Fuck optical media.
as long as i get an unlocked version of the files, im happy, but if i don't, to the great seas i go, tho i still buy. i just have a 'backup' in case anything happens.
They should have moved to USB keys a long time ago. Make them big and call them cartridges if you want, but optical discs are far too slow.
And loud. And fragile.
Thumbdrives have a firmware, you could easily make them read-only. And also add your inconvenient DRM snake oil, if you will.
But no, cloud promises more $$$ through lock-in.
Can you imagine if video game prices were affected by the memory shortages?
But is this not how switch1 games were, just read only sdcards with the game on them.
Nintendo loves a cartridge, and goddamnit sticking with them was right.
Devils advocate here.
I/O and storage in those media formats are kinda limited for video games.
Blue-Ray prob has enough storage (at most we could go for multiple disk releases) capacity but still you would have to copy the games to disk.
I think GOG is on right track on this DRM free keep on disk as long as you want no need to check with external servers to play them.
^
I see a whole lot of theoretical "what if platforms did this or that," when GoG is already doing it right. That's the way.
Sony thinking they can just pull a Steam way too late in the game, and with Steam and GOG as competitors 😂
Well, consoles are a pretty closed enviroment. There is no piracy as there is on PC, if still some.
That's a point against Sony, specifically being a closed system. Having to buy games on Sony's store requires getting a PS5/6 in the first place, but why get one when PCs are open, and usable if Valve goes rogue too?
There is a lot of piracy for consoles. It's just a matter of time.
Piracy for consoles isn’t like it was in the Xbox 360 and earlier days (excluding Nintendo although they seem to have finally gotten their shit together with switch 2 in this regard). Security for consoles was a joke back then and easily defeated with hardware mods, sometime within weeks of release. Now the focus is more on soft modding and even then it can take ages, if ever.
The ps5 is technically jailbreakable but only in an extremely narrow and unlikely set of circumstances (eg did you buy a ps5 several years ago and never connect it to the internet awaiting a hack that may never come?). And even that took years to release. A far cry from the days of 10 different ps2 modchips and softmods for you Xbox, both available relatively quickly with a super active scene supporting them
Aren't they usually "pirate and you will you lose any right to ask for help with your console, anywhere, ever again"?
You can get banned from connecting your console to their services if you’re caught using pirated games, or you’ve tampered with the system. There’s ways around it though, and some people don’t care if they’re locked out of services as long as the system still plays the pirated software.
You can buy games DRM free on GOG and burn them onto a disk yourself. Or multiple ones, if needed
Yes there is a very simple reason which is massively anti-consumer. Every product competes with it's own predecessor. Physical products will sooner or later break, movies will sooner or later get boring, same goes for music. But video games are different. People are still playing Tetris and Super Mario 64. You release one good game and the next one has to be better otherwise people will just continue to play the previous one instead of buying the new one. Publishers try to control this aspect. They dont want you to own games only have a license to play. It's not even a question of "if" they going to take away your older games, but "when". They want to restrict access to the previous product so you will have to buy the new one. They want full control. Look at Call of Duty. All but, the newest titles are barely playable, and that is done by design.
Game companies realized their mistakes in making some fun games in the past, and now are trying to make sure nobody can play them.
I also listen to The Doors and watch the dollar trilogy once in a while - music and movies can be timeless too!
Or digital downloads without the killswitch (DRM)
There's aso no reason the physical copy can't demand to get a validation token from Corporate Server every time it's played
Yep, DRM is the problem, not the distribution format.
“Please drink verification can”
Sony has always screwed consumers. No idea why anyone buys their products anyway
Remember when Universal Media Discs were not universal and only worked on PSP?
I mean, not always. They mostly did away with bullshit proprietary connectors, did away with their proprietary flash memory cards, and didn't form a walled garden as putrid as that of Apple.
That being said, nothing is the same anymore. Digital everything will take over, because it's just cheaper to not burn disks.
They installed those rootkits out of the goodness of their hearts, dammit, they cared about us the whole time and we never showed our appreciation and now look where it got us
Control and greed are reasons!
I already have more games than I could ever finish in a lifetime — in 10 lifetimes — and they’re all digital, in big folders full of files. If I had those thousands of games in physical form I’d need a library in my house full of shelves to store them all, yet digitally I can carry them all around in my pocket!
Exactly. I absolutely agree with OP that robbing people of the choice to own physical media sucks...
But when not paired with shitty-ass DRM, digital format media can be an absolute boon for games preservation. Easy to backup, takes up barely any physical space, and doesn't require physical hardware to play it that will become increasingly sparce and expensive over time.
If the industry doesn't want to provide legal pathways towards games preservation, then it looks like the pirates are going to start wearing archavist hats too.
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