class built for managing and controlling a battle field. The Commander is all about empowering the PCs to do more in a round, while the Guardian is focused on restraining enemy options. They're both classes designed for facing larger groups of creatures, and leveraging pre-firearms infantry tactics and maneuvers.

Without actually playing it yet, I suspect the Guardian could use a little bit of a survivability buff, while also being concerned that Taunt doesn't provide enough of an incentive shift to pull a mob off of a squishy ally. But it seems very well suited for forming and maintaining a proper front line (as opposed to a martial morass).

It makes me wonder what else is coming with Battlecry. Coming off of the War of the Immortals, are we getting proper troop combat or something?

 

It truly be Christmas in April!

User u/Urumii has released their 2e conversion guide for We Be Goblins Free! This is just a conversion document, not a rewrite (due to copyright), but it should help anyone wanting to try out the third (fird?) installment of the We Be Goblins series.

They also have guides for the first two adventures in the series, linked below.

We Be Goblins Free

Direct Link: https://docs.google.com/spreadsheets/d/1jC6McjxxGxAmR1HCJN-pc2Jktlzp1T8LA25trhneGyM/edit#gid=0

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cgp0mp/we_be_goblins_free_conversion_from_1e_to_2e/

We Be Goblins, Too!

Direct Link: https://www.reddit.com/r/Pathfinder2e/comments/13ologj/we_be_goblins_too_conversion_from_1e_to_2e/

We Be Goblins!

Direct Link: https://drive.google.com/file/d/1KJhO38q8F1gNxHjo2R7TrmEFjzWw3CeN/view

 

@[email protected] has a series of Pokemon inspired DnD magical items that they've been porting to Pathfinder 2e, and they're on the Fediverse! You can follow them from Mastodon, Akkoma, Pelroma, Friendica, Hubzilla, kbin, GotoSocial, Misskey/Foundkey/IceShrimp, other Misskey forks, etc. etc. Most Fediverse platforms that allows you to follow users, and not just groups.

 

Paizo has released two new martial classes for testing!

Commander

The commander is an Intelligence-based tactician with unparalleled authority over the battlefield! But they’re no slouch in the fight themself, being trained in martial weapons and all armors, so if you want to lead your fellow adventurers to victory, be sure to playtest the commander!

The Commander is a support martial class that buffs the party using Tactics to grant 2+INT party members extra reactions. They also buff nearby allies with a fear-opposing aura.

Guardian

The guardian is a Strength-based protector who excels in the use of armor, both for their own benefit and the aid of others. If you are the type of player who enjoys keeping others safe from harm, be sure to playtest the guardian!

The Guardian is a pure martial Tank, with some features that seem to be similar to Champions without the magical element. A defensive expert, focused on redirecting damage away from allies and towards themself, they have abilities that buff ally AC, and nerf enemy attack bonuses against allies while buffing those bonuses against themself, incentivizing enemies to attack them first.

 

Michael Sayre shared a Commander ability to turn up the hype on today's play test. As a utility guy, this looks pretty awesome.

What's everyone else think?

 

Golarion is a high magic setting, and that's reflected in PF2s rules for magic items. Unlike in 5e, where magic items are often wondrous and a little bit game breaking, they're expected to fit within the players' power curves.

But there's such an incredible depth of magic items made for 5e (and older editions, of course), that porting them to PF2 is always a temptation.

So, how do you go about doing it? How do you make sure they're balanced? How do you translate their effects? What requires investment? What's better off as a Relic? How do you handle Trick Magic Item? And how do you measure the impact at the table?

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