People want retail games and if the big 3 can't cover that market a new and more sustainable subject will fill that space. Maybe it's time to bring back physical media to PC, a more open system where publishers could make profit selling their retail games similarly to vinyls for music.

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[–] 63 points 2 months ago (25 children)

No, physical media is not useful for PC games, you want a DRM free installer (preferably with all relevant patches applied, both game patches and compatibility DLL/mods for older games), not the physical media (which may or may not have DRM).

This ship has sailed a long time ago on PC (~15 years ago).

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  • [–] [S] 16 points 2 months ago (12 children)

    I think drm-free indie oriented publishers like Annapurna could make a lot of money with physical copies.

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  • [–] 18 points 2 months ago* (last edited 2 months ago) (4 children)

    That may be true, I just don't see the point of storing the DRM free installerі on an optical disc, something like an SD card which can be easily updated seems like a much better fit.

    Most computers don't have optical disc drives (I do have one, but I am exception and I don't use it for data).

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  • [–] 3 points 2 months ago* (last edited 2 months ago)

    I, for one, would be in favor of selling physical PC games on flash drives. Like, flash drives are (were? not sure how bad the chip shortage has hit them, if at all) dirt cheap, and even the biggest games today generally don't go far beyond 128GB (not counting post-launch patches), and I can find 128GB flash drives retailing for $10 right now at Micro Center. I assume a big enough publisher buying in bulk could get them far cheaper and more price optimized for this specific use case, and 256GB drives for even larger games for not much more. It would be more expensive than discs or cards, true; but not every PC has a disc drive or SD card reader, every PC these days has USB ports and most of them have USB 3.0 now. And still being smaller and more durable than a disc the same way cards are, could save on packaging costs if they optimized the packaging for it.

    I also feel that people buying physical PC games are usually enthusiasts willing to pay a premium, anyhow, and giving them a reasonably nice flash drive with the game on it would feel more "substantial" than just getting a card or disc in a plastic case.

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  • [–] 15 points 2 months ago

    As someone with a collection of a couple hundred CDs and another hundred or so DVDs filling my closet, I'm not really sure everyone appreciates the logistics of holding physical media for a couple-hundred-game library.

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  • [–] 7 points 2 months ago (2 children)

    I could see physical releases, at least as special editions, being a thing people would like. Though I think today SD cards would make more sense, at least if flash memory prices ever come back down.

    But a SD card with a custom label in box with proper box art and a little art book inside would be cool for fans and collectors.

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  • [–] 34 points 2 months ago (13 children)

    It's not the disc itself that people care about, it's having a transferrable license. People want the option to rent games, or give them away/resell after playing. Physical media provides some legal protections for that because you are buying a license attached to the thing storing the software.

    Digital distribution is a perfectly fine way to get a game, if it weren't synonymous with big companies taking away your ownership of the right to use software you purchased. You can't share a game you enjoyed with friends. If you lose access to your account you're SOL. If the host server shutsdown, you better have had a stable copy installed/backed up.

    People don't hate digital downloads, they hate the consumer abuse they have enabled. Stop the consumer abuse, and only collectors will care about physical media.

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  • [–] 2 points 2 months ago (12 children)

    That's one of the use cases NFTs were meant for, noncustodial transferable digital property. Sadly, they got ruined by the ape jpeg grifters who didn't even bother to upload the actual image to the blockchain. The entirety of Steam, Spotify, and Netflix could fit on a specialized blockchain like Arweave, but none of the publishers or big media corporations have any interest in doing that when they can "sell" them to you every 5 years or, better yet, let you rent them one month at a time. Maybe if one day people stop "buying" them, they'll be forced to do that, but I won't hold my breath.

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  • [–] 4 points 2 months ago (5 children)

    Imo they weren't ruined by grifters. NFTs are built on a flawed system that caters to exactly the kind of libertarian, free enterprise assholes who ate it up. If they weren't running the grift, they were getting scammed themselves. Crypto is a mirage of wealth, and everything built on top of it is either only a vehicle for legitimate currency or laundering ill gotten gains. It's just an unregulated stock.

    Signed chains of custody already exist, they could be inplemented and nothing is stopping any of these marketplaces from doing so. They don't need NFTs, which have a needlessly complex set of requirements, to validate a game's license. Any service could leverage their pre-existing DRM scheme to let you sell your copy to someone else, but that doesn't give them the same benefits as someone buying a new copy.

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  • [–] 4 points 2 months ago (1 child)

    That’s one of the use cases NFTs were meant for, noncustodial transferable digital property.

    How would you: make the key transferable and secret, while still notifying the original vender it happened, and collect payment, and keep me from selling and turning off the key?

    And once the vendor went away, no new keys would be issued. So why make a public crypto ledger, when their ledger suffices?

    Just like an NFT. Useless in this case too.

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  • [–] 16 points 2 months ago (1 child)

    I'm like the only one I know with an optical drive in my computer and its not even a bluray drive. Maybe if they distributed on like USB drives? but that seems expensive

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  • [–] 13 points 2 months ago (1 child)

    I would honestly be more interested in a hard push for GOG, itch, and other similar DRM-free marketplaces.

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    [–] 12 points 2 months ago

    The whole point of PC is digital data though.

    The original DOOM was shareware, you were allowed to copy and share it with your friends or online however you wanted because it promoted and popularized the game.

    CDs on PC were always just a retail medium. Unlike classic consoles, there are very few PC games that run right off the disk. It was usually an installer.

    I know people complain about Steam all the time with "you don't actually own your games" but you do own your PC and the filesystem which means you can copy that data and do whatever you want with it. No EULA on earth is going to stop you.

    Of course if it ships with DRM or relies on steam to launch, then yeah that's lock in, but that's where GOG and pirate repacks fill the space.

    It was inevitable for consoles to go full digital because 90% of sales are digital and it gets the inherent convenience of digital media, but consoles don't let you access the filesystem and do whatever you want. It's a locked down system with a metric ton of security to prevent you from ever copying the game data.

    Retail will also always reduce profit, especially for smaller developers who need to rely on a publisher to sell on their behalf.

    Steam and GOG take a 30% cut, so it's probably better to promote itch.io or some other platform if that's a concern.

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  • [–] 9 points 2 months ago

    Personally, so long as it's DRM-free, physical, installers or zipped files sound like a good idea.

    And like with vinyl, if it comes back, it's to be expected that it isn't as big as it once was. But being there, it's another option for the preservation and ownership folks.

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  • [–] 8 points 2 months ago (7 children)

    No, it's not beneficial. The difference between consoles and PCs is that PCs have an open infrastructure, which lets you back up your data to any medium or service you want.

    For example, if Steam goes out of business and doesn't release the DRMs, they will easily be cracked. You cannot say the same for consoles.

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  • [–] 8 points 2 months ago (1 child)

    What I'd like to see is good selling indie games doing a "limited edition" or "supporter edition" 6 months to a year after they launch. Have it be a physical box, with an SD card or Blu-Ray with custom art, plus various bits of merchandise.

    Essentially, get them to make pre-order or limited editions after the game already launched and garnered goodwill instead of trying to front load all the greed.

    I'd definitely buy copies if games like "Sea of Stars" or "Ori and the Blind Forest" did this

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  • [–] 3 points 2 months ago

    I don't know that it's usually naked greed for indies, as much as it's an effort to boost initial sales and get word-of-mouth going by preying on FOMO.

    But yes, I'd be behind delayed special editions. More than once I've found out that some indie game had limited extra content for early buyers, and when people asked later if that content would ever be more widely available, the developers gave a slightly smug "Nope! I guess you should've backed it / bought it at launch, huh?"-style response.

    I know that your life has probably been revolving around this game for months or years, but I only heard about it for the first time yesterday, and your backer campaign / launch sale ended 8 months ago. All you're doing with that attitude is souring potential customers.

    I think it's better to offer the extras again at a later time, as part of a special edition and/or a separate bundle. Plenty of games do this, too.

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  • [–] 8 points 2 months ago* (2 children)

    we need offline, drm-free installers and games that are not tied to the storefront you bought them in

    physical versions could be offered for those, i think it would be cool! but it’s not necessary imo. as long as it’s preservable and transferable, it’s good.

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    [+] 7 points 2 months ago* (last edited 2 weeks ago)
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  • [–] 6 points 2 months ago

    I'm all for people having discs if they want them but, man, I do not want that shit cluttering up my life.

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  • [–] 5 points 2 months ago

    We have physical media on PCs, we even still have full control of them and can copy and modify anything we want.

    Now you mean we should be buying some kind of disk which will actually offer us no more control and in fact was historically used for DRM.

    Adding physical distribution overhead will definitely not help publishers (especially small ones or indie Devs) turn a profit.

    Vinyl is horrible for consumers. CD was a format we eventually could use ourselves to copy and mix music to our preference.

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  • [–] 5 points 2 months ago (1 child)

    While this would be great, we'd have to stockpile on said media which is less convenient. Discs were great but they'd always get lost somewhere and/or used a lot of space when stacked.

    I'd personally prefer to download the files on a hard drive which could hold thousands of games while saving space. Only problem being that these games would need to be transferred to an SSD for better read/writing speeds. On the other hand discs would only need to be plugged into a disc slot which may or may not seem very convenient considering how most laptops/PCs don't have those, meaning we'd need to buy these extra.

    Either way having pretty discs with collectibles like in the good old days seems like a good idea if you're into that sort of things.

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  • [–] 5 points 2 months ago*

    Also, I have a pet peeve:

    I see a lot of people claim to want discs, but they haven’t actually used them given the choice.

    Or buy DRM free. And they don’t.

    For what it’s worth, I try to buy games from GoG first, first party storefront second, but that hardly even works anymore. It’s almost always only available on Steam. Maybe rarely on EGS or something, but then it’s not clear if the download is even DRM free, and it literally cannot be cheaper if it’s listed on Steam too, so that’s not really an option.

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  • [–] 5 points 2 months ago (1 child)

    Physical releases cost a fair bit to make, from just printing the media and designing the package and so on. And then there's storing and shipping the game around the world so people could actually buy it.

    Shipping could be out sourced to the customer easily enough (some kind of direct to customer sales model), but the rest is still a good chunk of extra cost for the publisher. Manufacturing like this also typically has to be paid in advance, so harder for smaller publishers and Indies to get it done in the first place.

    I don't think we will see a comeback of physical releases for PC other than as a collector items, it just doesn't make sense for normal releases at this point.

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    [+] 4 points 2 months ago* (last edited 1 month ago)
    [–] 4 points 2 months ago* (7 children)

    Most laptops don't have an optical drive any more. I haven't looked at desktops.

    You can obviously buy an external USB one, or sell things on USB thumb drives, but...

    Audio optical media sales peaked a long time back and have massively declined since then.

    https://www.statista.com/chart/12950/cd-sales-in-the-us/

    Quarter-century back that they peaked.

    Successor physical audio formats haven't caught on.

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    [–] 4 points 2 months ago*

    If they are DRM free so they could be resold or shared/traded then I'm on board. The only two problems I have with digital shit is you cannot share/lend/resell it and, if you're not in control of storing it, there's no guarantee it will always be available after purchase.

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  • [–] 4 points 2 months ago*

    Nah. The hardware for making discs is aging, and not developed anymore. USB/SD cards are too expensive.

    And digital key reselling? That’s a whole can of worms for grifters to squeeze.


    Not that it doesn’t suck. I want to (legally) archive and resell my games.

    …But I don’t know a good alternative.

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  • I never want to go back to physical media

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