That looks cool in 2D, but do it in 3D and you'll see the issue - your corner will be lower than the rest of the wall.
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Why lower if you print everything at the same layer height?
Filament is not squeezed as a 2D dot, it's squeezed as a 3D sphere. If you decrease its radius, it will physically decrease in all three dimensions, not just two.
Why would that be? There is no physical rule saying that narrow extrusions need to be flatter as well.
Because the same squeezing effect shown in the 2d plane would occur on the 3d plane as well.
Hmm, not exactly sure I get your argument. I imagine every extrusion to tip slightly to the outside of the curve since material is elongated on the outside and squeezed on the inside. The excess material would be pushed to the inside while the outside of the curve would sink. Is that what you mean?
in 3d space, your corner extrusion would suddenly be much thinner, so the choices for your filament would be to either droop to be supported by the previous layer or for the filament to sit underextruded in space if your part cooler is really up to the challenge.
Why would it suddenly be much thinner?
Because that's what happens when you reduce the amount of material being extruded in order to create much thinner lines in order to create sharper corners.
But the corners will have the same amount of material, since it is basically extruding 2 times on the same location during a corner.
Which is why the original corners have too much material.
At this point there is basically only one way of knowing :D. I'll generate some g-code and give it a go.
It's all a question of what exactly "much thinner" means, I expect to have some positive effect of the proposed method even when the minimum extrusion width is above the threshold where things become too thin.
Overall I expect the described method to make more sense with large nozzles and wide extrusions.
Thanks for explaining what you mean!
Use cylinders instead of spheres?
That will be very complicated.
Interesting. This is new to me and it looks like it could work. It could be usefull if you print with 0.6 nozzle at 0.6 mm width and then in a corner narrow it down to 0.4 mm
Exactly. Cura already does variable width lines but mostly to be able to print narrow sections or to fill narrow space between outlines. It could also use this technique to do sharper corners. Unfortunately to my understanding, firmwares don't yet support G1s with variable target extrusion rates. Ie. start extrusion rate = X and end extrusion rate = Y. Using this feature, my idea could be implemented in just 5 G1s per corner vs 1 for non-sharp corners.
So you would need different later heights around the edges just to stack those ever thinner lines? How do you think this will interact with the rest of the print?
This shows what happens with two different extrusion rates at the same layer height.
That's a really lovely illustration
I would keep the layer height constant.
The lines are not circular. You can have narrow lines and wide lines with the same height. The height is controlled by the space between the nozzle and layer below. The width is controlled by the amount of material you extrude.
I get that but your original sketch seemed to be showing smaller and smaller radiuses shaping the edge, which necessarily implies thinner and thinner layers. Now I fail to see what's different from what sliders currently do.
New Lemmy Post: Sharp corner algorithm (https://lemmy.world/post/9687238)
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