*Except when all you need is SQLite.
Yeah, it's amazing how good SQLite is nowadays. I find I use it for a lot of local apps I make for myself cause it's just good enough.
SQLite is pretty incredible. I think it currently has even faster read performance than postgres.
The only reason to not use it, is if you have a write-heavy DB, or you need some of postgres's extra features.
there have been some really neat projects using it too like this one https://github.com/biokoda/actordb
Or if you want too host it on NFS backed storage
That's my take as well, PostgreSQL is amazing, but in simpler DB schemes SQLite is undefeatable.
we have more performance issues developing gotosocial with postgres than with sqlite. if we supported multinode deployments or horizontal scaling such that sqlite's concurrency got harder to reason-about I'm sure postgres would shine, but for a single process sqlite has been generally much faster and it hasn't required anywhere near as much prompting to get the query planner to behave as required.
i also think when people assume sqlite is better for simpler applications, they think smaller. but no, for the same 25+GB databases sqlite has mopped the floor with performance.
single-process multi-threaded sqlite is fantastic.
This has pretty much been my philosophy with lemmy too.
Additional stores, caches, and other storage layers massively increase the complexity of your system. Suddenly you have 3+ places where the user could be getting the data from, and any of them might contain stale or incorrect data, that isn't linked or connected to primary source data.
Even after you add 2 of these layers, troubleshooting and finding problems is only solvable by people who know intimately how all of these things are connected. So I've always tried to keep these extra layers out of the lemmy codebase.
I've come to the same realization, the less moving pieces you have in your stack the better. Postgres can handle vast majority of persistence needs, and can even double up as a queue. So, there's really little justification adding another moving piece which you'll have to synchronize data with.
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