This is why Journey is just a scarf simulator, they ran out of budget after that :)
But they also used everything they learnd to make Sky:Children of the Light and that game is so cozy.
Oh, cool, TIL. I'll have to check it out.
Relevant XKCD

Still relevant, but the difficult example is now easy after many teams had at least 5 years of research.
We can extrapolate.
This comic was published 5 years ago, and that there is a second frame of the comic:
Standing person: "Okay, I trust you. Here's a budget, a team, and a deadline 5 years from now."
Because physics programming(for a scarf, for instance) sucks balls and is prone to bugs, but summoning a demon is just knowing the 3d coordinates, a spawn function, and an animation/particle setup(via the art team so not my problem anyways)
Reminds me of the story that it took 1 dev in arkham asylum 2 years and the only thing they did was work on batman's cape.
Scarf is DLC
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