Bufferbloat tests can be misleading, you only get bufferbloat when your saturating your connection. Gaming does not use a lot of bandwidth (maybe 2-3K), it does however, require low latency. Is your gamer WiFi or wire connected to the internet? If using WiFi try a cable.
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Yes - bufferbloat occurs when saturating the link. And, yes - gaming rarely does.
BUT... if anyone else in the house (or any other device in the house) uses the connection, even for web browsing, it briefly saturates the link all the time.
That's why bufferbloat events are so sporadic. They aren't related to what you're doing - it's the other stuff using your internet...
Read about fixes at What can I do about Bufferbloat?
nice to see you rich!
u/rockker60 :
I try also these days to express that the bufferbloat induced jitter is caused by *any* flow lasting long enough (a few hundred ms tops) to hit the buffers. The tcp algorithm at fault is called "slow start", and if I could merely convey intuition from getting more people to lose 30 seconds laughing with the jugglers emulating that here here, perhaps we could get somewhere faster.
The download looks amazing. The upload is where the issues are happening.
I had a vdsl line that looked like this and i had to qos it down to about 50% of the line speed to get a stable connection as the line itself was the issue.