Adelphius

joined 1 year ago
[–] [email protected] 1 points 2 months ago

Understood thanks. Saw a lot of people using the quick links so I thought it was fine.

Updated my link

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (2 children)

I know everyone here is already just asking for invites, but if anyone is feeling gracious, I would much appreciate one too.

https://steamcommunity.com/id/adelphius/

[–] [email protected] 5 points 3 months ago* (last edited 3 months ago) (1 children)

You can do this on a per project basis.

Under Project Setting > General enable advanced settings.

Then under Debug > GDScript you can set your preferred settings for warning and error. I like these settings as it's more like a statically typed language:

  • Untyped Declaration: Error
  • Unsafe Property Access: Error
  • Unsafe Method Access: Error
  • Unsafe Cast: Warn
  • Unsafe Call Argument: Error
[–] [email protected] 3 points 8 months ago

Yeah steam just isn't great through xwayland. Also on amd + Wayland and it has been pretty bad in recent days. Hope we get native Wayland soon

[–] [email protected] 2 points 11 months ago

The article didn't really explain anything though. All it did was mention a couple types of processors that may benefit.

Someone more knowledgeable can correct me, but the main idea is that pinning can dedicate (or pin) certain cores to a specific process such as a game to improve performance.

Parking can dynamically disable cores not needed for the process, improving thermals and energy consumption.

[–] [email protected] 2 points 1 year ago

Packages get updated a lot in arch. Occasionally a package may push an update with a big that can cause major problems. Often times those bugs are fixed relatively quickly, but if you update too often, you are more likely to update to a package with such bugs.