172
top 22 comments
sorted by: hot top new old
[-] Amberskin@europe.pub 2 points 1 day ago

What about RedEngine?

[-] vpol@feddit.uk 92 points 2 days ago
[-] lath@piefed.social 54 points 2 days ago

He didn't say open source.

[-] SigmarStern@discuss.tchncs.de 24 points 2 days ago

In the article he says it's about building a game engine that is built with AI in mind. I guess that's one thing. Godot has one of the clunkiest editors I have ever used with a lot of basic features missing. Absolutely no AI anywhere. And I kinda love it for that.

[-] Brummbaer@pawb.social 55 points 2 days ago

"AI in mind" - so it's a grift. Good that they label themselves beforehand, so people don't get confused.

[-] lauha@lemmy.world 19 points 2 days ago

Godot is not European and not proprietary ;)

[-] vpol@feddit.uk 24 points 2 days ago

Which is good, right? (Not proprietary part).

[-] lauha@lemmy.world 17 points 2 days ago

Yes, but for some reason a lot of buy european is concentrating on proprietary offerings

[-] Railcar8095@lemmy.world 16 points 2 days ago
[-] fruitycoder@sh.itjust.works 1 points 1 day ago

Hard to sell.

Companies sell support for FOSS all over the world. SLAs and consultants for days

[-] lauha@lemmy.world 2 points 2 days ago

Of course, and larhe organizations (such as EU) don't just adopt software but rather buy service contract from a corporation so they don't have to figure it out themselves.

[-] MrKoyun@lemmy.world 2 points 2 days ago

And so they can blame someone when stuff goes wrong.

[-] trolololol@lemmy.world 2 points 1 day ago

And even better for people that don't live in us or Europe, right? Right?

[-] vrighter@discuss.tchncs.de 7 points 2 days ago

have you tried using godot with c#? Enjoy your variants!

[-] Viking_Hippie@lemmy.dbzer0.com 5 points 2 days ago

have you tried using godot with c#?

Nope!

Enjoy your variants!

Thanks, you too!

[-] Tanoh@lemmy.world -2 points 2 days ago

Personally I would really like it if they just exposed an API/bindings style and let people write in pretty much any language they want. Gdscript is okish, but not more than that. Forcing a new language with all it quirks is not the way to go.

Now I know it would be a lot of work to do so, but I hope they will at some point.

[-] psycotica0@lemmy.ca 9 points 2 days ago

First of all, GDScript is pretty dope, and I think having a tool that's familiar but fit to purpose can be better than trying to cram everything into one generic language.

But despite that Godot does have an API called GDExtension that allows you to write in any language, for example Rust!

[-] Tanoh@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

No, it really isn't dope. It is okish, there are far worse but also far better. But the whole idea of forcing people to learn a new language is bad, and needs to stop. We do not need more languages, we need better languages.

  • Indent based flow control is a massive fail right from the start.
  • No short ternary expressions (there is a convoluted one), which is something you do super often. Makes no sense to not include it. Just because you can abuse things is not a reason to not include them.
  • Lambda functions only exist on a select few, and not as native. Instead you call them with another method name.
  • Some confusing naming, for example class vs class_name which means completly different things. The latter should have been something other than class with a name suffix.

All in all, it is not bad. But certain aspects of it are not that good. The main point is that forcing people to learn a new language raises the bar of entry a lot. I think that is one of the things Unity got right, for the most part they used microsoft java (aka C#), with all its warts.

Speaking of which, if there are native bindings. Why does the .net version even exist as a separate download? And why aren't there bindings for other languages? At least I haven't seen any, everyone just says "use gdscript. C# version is older and not well maintained"

If there are first class bindings, then great.

Edit: I would be very happy if there was a way to write in typescript, lua, perl, c# (without .net), etc.. even if I had to drop in a plugin to support it.

[-] psycotica0@lemmy.ca 1 points 1 day ago

In the end a lot of this is taste but:

Indent based flow control is a massive fail right from the start.

By some metrics, Python is the most popular programming language in the world and has been for a long time. So the thing that's a massive fail right off the bat to you, is actually the lowest a barrier of entry gets. Simple GDScript starts out as basically a Python variant.

I've been a professional programmer for 20 years (not in Python) but I've never used C# and all the bits of it I've seen seem awful, like Java which I have used and hated every time. If Godot had been a C# system it would have been harder for me to get into it and enjoy it. Personally. I think the only reason they offer it at all is to try and appeal to Unity migrants.

GDScript was meant to be a gentle introduction. You've got a thing on the screen, and you want to just quickly move it when the cursor moves and it takes a few lines of code, every one of which is just about that intent. The way it has built-in syntax for addressing the hierarchy of nodes specifically encourages their use and incentivizes their design philosophy. I love functional programming typically, but I don't think I've ever missed having a lambda in GDScript, because I'm making a videogame, not transforming a data pipeline.

Things like class and class_name are a smidge confusing, sure, but both are essentially advanced features. The normal way to make a class is to make a file, and the normal way to refer to it is to include it in your node hierarchy, or by filename in a weird case.

So the GDScript is meant to be "progressive", like a scripting language, where it's a few lines to add a bit of interaction to something, where every line is there for a reason rather than boilerplate, and there are more advanced features if you need them, but they're not front and centre most of the time. I think most of the problems you've mentioned are just baggage you've brought from your other languages, but aren't needed here.

So anyway, it's taste. But fundamentally, I think the thing we disagree on most is "we don't need more languages, we need better languages". I get that, but disagree. I love a domain specific language, I love a purpose-built feature, and would much rather see a garden of variety rather than have everything be Java and C#.

[-] aim_at_me@lemmy.nz 2 points 1 day ago

Awww you two. This is why i love lemmy. Two randoms arguing over some super specific personal preferences :)

[-] psycotica0@lemmy.ca 1 points 18 hours ago

Me too! 😛🫡

[-] Stupendous@lemmy.world 17 points 2 days ago

It's just euro washing greed like 99% of the buy European of the past couple of years. Better off to support anything open source than the next Tim Epic

this post was submitted on 10 May 2026
172 points (95.3% liked)

PC Master Race

21088 readers
525 users here now

A community for PC Master Race.

Rules:

  1. No bigotry: Including racism, sexism, homophobia, transphobia, or xenophobia. Code of Conduct.
  2. Be respectful. Everyone should feel welcome here.
  3. No NSFW content.
  4. No Ads / Spamming.
  5. Be thoughtful and helpful: especially when new beginners have questions.

founded 2 years ago
MODERATORS