Catastrophic235

joined 1 year ago
[–] [email protected] 1 points 11 months ago (1 children)

It was a gimmick. Execeptionally Well executed gimmick? Yes. It took creative vision and the commitment to see it through and that is important, But DSR is just on another level. It's like Ozymandius VS Dr Manhattan.

[–] [email protected] 2 points 11 months ago (3 children)

That game had no right to beat DSR for sound design.

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

IIRC devs claimed the amount of content would be on par with the base game around the time they first announced it.

Very hype.

[–] [email protected] 2 points 11 months ago

Yeah, I think a big part of that is that people see this idea of digital permanence you're describing, and it gets misrepresented to shit.

[–] [email protected] 4 points 11 months ago (6 children)

I wonder what they did with Biters on this world?

I expect we'll get a post about it eventually, probably closer to release.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Imo it depends on if you spawn in a decent pocket or not and how good the choke points are.

Also Rampant has a sibling weapons mod. Use it, it's awesome.

Last time I pulled it off, I spawned on an annatolia-shaped peninsula (including the straights) and managed to thread the needle with my pollution to get it walled off and supplied with bullet by train before my pollution reached their bases.

Added lasers, napalm flamethrowers, HE missles, and really aggressive repaire/maintenance as I advanced through the game. Never expanded past my initial defense line until I was mass-producing nuclear artillery.

You don't want to know how many times I had to reroll to get this map lol.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago) (2 children)

I still don't understand the value of this.

Unless they've developed some kind of world-changing charger that can charge orders of magnitude faster than anything already available, I fail to see how anyone is going to get a meaningful range boost out of these.

IIRC best wired chargers on the market get you something like 10-20 miles of range for every hour you spend plugged in. I'm not even sure there are EV'S with enough range to truly capitalize on that being mass produced.

This really just seems like a symbolic thing.

[–] [email protected] 4 points 11 months ago (2 children)

The company suffering because they betrayed the trust of their customers actually is capitalism working as intended lol, all we're missing is someone who actually holds the line Unity sold themselves as holding but failed to do.

[–] [email protected] 4 points 11 months ago (5 children)

TFW a product marketed towards adults who watch a show designed to appeal to little children failed to find a large enough market.

[–] [email protected] 1 points 11 months ago

That zombie game sounds almost like it could be a Crossed game lol.

[–] [email protected] 6 points 11 months ago* (last edited 11 months ago) (1 children)

What role do you think the Steam workshop plays in this?

Obviously the people playing the AAA franchises don't care, but when you see the sheer quantity of workshop content for some games (Cities:Skylines and Space Engineers come to mind for me, no doubt there's other examples in genres I'm less familiar with), you see how much the modding community has contributed to the commercial success of these games. I'm wondering how this factors in to steam as a whole.

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