During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today.
But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles.
Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success.
Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat.
The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help.
And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans.
Three companies, one mission: Triforce.
Emulation
Discussion and News forum for all things video game emulation related, or tangentially. Platform agnostic. Mobile is welcome too. We'll keep it loose, but more focused on emulation. Piracy discussion is allowed, that's one reason we're on this domain.
A General Discussion will be stickied for the community to chat in about whatever. Staying on topic isn't important in any GD stickies.
Rules
#1: Obey our domain rules first and foremost.
- TheDude abides. Try to be like The Dude here.
#2: Mundane Tech Support/ROM Sourcing Questions should to be kept to the sticky posts, unless it's something novel/interesting others might want to see.
- if the community grows, the stickies should be renewed monthly.
#3: Unless it's at least tangentially relevant to emulation, no politics. Don't get your toque in a knot.
#4: Be nice, and consider reporting an offending hoser of #4 instead of responding to mean people to begin with.
Inspired by negative impressions of /r/ROMS:
#5a: Strive to be polite & patient with noobs asking questions.
- We all start somewhere.
#5b: Doesn't mean be a doormat.
- Report rude, unjustifiably entitled, or ungrateful users asking questions too.
Helpful Links
Good shaders for stuff like retroarch: https://github.com/RetroCrisis/Retro-Crisis-GDV-NTSC
https://docs.libretro.com/shader/crt_royale/
https://r-roms.github.io/ Get all your games here, retro and up. r/ROMs reddit community's game link aggregator.
A Download Manager is recommended. JDownloader2, for example, download the clean installer here: https://board.jdownloader.org/showthread.php?t=54725
Play ROMS online within your web browser emulators here, no setup required: https://vimm.net/vault
Myrient is shutting down unfortunately :( You can read about it here and about the rescue mission fan torrents:
More aggregators: https://shakil-shahadat.github.io/awesome-piracy/#roms
https://wiki.dbzer0.com/piracy/megathread/emulators/
https://emulation.gametechwiki.com/index.php/Main_Page The wiki dedicated to all things emulation.
https://www.readonlymemo.com/emulation-101/
Fiddly Switch Shit
Current prime Yuzu continuations:
1st: https://git.eden-emu.dev/eden-emu/eden
2nd: https://sudachi.emuplace.app/
Ryubing probably the main Ryujinx fork: https://git.ryujinx.app/ryubing/ryujinx
Mirror of the last release of the original project: https://git.axenov.dev/mirrors/ryujinx
or https://git.ryujinx.app/kenji-nx/ryujinx
Switch games:
Speaking of which...
For more fiddly emulators, their wiki sites provide tweaks/fixes/hacks, and explain any bugs that are still known issues.
https://wiki.pcsx2.net/Category:Games
https://wiki.rpcs3.net/index.php?title=Category%3AGames
https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube
https://wiki.dolphin-emu.org/index.php?title=Wii
Hax
Account Required Pre-Patched ROM/ISO hacks and fan translations here: https://retrogametalk.com/repo/
DIY ROM/ISO patches: https://romhackplaza.org/
Browser based ROM patchers: https://www.marcrobledo.com/RomPatcher.js/
https://www.hack64.net/tools/patcher.php
https://www.ff6hacking.com/patcher/
Good Programs
The good (standalone) N64 emulator: https://github.com/Rosalie241/RMG
Quick and Dirty shaders in a window you can overlay on other windowed emulators: https://github.com/mausimus/ShaderGlass