you are viewing a single comment's thread
view the rest of the comments
[–] 43 points 6 months ago* (12 children)

Unity games always seem to run my hardware excessively hot and hard. I think I would rather see new games built with more efficient engines.

  • source
  • hideshow 12 child comments
  • [–] 10 points 6 months ago* (last edited 6 months ago) (6 children)

    I would rather see Video games (even Proprietary) be built with more open source engines.
    Or custom engines.
    Middleware like FMOD is okay.
    Havok(only in Source its okay)
    Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)

  • source
  • parent
  • hideshow 6 child comments
  • [–] 10 points 6 months ago (3 children)

    I really like how slay the spire 2, one of steams biggest launches ever, is made in Godot.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 16 points 6 months ago* (last edited 6 months ago) (1 child)

    The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 10 points 6 months ago* (last edited 6 months ago)

    I think it comes down to developer skill more than the engine itself.

    There are a few indie games that run great and you wouldn't even have known they used Unity until you looked for it. The Hollow Knight games and Ori games are well-known examples that even manage to run on the 2014-era pile of underpowered crap that is the Nintendo Switch. Even some 3D games like Gunfire Reborn or Risk of Rain 2 (before Gearbox took over) run well on older hardware.

    Shitty devs with better engines can still produce horrible, unoptimized games. More alternatives to Unity are great, but we also need devs who aren't pushing out half-baked slop.

  • source
  • parent