Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.
Now if only Unreal would do the same, but we'll have to wait for Tim Sweeny to get his head out of his ass first.
Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.
Now if only Unreal would do the same, but we'll have to wait for Tim Sweeny to get his head out of his ass first.
Unity games always seem to run my hardware excessively hot and hard. I think I would rather see new games built with more efficient engines.
I agree. But also the more Linux support we can get the better. Makes Linux more legitimate by the day.
I think it comes down to developer skill more than the engine itself.
There are a few indie games that run great and you wouldn't even have known they used Unity until you looked for it. The Hollow Knight games and Ori games are well-known examples that even manage to run on the 2014-era pile of underpowered crap that is the Nintendo Switch. Even some 3D games like Gunfire Reborn or Risk of Rain 2 (before Gearbox took over) run well on older hardware.
Shitty devs with better engines can still produce horrible, unoptimized games. More alternatives to Unity are great, but we also need devs who aren't pushing out half-baked slop.
I would rather see Video games (even Proprietary) be built with more open source engines.
Or custom engines.
Middleware like FMOD is okay.
Havok(only in Source its okay)
Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)
I really like how slay the spire 2, one of steams biggest launches ever, is made in Godot.
The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.
Why is Havok only okay in Source?
Agreed. I have a love-hate with it. Love it makes some games possible. Performance can leave much to be desired. Perhaps it eases development.
The overhead is fine and not noticeable in most games. It allows smaller dev teams to make much more ambitious games which I love.
I think Unity is pretty much dead. I don't know who would trust them after pay-per-install drama
I wish that was the case. Half the game dev scene in my area I use still use it and give all sorts of excuses about why.
Godot isn't there yet.
I understand every game is different but this is a very funny sentiment with the Slay the Spire 2 launch
For a second I forgot that Riccitiello is now out, (RE: The "runtime fee" controversy) because every time I see the word "Unity" I have a gut reaction of nonstop expletives.
Hell nah.
(Just saying hell nah cause Unity)
I hate how:
Most video games uses it and causing a near Monopoly. (Alleged i think)
Poor optimization (alleged)
Owns a spyware company (ironsouce)
Really hyped to see Linux getting some attention. So, Epic and Adobe are the one's that are still not in linux?
Regardless of the quality of these companies and their products, it's really important for them to exist here so people can even consider Linux as a viable os. Once they get onto linux it's easier to switch to better foss alternatives. Better than nothing.
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