[-] [email protected] 6 points 2 weeks ago

I watched this the other day and loved it. (Also, I have all of the Klingon books mentioned in this video.)

5
submitted 1 month ago by [email protected] to c/[email protected]

Echelon Intel Science Spearhead [T6]

Ship Details

Tier: 6
Faction: Federation or Federation-Aligned 
Required Rank: Complete the Tutorial 
Hull Modifier: 1.25
Shield Modifier: 1.35
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 3
Bridge Officer Stations:
    1x Lt Commander Tactical
    1x Lt Commander Engineering / Command
    1x Commander Science / Intel
    1x Lieutenant Universal
    1x Ensign Universal
Console Modifications (scales with level):
    3 Tactical
    3 Engineering
    5 Science 
Base Turn Rate: 11
Impulse Modifier: 0.19
Inertia: 60
Power Bonuses:
    +5 Weapons Power
    +10 Engine Power
    +5 Auxiliary Power
Secondary Deflector
Can equip Dual Cannons
Subsystem Targeting
Sensor Analysis
"Gather Intel" Ship Mechanic
Warp Signature Masking
Cloaking Device
Console - Universal - Tracer Payloads Device
Starship Mastery Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield Hit Points)
    Enhanced Restorative Circuitry (+Healing)
    Reactive Shield Technology (+Shield Regen/Hardness)
    Persistence Hunters (Starship Trait)

Admiralty Stats:

Eng 35
Sci 54
Tac 37
Special +8 SCI per ANY SHIP

Console - Universal - Tracer Payloads Device

This console has 2 main effects triggered upon activation:

  1. Your Direct Energy Weapons will be enhanced for a short duration. Any foe you hit while under this effect will be marked with the Tracer Payloads Trail up to 15 times. Each consecutive hit will refresh the duration

  2. You and your allies within a 10km radius will get a special buff: While actively targeting a foe marked with the Tracer Payloads Trail debuff your critical chance will increase by 1% for each stack of Tracer Payloads Trail applied to the active target. The critical chance increase is not limited to attacks towards the active target.

This console also provides an increase in flying speed when leaving combat for 15 seconds or until combat is re-engaged.

Starship Trait - Persistence Hunters

After achieving level 5 in this vessel's Starship Mastery, you will unlock the "Persistence Hunters" Starship Trait. When humanity was young, one of its main advantages over other animals was the ability to hunt for long amounts of time, eventually draining its prey from stamina.

Using foe targeted Bridge Officer Abilities on a target within 10km will reduce their flight speed and damage resistance. This effect stacks up to 5 times. Upon reaching 5 stacks, this debuff will expire and in its place the target's impulse and shield subsystems will be offline for 5 seconds. The target will also become immune to the effects of this trait for 20 seconds.

[-] [email protected] 8 points 1 month ago

It's also possible that "Nova Squadron" is just one of many (as Value Subtracted mentions herein) and that there are many other Nova Squadrons without any issues in the intermittent years between the incidents. It's possible that, like most things in the Star Trek universe, we only see the times when something interesting/dramatic occurs, not the boring day-to-day.

Said another way, just because you periodically have a rowdy graduating class from primary/secondary education, doesn't mean you stop having graduating students.

1
[Console] 20% Ship Sale (www.playstartrekonline.com)
submitted 2 months ago by [email protected] to c/[email protected]

From March 22nd at 8am PT to March 26th at 12pm PT on Xbox and PlayStation, we are having a 20% ship sale

1
[Console] Start Your Adventure Sale (www.playstartrekonline.com)
submitted 2 months ago by [email protected] to c/[email protected]

From March 18th at 8am PT to March 22nd at 12pm PT on Xbox and PlayStation

1
[PC] 20% Lobi Store Sale (www.playstartrekonline.com)
submitted 2 months ago by [email protected] to c/[email protected]

From March 18th at 3pm PT to March 22nd at 12pm PT on PC

All items in the Lobi Store will be 20% off for this entire sale

[-] [email protected] 5 points 2 months ago* (last edited 2 months ago)

I would think that any object (including the ship) is traveling at a sub-light speed within the warp bubble and therefore would only keep that same velocity when (catastrophically) exiting the warp bubble. Unless by exiting the warp bubble in an uncontrolled manner creates some other force which slows the object somehow.

My understanding is that the warp bubble is moving space around the object (including the ship) rather than accelerating the object to FTL (faster-than-light) speeds, thus we really only have to consider the relative velocities within the warp bubble.

Edit to add: Oh, also, I should add that (IMO) the object cannot continue to travel at FTL speed since it has no warp drive of its own to maintain the warp field.

1
PC Patch Notes for 3/12/25 (www.playstartrekonline.com)
submitted 2 months ago by [email protected] to c/[email protected]

Commentary: Looks like some fixes related to the 15th anniv. bundle.

1
[Console] 20% Zen Sale (www.playstartrekonline.com)
submitted 2 months ago by [email protected] to c/[email protected]

From March 12th to March 26th on Xbox and PlayStation

1
[PC] 20% Lobi Store Sale (www.playstartrekonline.com)
submitted 3 months ago by [email protected] to c/[email protected]

From February 21st at 8am PT to February 25th at 12pm PT on PC

All items in the Lobi Store will be 20% off for this entire sale!

1
PC Patch Notes for 2/20/25 (www.playstartrekonline.com)
submitted 3 months ago by [email protected] to c/[email protected]

General:

  • Resolved an issue causing a starship trait to not appear for the Obena Miracle Worker Heavy Cruiser T6.
  • Resolved and issue preventing players from skipping the Cutscenes in Act 5 Ep Axiom.
[-] [email protected] 5 points 6 months ago

I second many of your points. And, also...

"the purple D"

Had me immediately thinking, "Well, STO vanity shields are canon now, I guess."

[-] [email protected] 9 points 7 months ago* (last edited 7 months ago)

How about we carve a Spock or Picard or Mariner or really anyone else who isn't a genocidal dictator? Hmm? Maybe?

No? Perhaps my dream for Star Trek has too much hope for humanity's future? Not enough grit, tears, and flashy booms?

[-] [email protected] 5 points 7 months ago

Agreed. I would have loved to have that kind of callback to the story.

[-] [email protected] 10 points 8 months ago

Groundhog Day

[-] [email protected] 19 points 8 months ago

Source, please?

[-] [email protected] 9 points 10 months ago

Hear, hear!!

I realize I'm not adding much value by saying this, but... I still wanted to support this with a comment and not just an upvote.

[-] [email protected] 7 points 11 months ago

This is beautiful! I love data and I'm delighted you were inspired by my post to gather the data.

Thank you for doing this!

[-] [email protected] 4 points 11 months ago

To be fair, I think every series has a lot of episodes that would fail this test, some of which were excellent, like DS9’s “In the Pale Moonlight”, and “Far Beyond the Stars” or TNG’s “The Inner Light”, but if used to assess a series, I think this could be a good metric.

Indeed, "In the Pale Moonlight" is one I thought of which fails as well. I still think it makes a good measure to see how many episodes of a show pass/fail overall. Only to see if it's really about the whole crew or mostly one character. (Arguably, early TNG comes really close to being Star Trek: Wesley while mid/late TNG comes close to Star Trek: Data.)

31
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]

You've heard of the "Bechdel-Wallace test" and its potential value to some people in measuring various media in a given context.

I propose a measure we'll call the "Captain and Crew Test"....

I was enduring -- yes, that's the word I'll choose -- an episode of a certain Trek show and found myself thinking that I seem to enjoy Star Trek shows where the captain isn't the center of attention for the continued story, rather the crew as a whole (including the captain as professionally and relatively required) works together on the story of the day or is portrayed in multiple dimensions without the commanding officer present.

So, here's my attempt at codifying this "Captain and Crew Test":

  • The episode/show has to have at least two crew members (i.e. not the captain) essential to the story,
  • who interact with each other without the captain,
  • about the story without specific direction from the captain

I think these "rules" could use some adjustment and addition, but I think you get what I'm proposing/suggesting/inciting.

UPDATE 2024-07-04 04:35:34 UTC: Check out the quick and amazing work by @[email protected] to compile a subset of the percentage of lines for each character in a few Star Trek shows.

[-] [email protected] 35 points 1 year ago

I don't think you need to watch Discovery to enjoy Strange New Worlds. There might be a few things established in the lore/backstory from Discovery, but any "confusion" from those references will quickly dissipate. SNW makes it easy to see it as a distinct show in a new/expanded telling of a known crew/time.

I will add that there will be stylistic choices in the production that will take a little getting used to, but remember that just about every Star Trek show has done this. Enjoy the story!

98
Happy First Contact Day! (startrek.website)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Happy First Contact Day!

LLAP

[Image source] ( < not my blog and no affiliation)

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Indy

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