[-] DragonBard@ttrpg.network 3 points 1 month ago

It's a serial protocol to talk with a Terminal Node Controller so that you can use a computer to control and send AX.25 packets, rather than rely on the firmware in the TNC.

https://en.wikipedia.org/wiki/KISS_(amateur_radio_protocol)

Most hams these days are using soundcard modems and not using TNCs.

[-] DragonBard@ttrpg.network 3 points 4 months ago

I shut down one of my sites once I realized the massive traffic spike was all AI.

[-] DragonBard@ttrpg.network 11 points 7 months ago

Start with plain old Gramps. It can export to static sites with several different templates. Gramps Web is not easy to host or run. It was designed for some specialized things.

https://gramps-project.org/blog/

[-] DragonBard@ttrpg.network 6 points 8 months ago

I've taken the creator of TravellerMap.com out to lunch several times when at TravellerCon.

Due to the conditions of his job, he can't accept any monetary donations or payment for his work on TravellerMap.com.

[-] DragonBard@ttrpg.network 3 points 8 months ago

Obsidian now has a native query ability via the Bases core plugin. I've barely played with it though.

[-] DragonBard@ttrpg.network 3 points 9 months ago

If you are not wed to git, and are willing to try something else, why not give Fossil SCM a try. It's created and maintained by the creator of SQLite. It's a single executable that provides everything for modern source code management, including a website, and even has an official docker file that just works.

Issue tracking, forum support, email, it's all there, in a single executable that can serve as both the front and back end depending on how you launch it. And it's a smaller install than git by itself.

[-] DragonBard@ttrpg.network 2 points 10 months ago

I've been an on and off member of the ARRL every since I was first licensed in the 90s. At one point, I was even a VE. I don't remember exactly what made me decide to drop membership many years ago, but in the following years the actions of the ARRL have not inspired confidence.

I have received zero emails about my VE status, and I haven't participated in any licensing sessions in years.

[-] DragonBard@ttrpg.network 4 points 10 months ago

I'm a registered user of LotW, but not an ARRL member. Pretty sure they sent it to all registered users.

[-] DragonBard@ttrpg.network 4 points 10 months ago

Yes, the story engine is the core system. It's primarily what I used for my solo game, as Traveller has enough other systems to fill in the world running. But I think the character engine might be simpler than using something like the Traveller 5 personals system if you truly need some randomness to how NPCs will react.

[-] DragonBard@ttrpg.network 5 points 10 months ago

I'm going to suggest the Motif system, as it has Story, Character, and World emulators that might make it easier to run.

https://www.drivethrurpg.com/en/publisher/7970/thought-punks/category/38729/motif-framework

I have used this system for a solo game of Traveller and it worked quite well.

[-] DragonBard@ttrpg.network 4 points 1 year ago

One per universe. Of course I play ttrpgs.

[-] DragonBard@ttrpg.network 3 points 1 year ago

This was available for pre-order through Anderson Entertainment. Those of us who did so already have the full preview PDF and we'll be getting the book first.

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DragonBard

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