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Big oof (thelemmy.club)
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[-] Hazel@piefed.blahaj.zone 31 points 2 weeks ago

This is why Journey is just a scarf simulator, they ran out of budget after that :)

[-] RamenJunkie@midwest.social 3 points 2 weeks ago

But they also used everything they learnd to make Sky:Children of the Light and that game is so cozy.

[-] NannerBanner@literature.cafe 3 points 2 weeks ago

Oh, cool, TIL. I'll have to check it out.

[-] Barbarian@sh.itjust.works 30 points 2 weeks ago
[-] rainwall@piefed.social 9 points 2 weeks ago* (last edited 2 weeks ago)

Still relevant, but the difficult example is now easy after many teams had at least 5 years of research.

[-] partial_accumen@lemmy.world 1 points 1 week ago

We can extrapolate.

This comic was published 5 years ago, and that there is a second frame of the comic:

Standing person: "Okay, I trust you. Here's a budget, a team, and a deadline 5 years from now."

[-] wrinkledoo@sh.itjust.works 12 points 2 weeks ago

Because physics programming(for a scarf, for instance) sucks balls and is prone to bugs, but summoning a demon is just knowing the 3d coordinates, a spawn function, and an animation/particle setup(via the art team so not my problem anyways)

Reminds me of the story that it took 1 dev in arkham asylum 2 years and the only thing they did was work on batman's cape.

[-] rafoix@lemmy.zip 7 points 2 weeks ago

Scarf is DLC

this post was submitted on 26 Apr 2026
195 points (100.0% liked)

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