EvaUnit02

joined 1 year ago
[–] [email protected] 3 points 8 months ago

It was straight-up free (as in: no tiers, just free) for a long time to early adopters of the Nvidia Shield. I can't remember when it was introduced but I think it was with the first iteration of Shield TV.

[–] [email protected] 11 points 9 months ago

I wouldn't be surprised if there's a patent Microsoft just hasn't been willing to license use of.

I remember when the Sixaxis came out. It was missing vibration. It was because Immersion sued Sony (and ultimately won) over patent infringement of rumble motors. Sony ended up having to pay somewhere around $100 million.

[–] [email protected] 2 points 9 months ago

I can't comment on this title in particular but if you load it on your PS5 and receive a toast which reads something to the effect of "when playing on PS5, this game may exhibit errors or unexpected behavior" then it means some part of the game is absolutely fucked up but still "playable."

For example, Star Ocean: Till the End of Time messes up very late in to the game on the PS5 where a space ship environment zooms very far out, the controls become locked in such a way where camera control doesn't work, and directional movement controls seem arbitrarily mapped. While someone more patient and talented than I may have been able to navigate through that issue, I couldn't proceed until I continued the game on my PS4 via cloud save transfer.

[–] [email protected] 6 points 9 months ago

I thought the protagonist was great. It was a man coming to the realization that he wasn't so much a heroic renegade as he was a malicious bad guy.

[–] [email protected] 2 points 9 months ago

Ninety god damned dollars.

[–] [email protected] 4 points 10 months ago

Rad! I'm a big fan of Space Hulk.

[–] [email protected] 10 points 10 months ago

I've rarely considered it beyond functionality. I'll play a female in a fighting game if I like how the character plays. If the choice is purely aesthetic, I generally just choose whatever the default is. In Dark Souls III, I played a female because I thought I could make a beautiful character (and I think I did)

[–] [email protected] 2 points 10 months ago

I laughed aloud when I heard, "Bahldoors...Gate III officially!"

[–] [email protected] 3 points 11 months ago (1 children)

While by no means required, getting an extra set or two of navigation rulers can be really helpful. You can just put them together at different lengths so you don't have to mark and move a bunch of ships out of the way when you only want to move forward at a speed of 2 but the 4-end of the ruler is getting in the way.

[–] [email protected] 3 points 11 months ago (3 children)

I used to play Armada competitively.

Armada is a fabulous game with a rich set of lists to choose from due to the objective-based gameplay. The Rebel side is losing options with a lack of squadrons but that's fine.

If you want to find a list that may be competitive, you can check here: https://armadawarlords.hivelabs.solutions

Note that haven't played Armada competitively since 2017; so, things may have changed since then. However, back then, there was, in my opinion, a big problem with how tournaments were played. Because Armada is such a long game and because players expect swiss rounds (read: a full day of gaming), tournaments couldn't determine top 4 by W-L record alone. So instead, they implemented an 11-point scoring system which heavily favored tabling your opponent. As a consequence, competitive lists tended to be nearly identical.

That may have changed since then. However, if not, understand that you may have to adjust lists you find to suit the models you have. Regardless, the game is brilliant and a ton of fun. I would wager you will have a blast with what you've purchased.

[–] [email protected] 23 points 11 months ago
[–] [email protected] 2 points 11 months ago

You're trying to get games built for a different OS (e.g., Win98) to run on your current OS. If it doesn't work out-of-the-box, you're going to need to seek a solution that either requires emulation or significant hoops to jump through. For example: if the game was built for a 16-bit machine, and you're running a 64-bit version of Windows, the game is just not going to work natively.

DOSBox may not work as it's an x86 emulator intended for MS-DOS. However, earlier versions of Windows (up to Win95) were just shells to MS-DOS. So, if the games in question were built for Win95 or earlier, DOSBox could be an option. I've also successfully installed Win98 on DOSBox but have run in to issues with drivers.

It may be best to simply list the games you're trying to get running and seeing if someone else has gotten them to run in Win10.

 
 

Man, in 2023, it's really hard to get heard through all of the macho "git gud" guff but as a fan of Armored Core since its inception: this game is not what I was expecting. I am disappointed.

I adored Armored Core as a series because it was steeped in the management of myriad statistics and unimaginably many ways to combine various parts to get to the collection of statistics you wanted. It was about navigating maps that were sometimes open and sometimes long and winding. It was about having a mech that can hit hard for a small open map or has enough ammo and energy for a long, exploratory map. It was about kitting out your AC for each and every mission to accomodate for every detail given in the mission briefing.

With the exception of AC4 and to some extent, AC5 (and Formula Front, I suppose), the piloting was really rather ancillary. Sure, it was fun. Sure, there were things to do. But really, as a pilot, your job was to leverage your AC's strengths while mitigating its weaknesses.

AC6 turns all of that on its head.

AC6 feels very much like a Souls action game akin to Sekiro just with an added dash command. You dash around, trying to fill up an arbitrary bar just so you can deplete another bar all while managing your own bars. You do this while looking for patterns in a boss, avoiding their attacks, and waiting for "your turn". Cool, if you like that sort of thing. But the focus now really is on the action aspect rather than your builds. Of course, you can still build ACs but it feels much more like kitting out a Souls character than it does studying numerous values and piecing them together in ways that are both effective and affordable.

My gripes:

  • The game seems to dish out AC parts as a reward rather than giving them to you as the core gameplay itself.

  • Why do I not have a radar?

  • The image editor is more restricted than it used to be (no more free-form pen tool)

  • Why can't I build an AC whose generators offset my energy usage?

  • Why is there a stagger gauge? Why isn't staggering instead a function of the kinetic energy behind my weapons and the stability of your AC?

  • Why do my weapons do insane damage to normal enemies and virtually no damage to bosses?

  • Ammo counts seem insane. I could be misremembering but I'm pretty sure the shoulder-mounted missile pod in the first mission reported having 150 missiles.

  • Energy is just a meter limiting your dashing and jumping. It feels very much like a Dark Souls stamina gauge. I suppose if I'm charitable, I could say it feels like AC4.

  • Speaking of Dark Souls, you now have magical repair kits akin to Estus Flasks.

  • Combat seems very much of the Sekiro/Bloodborne dodge => stagger => damage variety. It seems much less viable to just walk in with a massive tank, soak everything thrown your way, and accomplish your mission. It also seems much less viable to use distance and terrain to your advantage. The smaller scale of the ACs in AC5 really gave me hope that terrain would be coming back as a major feature but it hasn't. Moreover, you can't build an AC that can fly off in to the stratosphere and rain hellfire from the sky.

This game feels very much like Sekiro with robots, to me. It's a game that is 95% action and 5% mech building. Even the action element doesn't try to feel like giant lumbering mechs engaged in combat. It feels like Gundams darting around while pulling both energy and ammo out of the ether in order to keep up the pace of the action. AC4 was very "super robot"-like but at least AC4 retained the core conceit of combat by virtual of stat interactions.

The bosses also feel distinctly Dark Souls-ish. They're big, imposing trials. I long for the days of Nine Ball and White Glint.

Does this game have stats? Sure. Do you build ACs? Yeah. But they are not the focus of the game anymore. This game is about piloting and at that, the piloting has been massively changed to feel much more video game-y and Dark Souls-like. It's about identifying and reacting to patterns. If you can do that, you'll be in very good shape to complete missions despite your build. In fact, I fully expect to see streamers with goofball AC versions of "nothing but my underwear and a torch" runs through the game.

One of the greatest joys I got out of the previous AC games was in finding clever ways to complete missions. If a mission was too hard for me, then I would try to construct an AC that allowed me to win the mission outside of the way the game wanted me to win. It was such a joy. It was facilitated through the fact that parts were numerous right from the get-go and the game mechanics centered around the interaction of dozens of statistics. Few things felt better than pummeling an AC with shots that they couldn't handle and keeping them in stun lock.

Sadly, this game is hell bent on you playing the game as an action game. You will be required to both understand and become proficient in the action mechanics or else you will fail missions. Mech building is a secondary activity.

There are plenty of games that do that already. What I wanted was Armored Core.

 
 
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