I've just published a new interview with Moth, lnkd and Anti, the three developers behind Cocoon, an Android gaming frontend designed to give retro handhelds a more cohesive, console-like experience. It's super interesting on dual-screen devices like the AYN Thor and Retroid Pocket Duo, where it makes use of both displays for browsing game libraries, managing applications and navigating a customizable interface inspired in part by the Nintendo 3DS.
Their latest 3.1 update introduces some substantial improvements, including the ability to suspend, resume and close games without leaving Cocoon, alongside smarter dual-screen behavior and a redesigned interface. I spoke with all three about how these features came together, the considerable optimization work needed to get Cocoon running smoothly on more modest hardware like the Anbernic RG DS, and the music and sound design that helps give the whole thing its personality.
There's quite a bit about the challenges they've encountered along the way too, including some unexpected performance discoveries and the difficulties of maintaining compatibility with different emulators. Really enjoyed catching up with the team, and I've included plenty of GIFs demonstrating the new features (thanks to them!)
Hope some here enjoy the article from our interviews and find something of interest in here!
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