[–] 3 points 1 year ago

Fixed. It was super early and I'm not used to the formatting in these comments...

  • CoC or Delta Green use the basic roleplaying system, which i really love.
  • 5e because I think it's the most user-friendly iteration of D&D and despite Hasbro being douches, I have a deep and abiding love for D&D.
  • MORKBORG because I'm not a huge fsn of any of the OSR gamrs I've tried but it seems like they should be included ss a rules-light option for newcomers to get their feet wet and I think it's the most fun out of those options
  • I haven't played Savage Worlds or Kids on Bikes, but they both seem like really good systems that wouldn't be hard to learn and look like a lot of fun. Also, they have mechanics the others don't so they're good from a variety standpoint.
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  • [–] 5 points 1 year ago* (last edited 1 year ago) (2 children)

    I don't keep up on every single system, but I'd go:

    • Call of Cthulhu/Delta Green
    • D&D 5e
    • Savage Worlds
    • MORK BORG
    • Kids on Bikes

    I think that's a good spread. Edited: bullet points

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  • [–] 3 points 1 year ago (1 child)

    This feels like a lot of stuff for Brennan to be doing so I hope he takes care of himself. I also will miss Matt DMing despite the fact that this is probably going to be amazing.

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  • [–] 2 points 3 years ago

    This looks excellent, I'm excited to try it out. I'm about to switch my game from Age of Ashes to homebrew and I'm going to have only 2 players so this will come in handy.

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  • [–] 2 points 3 years ago (2 children)

    Yeah. I'm GMing some new players and I have a hard time getting my rogue to realize that there are a good number of ways to get a target flat-footed and deal sneak attack damage. I'm giving him as many suggestions as possible but it's not clicking for him yet.

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