82
vkd3d 2.0 (gitlab.winehq.org)
top 4 comments
sorted by: hot top new old
[-] zurohki@aussie.zone 10 points 1 week ago

Note that this isn't vkd3d-proton, the d3d12 implementation that Valve's Proton and most gamers are using.

[-] mecen@lemmy.ca 1 points 1 week ago

Is there much difference? Performance compatibility etc?

[-] Clearwater@lemmy.world 6 points 1 week ago

I don't have hard numbers, but my understanding is that in general, Proton is more receptive to hacks which get stuff working, or working faster, but that aren't proper solutions. WINE has a greater preference toward correctness, so compatibility is a bit worse, as is performance.

[-] BlackLaZoR@lemmy.world 1 points 1 week ago

Bit different philosophy. Wine does everything by the book to ensure maximum compatibility both now and in the future, even if it costs performance. Proton does per game dirty fixes, which requires more maintenence, but game with these fixes work better.

this post was submitted on 21 May 2026
82 points (100.0% liked)

Linux Gaming

26061 readers
529 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 3 years ago
MODERATORS