Dishonored nailed a neat trick: If every game dev stops innovating immediately after you release an innovative game, your game will always be considered highly innovative.
post
Dishonored (1) is my favorite game of all time. I've put in so many hours across every console I've owned since it came out in 2012. Some of the best DLC story expansions of all time, too. Glad to see it still getting some love and mourning the fact that we'll never get another game.
Raphael Colantonio, the creative mind behind Dishonored, has started a new studio! Here's an article about their next game
When I played the Dishonored series I had massive Thief vibes, I loved it! I looted everything and I killed no one, and it felt like good old times.
Reminds me, time to play them again!
That game is insane. Like, I played the game with a non-lethal route because of the good ending and stuff. But after I finished the game, I wondered how other people played this game, and holy shit, we are playing different games lol. This game is very gorey I don’t even know it’s part of the core gameplay lol
If you like dishonored you should try prey by same studio. Level design is amazing and character interaction/plot changes based on how you play and where you are when certain events happen.
I've started playing it and it hooked me for a bit but once it really opens up I've been struggling to stick with it. Very interesting premise and characters so far though, I have no idea who can actually be trusted and that feels intentional.
That intro section is fantastic.
Enemy design can be annoying though.
I bailed on Dishonoured for one very specific reason; the morality system.
Dishonoured is, in my opinion a spectacular example of game design, and an equally spectacular example of how to break your game design by not understanding the way players interact with the tools you give them.
Dishonoured is a stealth game. It's also a game with a superb combat system, and a really fun and exciting set of powers for the player to enjoy using. These things can, sort of co-exist, if somewhat uneasily. But then you add the morality system.
The morality system, in effect, punishes you for playing the game in a non-stealthy way. Or, more specifically, for playing with the wrong kind of stealth. The morality system wants you to ghost the whole game, slipping past every opponent without the slightest evidence you were ever there. But doing that means not engaging with most of the powers and any of the combat.
Having the option to follow a ghost playstyle is great. But when the game sets up a bunch of really fun mechanics, then punishes you for engaging with those mechanics in exactly the way they were designed to be engaged with, that just sucks.
Can you explain why you think the game punishes the player for engaging in combat and killing enemies? I get that the events in the game may change but I'm not getting how that's a punishment to the player.
You get a bad ending if you kill too many people, and the non-lethal option is just the chokehold for the most part. I bailed for the same reason the first few times I tried to play through the game. The morality system is really the games only critical flaw (or they need more non-lethal options)
Non-lethal also means avoidance rather than conflict. But ultimately, "bad ending" is subjective. You still save the princess, it's just a more murdery vibe.
Also you get to kill the baddies yourself, it's the good ending where most are killed for you right?
Yes, its a deliberate choice.
Dishonored is a descendant of the looking glass studio, 0451 immersive sim games, such as Deus Ex. These are games have flexibility, they let you choose how you approach. You can fight, or you can sneak, or you can do both. The game succeeds on this goal, as you can have a very satisfying time with the combat or the stealth, and you can do both. You can fight your way out of failing to sneak.
The morality system gives the game reactions to your actions, gives your choices an effect outside of the level you're currently on. It does encourage a specific play style but that is deliberate. The outsider is a malevolent force, who doesn't care for this world. He gives you these powers that come with a cost. Getting the good ending requires to resist the temptation. That's the point.
Do not cite the deep magics to me, I was there when they were written. I grew up on System Shock and Deus Ex, and that's exactly why I found Dishonoured so hard to get into. Those other games gave the player a complete free choice in how to approach them, but Dishonoured doesn't do that. It presents an apparently wide open field, but the moment you pick a particular path and set off down it, the game wags its finger and says "Oh no, not like that. That's not how you're supposed to play."
I adored dishonored, I played through them a couple times so I could see both endings, and I felt like it provided a really different experience.
I especially liked how you could do ng+ in dishonored 2, meant I could replay it as the other character with a bunch of free upgrades and unlocks to get things started.
I think I'm the only person who played through the entire game and didn't like it. Yes, yes, I should probably have quit but I'm a bit of an optimist and hoped it would get better.
It felt to me like the game really didn't want me to kill anyone. However it had any number of fun ways to kill people and then scolded me when I was naughty enough to (gasp) use them!
Also the rats were bizarrely low poly compared to everything else. Odd gripe, perhaps, but given how crucial they are to the setting it felt strangely shit.
It was unfortunately a product of its time where moral systems ultimately amounted to binary good guy/bad guy outcomes which was the style at the time. The system was designed to make you want to play it twice. If you’re used to the more modern moral ambiguity in today’s RPGs I don’t think anyone can blame you for disliking it.
I grew up playing Fallout 1/2, Deus Ex, stuff like that. Dishonored framed its morality system as "chaos" rather than good vs. bad but ultimately I had characters complaining about my methods. You brought in someone to specifically be an assassin and then you're outraged that he kills people? I shot the damn traiterous boatman in the head at the end of the game.
IIRC you still get the low-chaos ending if you only kill the targets. It's just by going wild and killing everyone that you get high-chaos, and I think this fits in the moral framing of the game.
I do agree with your gripe that D1 gives you a lot of fun ways to kill people and challenges you not to use them, while at the same time giving you very little nonlethal tools. They addressed this well in the sequel IMO, but I did also love the challenge and the temptation knowing that these enemies would be so easy to defeat with a rat swarm but I just shouldn't. Like I said, keeps with the moral framing about the slippery slope of mindless revenge IMO
Playing as Emily in 2 is really fun. You have the option to ignore stealth, go all out with your powers, and still not kill anyone.
Well an assassin kills his targets. He doesn’t kill every innocent bystander he sees. In the first game, the guard enemies you see are your colleagues who are fully under the impression that you are a traitor who killed the empress. They are functionally your enemies during the game, but they are ultimately the good guys.
The rebel leaders, especially the admiral are going to complain about you killing who are also basically his men.
In what way do you think the game scolded you for killing enemies?
Dishonored is one of the few games that I've turned right around and played through again after I beat it. The gameplay is just so free. It's not really the biggest map ever, but it is so dense and easy to navigate. I also haven't experienced a lot of titles that just ooze atmosphere the way that Dishonored does. The art direction is off the charts, and I think it's aged pretty impeccably. It's always a good idea to do stylized over realistic, at least if you want your game to stand the test of time.
The Thief vibes were stellar in Dishonored, I liked it more than Dishonored 2 to be honest! Dishonored had the right amount of stealthy gameplay, places you could hide easily without too much issue. I succeeded most levels as a ghost or with few kills, solid stealth gameplay!
Damn, I should really go back and play this. Bet it runs great on Steam Deck too!
That's a great idea. Lemme add that to the queue. Right after I finish Hades 2 and baldur's gate, and expedition 33 and...
Dishonored is my favorite video game series of all time! I play that thing every year, lol. Love the stealth challenges and all the ways you can approach things. I really enjoy the sequels too, and this year I've finally gotten into the books. Fantastic game. Also they leaned heavy into the style, so 13 years later it still looks decent. Not nearly as aged-looking as "realistic" graphics from that time. Those still look decent too, all things considered. But stylized graphics tend to fit their current limitations better than pushing for realism.
THERE ARE BOOKS!?
And a few comics!
Novels
Dishonored: The Corroded Man
This takes place about a year before Dishonored 2, and POV characters include Emily and Corvo. I really liked this one. Especially how it expanded on the relationship between Corvo and Emily. Some neat character insights too. Emily is canonically a beefcake.
Dishonored: The Return of Daud
This one follows Daud during the events of Dishonored 2 as he looks for the Twin-bladed Knife. Really cool concept that is once again brought down by Daud and his Daud-ness. "Woe is me, I killed the empress! Who can I push this blame upon to heal the hole in my black heart?!". I'm making my way through though. It does show a bit more of Gristol that is outside of Dunwall.
Dishonored: The Veiled Terror
I haven't gotten here yet. It follows Billy Lurk after Death of the Outsider, and how she deals with the consequences of the ending of that game.
Comics
I have not read these at all yet, and they may be hard to find.
Dishonored: The Wyrmwood Deciet
Dishonored: The Peeress and the Price
There may be more, but those are the only ones I've heard of.
One of my favorite trophies to get was the no kill run on the first dishonored. A lot of fun finding all the different ways to be a ghost. Though I wish they had more stealth magic, most of the stuff was combat based if I remember correctly
So good, story isn’t bad and didn’t really follow. The gameplay was unique and fun.

top 50 comments