Why do people keep using a format that's 30 years old and was made for the simplest, transparent clipart animations?
GameDev
A community about game development.
Rules:
- Adhere to the general lemmy.blahaj.zone rules (#1 being no homophobia, transphobia, racism or other exclusionary content)
- Self-promotion is fine as long as it's not spammy - share your progress, insights, techniques and mishaps! If you recently posted, update the previous post instead of filling the frontpage with your project
- Hide NSFW/NSFL content behind a clear warning, for example: [NSFW Nudity]
More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥
Because it works everywhere, because it's so old.
The next best option, a decade old WebP, is a mixed bag. In its best-compressing mode it will lower color resolution and add fringing like a JPEG. In its lossless mode it may be bigger than GIF.
If you have an option to use a proper video format, go for it. But often sites just allow upload of GIFs. If you send a newsletter you never know how primitive (Outlook) the client will be.
If I catch somebody sending videos as gifs in newsletter email, I'm gonna rethink my opinion on torture.
Also what kind of game videos do you share that you need compatibility with 1995 computers? The original Warcraft?
Even my idiotic ass could figure out how to put a video on YouTube, and I'm pretty sure you can put a link to that everywhere. Stop using gifs. Ffs.
My gifs are indeed trash so thank you!
Not making a game yet, but I want to thank you for bringing this up! I wanted to make GIFs of my app's howto clips and this looks like it'll fit the bill.