Defaced

joined 1 year ago
[–] [email protected] 30 points 1 year ago (5 children)

I'm not buying that, there's probably a little bit of truth in there, but honestly it's pretty clear what's happening. The higher ups require a certain amount of videos a week to be profitable, if they don't meet that quota then they're not making money or they think they're not making money. They're also pretty clearly favoring their sponsors and reviewing their products positively without showing actual credible benchmarks. It's the sign of corporate greed creeping in once again and someone finally called out their bullshit. Linus isn't taking it very well, and I can imagine why when someone you thought to be a friend or colleague is now calling you out with credible evidence that you're just bullshitting around and half-assing the product you build from the ground up.

[–] [email protected] 106 points 1 year ago (10 children)

For me, this is the main point, GN has prided itself in integrity and making sure meticulous detail is done on every benchmark, LTT doesn't do that and only worries about pumping out 7-10 videos a week to keep up with the YouTube algorithms (which may or may not be a real issue). I'm inclined to be behind GN on this one.

[–] [email protected] 1 points 1 year ago

I think a certain controller model was more susceptible to stick drift than others. I think it was after the horizon forbidden West bundle where they started selling newer controller models with more reliable sticks. Both of my ps5 controllers have been dropped, thrown, played after and while eating by children and they're still fine. I have also have a dualsense edge controller for myself though so I don't really care what the kids do to their controllers. Grand total of 3 controllers and none of them have drift.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I wouldn't call that a proper repair mechanic. They had that in BotW but it had to be a certain type of weapon from a certain type of octorok at a certain place at a certain time of day only once per blood moon. I'm guessing this is a slightly less restrictive system but it's still not really an improvement if your weapons disappear from your inventory like BotW.

[–] [email protected] 1 points 1 year ago (2 children)

Any weapon durability system without a repair mechanic is terrible. There is no strategy to the fights just go down the list of weapons you currently have and hope to kill the enemy before you get to the end of the list. Sure you can use a weapon for the right situation but it'll break regardless and there's no way to reasonably get a new one. I essentially speed ran my way to the master sword because of the weapon durability only to find out that even the master sword "breaks", what a crock of shit.

As for the divine beasts, they weren't complex at all, they were a shitty representation of a digital rubrics cube and the Ganon bosses were copy/paste with a few changes here and there, nothing complex. The only challenge were the lyonels and even those could be cheesed one way or another.

The building is just too gimmicky for me, it's so out of place for a Zelda game it ruins the whole experience. I get that it's the feature and a lot of people like it, but it's just not for me.

[–] [email protected] 1 points 1 year ago

The remaster of wind Waker helped out, the sail you could get to go faster and always be sailing with the wind makes a huge difference. The original release though I would agree.

[–] [email protected] 6 points 1 year ago (2 children)

That's great, but as long as the master sword "drains energy", shields and other weapons break, and dungeons are lacking I'm gonna pass. The merging and crafting mechanics are cool, but I'm not playing Zelda Minecraft edition, I'm trying to play a legend of Zelda game. Building makeshift helicopters and hover crafts aren't really what I'm looking for in a Zelda.

[–] [email protected] 4 points 1 year ago (4 children)

I honestly don't know, I've had people tell me it's BotW 2.0, so I've stayed clear. The weapon degradation system is what truly pushes me over the edge with these games, and from my understanding TotK still retains that mechanic, so it's a hard pass for me. I've also heard there are real dungeons also, so idk what to think. I'm probably going to skip TotK altogether, I've currently been playing baldurs gate 3 and powering through the guild wars 2 story so I've got plenty of games to play and I don't feel like I'm missing out.

[–] [email protected] 24 points 1 year ago (12 children)

Legend of Zelda breath of the wild is the absolute worst Zelda I've ever played. I've played and beaten the following: OoT, MM, SS, ALttP, ALbW, LA, Zelda 2. I've almost beaten wind Waker and twilight princess, so you could say I've played a few Zelda games.

BotW is a mix of assassins creed, Minecraft, and Zelda characters with shit dungeons. The divine beasts are garbage replacements for dungeons and shrines are not a replacement for dungeons either, it's just a terrible Zelda, but a decent open world game.

[–] [email protected] 1 points 1 year ago (1 children)

This is good information but don't bother with hexbear trolls, they love to be assholes to anything capitalism.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

How is MX? What do you like over other distros? I see it at the top of the distrowatch list all the time but I've never really found anything special or stand out with the distro.

[–] [email protected] 1 points 1 year ago

Yeah there's just not really a big enough reason to move away from Ubuntu unless you're really wanting to avoid snaps (which I completely understand)

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