Wow. #Helldivers2
This is what happens when you prioritize kicking out the handful of people who use mods over addressing complaints.
@helldivers2

Image of the recent review trend of Helldivers 2 on Steam. Reviews from October 20th and 21st are Overwhelmingly Negative

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[–] 4 points 1 day ago (1 child)

What happened? Is this because of mods or something else? Honestly I am pretty pissed at them for how they're handling mods. Like do literally anything else. Just match people who use mods with each other or whatever there were some minor non cheating mods that I was having a blast with for the past week. And it was a good fucking week now it's over forever.

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  • [–] 3 points 1 day ago

    From what I've been reading in the comments here, the primary reason seems to be the game crashing a lot ever since the change to Easy Anti Cheat, even for unmodded players. I haven't played it for a few days so I don't know myself.

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  • [–] 2 points 1 day ago

    I wonder if steam will give me a refund since this very different software than what I paid into. 🤔

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  • [–] 23 points 1 day ago* (4 children)

    The new update is also causing crashes... Like a lot.

    Im on linux and I was barely able to drop onto a map (4 attempts, normal fiddling with proton settings) and then my windows running player 2 also crashed...killing the lobby.

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  • [–] [S] 8 points 1 day ago (2 children)

    @Bahnd Same exact experience for me on Bazzite. I can’t run a mission without a crash under 10 minutes after launching the game

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  • [–] 37 points 1 day ago (7 children)
  • [–] 43 points 1 day ago (6 children)

    They switched to Easy Anti-Cheat. It probably killed the mod scene. And you might as well add the usual bugs, performance quirks, and misc issues.

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  • [–] 6 points 1 day ago (3 children)

    At least from what AH said, cosmetic mods should still work, but I've not messed with mods for the game so I wouldn't know really

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  • [–] 7 points 1 day ago (2 children)

    Some mods, UI and audio mods in particular, have been broken as par for the course, I don't know about UI mods but audio mods are trivial to fix;
    officially the devs are okay with mods that don't alter the gameplay, although some mods (such as the one for loadouts idr the name) that use scripts got caught in the crossfire

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  • [–] 15 points 1 day ago (5 children)

    Meh I don't see this campaign holding. Like sorry for not liking mods that do qualify as cheating

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  • [–] 13 points 1 day ago (4 children)

    I mean, you're very within your right to dislike it, but how do people customizing the experience to their taste mainly in solo and private lobbies affect you in a PvE game ? I must admit I'm skeptical about arrowhead on this one, even though I play vanilla, a lot if my friends with more playtime had made the jump to UI and quality of life mods, sometimes custom difficulties too...

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  • [–] 6 points 1 day ago (3 children)

    well as an example back in Year 1 we had a sample collection MO that some cheaters managed to fake finishing. While that particular cheat was resolved it does show a problem in having mods that are themselves cheats.

    look I am not saying that improvement to this game are not needed, just that this is an online live service game where how we play does effect the campaign and story.

    Think it like you and a group of friends playing a TTRPG but you decided to use weighted dice that improve your odds

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  • [–] 3 points 1 day ago (2 children)

    Well it's funny you mention ttrpg, because most of these work through a strong interaction between all players, GM included. Thus, what matters is what is considered fun by everyone at the table, and if one person having a weighted dice somehow makes sense, the right table will allow it.

    Anyway, this is secondary, the point is that the pros and con balance in this is not in the favour of arrowhead here, they "outlawed" about everything from the get go, through the questionable change of anti cheat. I definitely agree with your example of the collect mission that got cheated through, but they could have used inspiration from other titles, from lobby browser allowing mods or not, even excluding those with flagged mod from interacting in the global campaign. They could have reached the modders of the most endorsed mods, worked with them somehow. They could even have made the mod support official and integrated, thus having stronger overview of who plays with what, with strong filtering. I'm thinking of Deep Rock Galactic here for example.

    I'm just saying than in a normal PvE, apart from the economic side, you can't really "cheat", as in you are not impacting others. Cooperative PvE games only have to handle how players are able to team up or not regarding their preferences (kind of like finding the tight table for a ttrpg), and there are many ways of doing so, that arrowhead has not yet shown interest towards

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  • [–] 2 points 17 hours ago

    They could but in all likelihood we would then run into another mass negative campaign with players who mod feeling they are being discriminated in no longer counting as contribution and thus in turn no longer being rewarded for taking part in the Galactic Campaign.

    but thus isn't a standard PvE game. it is a PvE game with a galactic campaign system where player involvement affects his the campaign plays out

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  • [–] 8 points 1 day ago (3 children)

    What's the difference between the old anti cheat and the new?

    Should I care at all since I don't use mods?

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  • [–] 6 points 1 day ago (5 children)

    i hope it won't cause issues on linux

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  • [–] 2 points 1 day ago*

    The devs changes their kernal level anticheat from... what was it netgaurd? And replaced it with easy anti cheat.

    I assume this was done because easy anti cheat is bettet at collecting data to sell to AI firms. And the old one was not. The attacking modders thing is the deflection.

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  • [–] 10 points 1 day ago

    I've only played a few rounds today but so far I've had no issue. OpenSuSE Tumbleweed with AMD for graphics and CPU, and Plasma with Wayland for the DE. Don't remember which proton I'm running, either Experimental or GE I think, I'll have to check

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