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submitted 4 weeks ago* (last edited 4 weeks ago) by H1_To@lemmy.today to c/gamedev@programming.dev

I've been experimenting with an idea that sits somewhere between a game and a productivity app.

Instead of treating habits like a checklist, I designed a progression system where real-life actions become game mechanics.

  • Completing habits earns different powers (Strength, Wisdom, Focus, etc.).
  • Powers can be combined on a strategy grid to discover stronger abilities.
  • Your hero evolves as you stay consistent.
  • Missing a day doesn't punish you or reset everything, it's built around positive reinforcement instead of loss.

As a game developer, I'm curious about the design side of this.

Do you think progression systems that work well in RPGs can create long-term engagement for real-life activities, or does the novelty wear off once players realize there's no traditional gameplay?

I'd love feedback specifically from a game design perspective. What mechanics would you add, remove, or rethink?

If you'd like to see what I've built so far, it's here: Habit Hero

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this post was submitted on 10 Jul 2026
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