@games This is the video recap of all the demos I've tried during the Steam Next Fest, with a bit more in detail, and some jokes added here and there, I hope you enjoy it
@setsneedtofeed it frustrates me how Embracer fumbled over this franchise without giving it a proper classic collection
@games Voidwright
This MetroidVania (or as I like to call them explorative platformers) belongs to the birthing category of Hollow Knight-likes, the graphic style, the subtle narrated story, and even the combat, resemble that of HK, the whole judgment hinges of whether the devs are going to be able to match its level of quality, if they will, that's going to be great! If they don't, it's going to be forgotten faster than the failed vessels thrown into the abyss
@games Sacre Bleu
Oh boy, it's absurd to pretend completeness during a demo showcase, but for this one ... I feel like it was released a bit too early for its sake: missing sounds, finicky controls, and overall not a good impression, one positive note is that it manages to blend 2d sprites with 3d environments better than others, but I do believe that the dev should have waited the next event and spent a bit more time cooking, because as now, it feels too much half-baked, even for a demo
@games And for today's theme: 2d platforming
With Ghost Knight: A Dark Tale
This charmingly Halloweeny game is a project I've been waiting for 4 years, since its reveal in 2020, and while we may still be far from its release, even in this small slice I could see the potential of a sweat little gem, this is a passion pet project through and through, and I can't wait for its maturing
@Aielman15 Thanks, I'm going to make a video recap of all the demos I'm playing at the end of this Next Fest
@games The first demo I tried is for Jump4, a puzzle platformer where you have only one button, and a limited amount of jumps, don't let it's simple nature fool you, the game has several tricks up its sleeve to challenge you
Elden Ring sequel following the Frenzied Flame ending, having Melina as a protagonist, and experimenting souls-like combat with a party creation system
DC's Green Lantern action-RPG in which an OC Lantern suffering from Aphantasia must find out the fate of the disappeared lanterns from earth
If I were to stick to an original IP, an experimental rogue-like RTS, in an attempt to create a project capable of generating infinite narrative content from finite resources
@Hubi I hope this fares better than Phantom Fury, I was bummed out when it came out the way it did
@Macaroni_ninja @simple It's never a good idea for a small indie team to tie their first project to online servers, even if those devs are talented or veterans of the industry
ItalianSkeletonGaming
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@ampersandrew
I'll wait for its release and read the reviews, assuming they don't screw it up like they did with Battlefront, 15 bucks is a fair price