Going through the spell list, there's an awful lot of spells that are incredibly funny in the context of bedroom pastimes, here, let's assume it's heroism and Bear's Endurance.

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[–] [S] 96 points 2 years ago (1 child)

Konsi listening to this conversation from the kitchen.

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  • [–] 49 points 2 years ago (18 children)

    I wonder why people assume that people with muscle can only ever use brute force.

    It's entirely possible to moderate muscle control for gentleness, even if those muscles are powerful.

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  • [–] [S] 43 points 2 years ago (14 children)

    That's fair, although Razira does everything at full paladin all the time.

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  • [–] 17 points 2 years ago (13 children)

    Isn't Charisma the Paladin's main stat, though? :D

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  • [–] 15 points 2 years ago (1 child)

    Depends on what edition this is. 3e paladins were full MAD.

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  • [–] [S] 15 points 2 years ago*

    These characters are from a real 5e campaign, at this point of time in the comic, they're level 9, and everyone is monoclassed (as 5e is actually intended to be played)

    • Konsi - Cleric (trickery) (this is my PC, which is why the comics mostly focus on her.)
    • Toron - Rogue (swashbuckler)
    • Mystery - Warlock (Fey patron (now), Tome)
    • Sand - Monk (Open Hand, but he changed to Astral Self a bit later)
    • Faelys - Staff of Power (also Wizard/Evoker)

    Razira is an NPC sidekick built using the sidekick rules, with a little bit of paladin sprinkled in for flavour.

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  • [–] 7 points 2 years ago (10 children)

    Charisma is charm, not physical finesse.

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  • [–] [S] 13 points 2 years ago

    I'm pretty sure "physical finesse" is usually covered by Dexterity :)

    Anyway, here's Razira's Attributes (She was originally constructed with the sidekick rules, but we keep giving her stuff and she's getting quite powerful.)

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  • [+] 4 points 2 years ago* (last edited 8 months ago) (7 children)
  • [–] 6 points 2 years ago (6 children)

    That's weird. Wisdom has always been the resistance roll for soul stuff in my memory, except for its weird foray into the physical with perception checks.

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  • [+] 2 points 2 years ago* (last edited 8 months ago) (4 children)
  • [–] [S] 3 points 2 years ago (3 children)

    I'm afraid this isn't really accurate either. Most of the saves to avoid "being NPCified" (e.g. Vampire charm, Aboleth mind control, dominate person) are wisdom saves.

    In 5e, it's safe to assume the default mental save is Wisdom. 90% of mental save effects target Wisdom, and if you're wondering which mental stat to buy resilience for, Wisdom is a clear winner.

    If it's a "figure something out" effect or a contest of intelligence, it'll often an INT test, but those are rare. Good examples are piercing illusions, or things like trying to mentally force someone out of your minds (the detect thoughts intelligence contest)

    Charisma tends to also be rare, but which things are CHA saves are all over the place, almost arbitrary. Effects that require a mental save but would have a physically debilitating effect (such as divine word, or the jumpscare attack of ghosts) are sometimes Charisma, and those are the most common appearances of it. Feeblemind, which drains your intelligence, is a charisma save for some weird reason. Zone of Truth is a charisma save...

    It's not really well defined metaphysically, and I'm not sure there's any directed intention in the design plan here (at least not that I can tell.) - Charisma saves do commonly mean the effect is going to be really bad though...

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  • [+] 1 point 2 years ago* (last edited 8 months ago) (2 children)
  • [–] [S] 3 points 2 years ago (1 child)

    Throughout all of DnD (although 4e is a bit of an exception to this) - the creators have very much relied on something termed the "Friendly Uncle" method of teaching the game.

    That is, you don't really learn to play DnD by opening the rulebooks and reading them end-to-end, you join a campaign with someone experienced (the "friendly uncle"), and they teach you the game as you go. The books serve as a sort of "reference" for common rules and making ideas, but most of your roleplaying experience comes from others.

    As such, most groups and players of DnD have lots of conventions and house rules that they may not even realize are house rules. They have explanations for things that aren't in the core books, and they have rules and explanations from older editions - which often defined things in more detail. So much of the game is received wisdom from other players, and derives from someone "making it up" a decade ago when they couldn't find or didn't know an answer.


    In one regard this is pretty good, the game is a living entity, constantly evolving, and allowing players with vastly different preferences to enjoy what is (ostensibly) the "same" game.

    In the other regard, it's really frustrating when it comes to actually pinning down the mechanics or understanding of anything.

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  • [–] 19 points 2 years ago (2 children)

    You're telling me your muscles aren't always at 100%?

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  • [–] 32 points 2 years ago

    Whether you're preparing magic for war or the bedroom, always have protection ready. And perhaps a few healing spells if you think it's gonna get rough.

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  • [–] 31 points 2 years ago

    We getting more Konsi content again? Hell yeah

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  • [–] 21 points 2 years ago (3 children)

    I was wondering if it was enlarge/reduce and which one.

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  • [–] 16 points 2 years ago (2 children)

    Could be enhance ability: bears endurance

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  • [–] 14 points 2 years ago

    I'm so glad these are back!

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  • [–] 8 points 2 years ago (4 children)

    Created an account to point out that Hafthor Bjornsson (played the mountain in Game of Thrones, world's strongest man at least once) has a wife who looks tiny next to him, and isn't dead.

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  • [–] [S] 9 points 2 years ago (2 children)

    I think Toron was mostly basing his remarks off his own experiences with Razira. She's generally a bit boisterous and rough with other members of the party because they're "hardy adventurers" and... throwing a guy across the room to get him out of danger relies more on speed than gentleness.

    Also, while he acts suave, he really has no idea what he's talking about. Every romantic entanglement he's had has turned out trying to kill him before it came to the bedroom... and that's happened a surprisingly large number of times.

    Several of them are still chasing the party trying to assassinate us...

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  • [–] 5 points 2 years ago

    Awwwww......

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  • [–] 4 points 2 years ago (1 child)