You know, I know the command to leave is written every time emacs is opened, but it confuses me every time.
Why I love the Into trait in rust
It's Richard of course.
I feel like you hear fuckery like that more in JavaScript.
Did anyone else read that in a jar jar Binks voice?
I use vim bindings in vscode, but I'm trying to switch to neovim.
It's hard to talk about efficiencies without use cases but here's some that I like:
- Compared to using mouse, text selection is just much easier in vim. Instead of accidentally highlighting an extra space and clicking somewhere on accident which gets rid of my selection, vim lets me go directly to the end of the word and be precise about where I'm selecting.
- I remember before I used vim, I would count the number of times I hit the backspace or delete when I had heavily nested parentheses. With vim I just type the exact number I want, and if I were to undo that operation I also know exactly what was changed, whereas when counting there's always the possibility of miscounting or pressing delete without counting.
- I don't have to scroll. I can jump 100 lines in less than a second. Instead of searching through long files to find where I left off, I just generally remember what line number I was at, then I can simply just jump back.
- Forces me to type better. Before vim I had really shitty typing form(I don't know what it's actually called) but switching to vim shone a light on exactly how I was typing wrong, and now I type faster.
- Using the % operator you can jump between brackets or parentheses. This comes in handy especially when you want to highlight the inside of a function call, or just jump to the end of a pair of brackets
I'm working on a distributed network scanner. Mostly for my own understanding of networking because there's always something new to learn in this space
Dual boot or vm or use proton. The steam deck uses Linux and uses proton. I haven't had a game not run smoothly while using proton either.
I would extend that and just say all first party operating systems are shitty
I'd agree with another comment that this is generally overthinking it. Are you planning on expanding this game to accommodate other features and that's why being deliberate about this memory model is important? How much time are you planning on doing this in? Ask yourself questions about your goals before diving into a solution.
I kinda love how fast the binaries are. I was timing something I wrote and, as a mostly Python dev, I was so confused when the program was running in the microseconds or something crazy like that and not milliseconds.
ExperimentalGuy
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What makes Fdroid trash exactly? My experience is really positive, so I don't understand your sentiment.