12USD for a game with frequent content updates, by an indie dev. Pirating this is just spiteful.
Agree; however, I do support it being available for people who wouldn't be able to afford that, even if 12USD doesn't seem like much often that's all they have and would probably be better off buying food with it. This way they can play it on their shitty laptop that was given to them by some charity and not starve to death. In those circumstances, it might just be the only thing that keeps them alive.
I also support piracy for games that don't have functional demos, not sure if stardew valley has one.
And for people like kids and students without much disposable income. I pirated a couple in that time, and bought many whenever I had the income.
Also for singleplayer games with anti cheat, lmao get stuffed.
Everything on steam has 2 hour demo. And if 12usd is too much, the android version is a little over $3.
I get where you're coming from. I'm actually one of the lucky ones. I've got a multi-currency visa card and I did buy the game (for 5 dollar from steam). In my hall, one of my friends wanted to try this game so he pirated it and ran into this issue. That's why I'm sharing the solution here.
But here's the thing most students in my country (south asia) can't drop 12 USD on something. That's like 1400 bucks in our currency which is enough to cover meals for 3 days as a student.
And even if you've got the money there's another problem. Platforms like Steam straight up reject our cards even multi-currency ones. I don't blame them but it makes things impossible. So it's not just about affordability but also the availability.
It's not like we don't want support anyone we do but sometimes the circumstances aren't on our side.
Linux Crack Tips
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