I....
Do not know how I feel about bringing back a charachter who does SO MUCH because of her absence.
Too bad I won't be finding out if it works, as Sony won't be porting this to PC.
I....
Do not know how I feel about bringing back a charachter who does SO MUCH because of her absence.
Too bad I won't be finding out if it works, as Sony won't be porting this to PC.
That was a pretty brutal 20 minutes. If the game was coming out on a platform I own, even if I was excited for how the combat works, that was barely interactive, and I wouldn't be looking forward to sitting through that again. In The Legend of Zelda, you hold up for about a second and a man immediately gives you a sword; I couldn't help but think of that during all that story setup.
I recently played Hell is Us, which is a soulslike game, and you don't get a weapon or see any combat for like the first hour or two of the game. I almost thought I was playing the wrong game.
Was it worth it once the combat did start? I had been slightly interested in that game.
Eh... The combat itself is pretty lackluster. Not a lot of variety in weapons, the monsters are pretty uninspired (humanoids with holes for faces are the main trash mobs, while bosses are basically just geometric shapes and colors), and even on hard only the bosses are difficult, and not because they are hard exactly, but becsuse they're just shapes their animations suck at telegraphing what they're about to do.. While it is a soulslike at heart, its focus is more on puzzle solving, exploration and dialogue. It's actually more like an actual RPG than any other soulslike I've played except when it comes to character development (it doesn't have any aside from how you grow in the story).
Thanks for the info, that sounds like it may be worth passing on. The story looked like it had potential, but I heard mixed-poor reviews when it came out.
I think God of Boy also had some pretty long cutscenes, and it could be forgiven as they’re very well written/acted. You kind of just have to be primed for it.
Ironically it’s what I hated about twilight princess at first which was how on rails it was for the first 3-5 hours.
Afterwards it opens up and is great but that intro is such a mood killer.
Pretty much all story heavy games are like this now, and have been for some time.
Uncharted 4 was like 2 hours in before you even got to shoot anyone.
I was disappointed in Uncharted 4 for a few reasons, but it's got other components to its gameplay loop besides shooting, and some of them are better than the shooting too. I'd expect this new God of War game to have some light puzzles and decisions around gear, but they couldn't have baked more of that into the opening 20 minutes? Kingdom Come: Deliverance II just last year is very story-heavy, but they're gracefully integrating introductions to mechanics ("tutorial" has connotations that don't really apply here) all the way through the first 5 hours of the game while setting up the story. Even the introduction to your own character allows you to make decisions around how to spec out his character sheet.
fuck. wasn't there some sony statement about ending pc ports? I might not get to play this one
I really don’t think that will stick long term. There’s a reason they started making the PC ports to begin with and that reason still exists. I think they’re just trying to build up the exclusivity things in the minds of consumers ahead of their PS6 launch in the next two years
Correction, you won't be able to buy this one for pc. I can assure you it will still be available to play 🏴☠️
Made the mistake of checking the reddit thread, it looks fun, ppl fr hate anything marvelesque that isn't edgy all the time I guess
Thought this looked really good!
The uncut gameplay reveal approach is a little weird when combined with the mostly-cinema beginning of the game. Might've been nice to see more gameplay and less setup.
I dig how goofy Frank the cube is. But I can see those quirky random characters really rubbing some folks the wrong way.
Yeah, I was getting Quantantmania vibes from Frank and the sword. Aside from that, this looks really good!
My friend is considering selling his PS5 to me for about $500 with games, provided I take his offer before FF7 Part 3 comes out. I already have my Steam Deck and Switch 2 (AKA Paperweight 2) to keep me occupied. Plus, not having a job makes any big budget purchase tenuous at best.
Games like Wolverine and Laufey, and Astro Bot are making me keep his offer in the back of my mind for now, but only if they stay exclusive.
Oh god, now I can look forward to an entire game of her name being pronounced wrong.
The really need to hire an Icelandic person for like an hour. Even though I don't speak Icelandic, it's agonising.
I was expecting a prequel, but this looks way more interesting! I think the burning dude is Ifrit, which may make the woman Shiva...? She mentioned Sekmet after that bright light. And that strange mask of Odin's is somehow related? So much potential here!!
Also, if this is the afterlife of the gods, then it seems like there would be a ton of Greeks who'd love to meet Laufey once they realize who her husband is...
The flaming guy seems to be Begtse, the/a tibetan/mongol God/lord of war and the woman is Sekhmet a egyptain God of war, sickness and/or healing.
Sorry for the many slashes. Polytheism is complex and I know not nearly enough about these pantheons to make definitive statements.
I don't know if that guy is Ifrit, but the woman had some subtle egyptian designs in her outfit.
Not sure how I feel about choosing her as Protagonist. But gameplaywise, it looks lit as always.
What do you mean?
She's clearly a badass. I totally get it now why she was with Kratos.
Because, well, she's dead. She's an important part of ragnaroks story, but nevertheless dead, so there will be very little to no meaningfull interaction with atreus or kratos, which is honestly a bit sadge. It's basically a completely isolated story that adds very little to the lore (considering we already know who faye is) and that's just a bit meh.
Probably won't be a bad game, but lorewise, I just feel we could've chosen a more meaningful character - or at least one that isn't canonically dead.
If I know anything about stories then she will probably get the opportunity to come back to life by the end or at least converse with the living world. That could set up the next game with all of them together in some way. Maybe with the grown up Boy as the main character.
top 50 comments