It's a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4's atrocious launch day performance. One of the most problematic graphics settings is the game's ray tracing mode, which prevents even AMD's Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

top 50 comments

sorted by: hot top controversial new old
[–] 147 points 10 months ago (3 children)

Y'all member the time when hardware demanding games meant awesome graphics?

  • source
  • hideshow 3 child comments
  • load more comments (1 reply)
    [–] 76 points 10 months ago (5 children)

    There's actually a very easy fix for all poorly-performing AAA games: don't be a fucking clown and buy shit games from shit publishers. They're only pulling this shit today because they have been getting away with it for years, and they've been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.

  • source
  • hideshow 5 child comments
  • [–] 44 points 10 months ago (1 child)

    Many of us here aren't buying them. A core audience of people who don't know anything about hardware capabilities and aren't a part of niche gaming communities will keep buying them because they don't know better. Most people look at a game and say, "that looks fun" and they buy it without another thought. Your advice will never reach those people.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 52 points 10 months ago (16 children)

    As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn't that bad once you turn it off.

  • source
  • hideshow 16 child comments
  • [–] 30 points 10 months ago (10 children)

    It's quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there's gotta be a way to find a happy middle ground, maybe a "raytracing lite" lol.

  • source
  • parent
  • hideshow 10 child comments
  • [–] 42 points 10 months ago (3 children)

    I find raytracing adds very little to the look of the vast majority of games unless they are slow enough to focus on shadows or fine details.

    Maybe I'm not playing the games that benefit significantly from raytracing.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 7 points 10 months ago* (2 children)

    The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (2 replies)
  • [–] 12 points 10 months ago* (3 children)

    Dynamic lighting already exists. Look at Phasmophobia, it's probably one of the heaviest Unity games because it uses it everywhere. Basically every light in that game is able to cast shadows, and it's got a lot of lights. Doesn't have any of the RT noise or lag too.

    edit: it doesn't come cheap though, they had to do some downgrades to port it to consoles. Interior candles for example, they're no longer interactive.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 6 points 10 months ago (2 children)

    Yes, but it can be inefficient performance-wise, which is why precalculated lighting is often a mandatory performance setting in most games. The ideal goal is to use the dedicated RT hardware in a way that achieves similar graphical results but with minimal performance loss (to transfer the CPU-bound option to something that can comfortably run on most average consumer GPUs).

    Traditional Dynamic Lighting is definitely a good option to have for the user, though.

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (2 replies)
  • [–] 7 points 10 months ago* (1 child)

    in this case it doesn't use baked lighting, it still uses lumen, just a software version of it with lower settings. I've tried a couple UE5 games with a hardware/software lumen toggle and every time hardware lumen is significantly slower. it's one of the curses of unreal.

  • source
  • parent
  • hideshow 1 child comment
  • load more comments (3 replies)
    [–] 51 points 10 months ago (5 children)

    Am I the only one who doesn't need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

  • source
  • hideshow 5 child comments
  • load more comments (1 reply)
    [–] 48 points 10 months ago (9 children)

    Why play Outer Worlds when you can play:

    Image of Outer Wilds

  • source
  • hideshow 9 child comments
  • [–] 15 points 10 months ago (2 children)

    Because I don't like that game.

    I kept dying from the same mistakes over and over and couldn't figure out what the hell I'm supposed to do or where to go. Supposely the ship log will update when you've made progress, but mine never did.

    Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I'm just too stupid/ADHD for a game like this.

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (1 reply)
  • [–] 6 points 10 months ago (3 children)

    It's great but I threw in the towel after a few hours if play. I've never played a game that so readily gave me car sickness.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 7 points 10 months ago (2 children)

    Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.

    Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.

  • source
  • parent
  • hideshow 2 child comments
  • load more comments (2 replies)
  • [–] 30 points 10 months ago (1 child)

    because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

  • source
  • hideshow 1 child comment
  • [–] 30 points 10 months ago

    Another day, another unreal engine game with massive performance issues.

  • source
  • [–] 28 points 10 months ago (3 children)

    I haven't played the Outer Worlds, but isn't a whole lot of it about making fun of companies doing this kind of stupid shit?

    Based on a quick look at some videos showing off the max settings, it doesn't even look like it's doing much with all that demand. It looks like a completely normal big budget game

  • source
  • hideshow 3 child comments
  • [+] 18 points 10 months ago* (last edited 2 months ago) (1 child)
    load more comments (1 reply)
    [–] 15 points 10 months ago (2 children)

    Imagine if modern GPU's were actually designed with gaming in mind...

  • source
  • hideshow 2 child comments
  • [–] 13 points 10 months ago

    I'll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.

  • source
  • [–] 10 points 10 months ago* (last edited 10 months ago)

    To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AND run like complete ass.

    It’s not something anyone should turn on, and it’s genuinely wild that they shipped something so broken instead of hide it from the options

  • source
  • [–] 9 points 10 months ago (5 children)

    does anyone actually care about ray tracing?

  • source
  • hideshow 5 child comments
  • [–] 4 points 10 months ago*

    I mean, it's not necessary, but neither are HD resolutions or high framerates.

    It has seemed every beautiful in some things.

    It's not necessary, but like, lots of things aren't. The tech in itself isn't horrible, it's just horrible usecases which make it bad. Even if most usecases are horrible. Some aren't.

    Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn't potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but

  • source
  • parent
  • load more comments (2 replies)
    [–] 7 points 10 months ago* (last edited 10 months ago) (2 children)

    Did the editor not watch the video the entire article is based on? It does >70 in at 4k with DLSS Quality (so 1800p native).

    Not to say the game doesn't have bad issues. Hardware RT is broken (that's what prompted the performance drop on Daniel Owen's video. Digital Foundry measured only a 6% drop with it on when not CPU limited, but the RT Shadows are shimmery af and makes it actually look worse than regular Lumen) there's the usual shader compilation woes and a lot of the higher settings have a lot of cost for very little gain; but the article is clickbait bullshit.

  • source
  • hideshow 2 child comments
  • [–] 6 points 10 months ago

    Good lord that is bad.

  • source
  • [–] 5 points 10 months ago (4 children)

    It won't be many generations before they stop leaving it as an option that can be turned off, just to force upgrades...

  • source
  • hideshow 4 child comments
  • load more comments
    view more: next ›