Took some time today to flip through the 2024 Pentagon budget proposal, the unprecedented $842B budget.
- Production isn't being dramatically increased
- Increased $ topline comes from inflation and switch to more advanced variants
Something basic, like the JLTV will not only cost more for fewer vehicles (3108) but will likely miss production goals in 2023 (3311 out of 3721 projected).
Same story for the AMPV, which instead of the 72 for $380m will only see 43 deliveries this year. 2024 has 91 projected.
Certain systems like the M1 Abrams and the PIM sp-arty production will be increased but seem to be capped out at a production capacity limit. Note the increasing costs over last year's projections. 2024 budget reduces order numbers substantially, though additional upgrades slated
As for defensive systems, no new Patriots complexes, but research on the next iteration of the system has been funded with a dramatically larger R&D budget. As for interceptors, fewer will be built at a higher overall bill. Navy, SM-3 and SM-6 will be procured in tiny numbers.
JASSM unit numbers steady but per unit cost expected to skyrocket as production shifts fully to ER variant. LRASM numbers increased. Could also include facility upgrades. Meanwhile modernization of tomahawks crawls. Naval strike missile, small numbers at greater cost.
Pictures are linked in the twitter thread. TL:DR is that the US MIC is not actually increasing production throughput despite all the proclamations being put out by the informal state media but is rather adjusting to inflation.
Reverse Collapse: Codename Bakery is fun yet challenging especially in its stealth maps and puzzle maps. Since I played for the story I went for casual difficulty which presents a fair challenge in achieving the best rank possible (S-rank) while encouraging the player to use their items and overcome specific problems (such as a certain enemy's one-hit kill skill) with it. Higher difficulties present their dilemmas less in the form of increased enemy statistics but rather in the mass of enemies encountered, their positioning, and being obstacles that prevent easy achievement of the S-rank completion. That said there are definitely items that get used way more either due to being useful precursors (fragmentation grenades) or being too good in comparison (rocket launcher, cruise missiles, and painkillers/healing grenades).
Its story is gripping starting from the well worn war story trope of surviving an ambush to one that incorporates timeline hopping pretty well. And while the vast bulk of the story is presented in visual novel format, there are both well animated cutscenes that utilize the game's engine to express kinetic scenes and more mundane game engine actions that are combined with text boxes to express movement and actions that would be hard to do using purely game mechanics.
Setting-wise, it takes place in the near far future in a post-post-apocalyptic earth where alien space radiation leaking into the environment due to an explosive accident created the conditions for WW3 through extensive environmental damage while also turning any survivors (both humans and in another game, Girls Frontline 2 Exilum, animals too) into silicified zombies capable of tearing apart mechs and tanks. Human civilization survived and adapted to the point of eventually being able to decontaminate the environment and provide treatment for people infected by the alien space radiation (though expensive). The protagonist's faction, the Antarctic Union (AU), survived WW3 through isolationism and reverse-engineering alien technology that allows "for the discorporation and reconstruction of matter at will, and even the transmission of matter over long distances", collapse and reverse collapse. The antagonist faction, the Union of Rossartist Nation Coalition (URNC), lacks this technological capability and as a result the URNC has resorted to extreme measures to close this gap during the war with the AU due to suffering extreme losses despite a massive industrial and automation discrepancy in their favor. The events of the story takes place in the Caucasus where the protagonist faction seeks to extract an individual whose biological makeup allows her to safely activate the alien artifact sites that contains the secrets to reverse engineer this alien technology.